1) I would like to see some actual effort put in to the relationships you can build with people. In Skyrim, you bought someone a necklace, you could hook up and move in to a house with them and that was it. In Fallout 4, you pick a few locks, say you'll help settlement "X" and you get a perk and you're done. How about a something that you continually have to work at? Make it feel worthwhile.
2) Morrowind began with you as a prisoner on a ship, Oblivion began with you as a prisoner in a jail cell, Skyrim began with you as a prisoner on a cart. Enough with the prisoner beginning. Fallout 3 began with you escaping a vault after a royal screw up, Fallout 4 began with you escaping a vault after a royal fuck up. Enough with the mandatory vault starts. Obsidian broke the mold with New Vegas, it worked for them.
3) This one is more of an annoyance than anything else; Don't make the PC version a poorly optimised port of the console version.
2) Morrowind began with you as a prisoner on a ship, Oblivion began with you as a prisoner in a jail cell, Skyrim began with you as a prisoner on a cart. Enough with the prisoner beginning. Fallout 3 began with you escaping a vault after a royal screw up, Fallout 4 began with you escaping a vault after a royal fuck up. Enough with the mandatory vault starts. Obsidian broke the mold with New Vegas, it worked for them.
3) This one is more of an annoyance than anything else; Don't make the PC version a poorly optimised port of the console version.