Well the reason i said that was because, In my experience, mashing never works. Like ever. So went people say that games are mashfests, i'm confused and wondering what games they are playing because i never seen mashing work. Second was the memorisation of long combos. While combos are inportant in most fighting games. Very few games are long combo fests. Take Soul calibur V AND SF4. The combos in those games are rarely longer than 4-5 hits. Anything more are flashy non-optimal combos for swag. While there are games like blazblue and UMVC3 who are combo heavy, most games aren't.TheVampwizimp said:Yeah, it's not about any particular game ruining the genre. It's that you eventually to get to the point where you've played enough fighting games that they start to look the same. The thing about fighters is that they all operate on one basic mechanic: press a button, character attacks. There is nothing else to them, or else they wouldn't be fighting games.
Secondly, the only way to compete at anything beyond party game level is to invest just absurd amounts of time into them. Just learning one character in one game well enough to play online takes days, even weeks. It's REALLY not worth the time when there are so many other games that offer more complex and variable experiences.
That being said. To paraphrase Destiny, i could tell you how fighting games are complex and viariable experiences ,but i won't. Out of curiosity, what was the last fighting game you played?