What "final boss," or "final battle," do you hate the most?

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Desert Tiger

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Apr 25, 2009
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Armored Core: For Answer final battle on the third storyline branch on hard mode.

If you can find a harder boss you're lying.
 

Bitter_Arron

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Aug 24, 2009
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The Dark Prince from Prince of Persia: Two Thrones. They built that guy so he should have been awesome for the end, but all you do is listen to him yamer on and then leave him alone. Then well done you've completed the game. WHAT AN ACHIEVEMENT!
 

HappyPillz

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Apr 15, 2009
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After Final Fantasy 7, SquareEnix seems to have developed a tendency to make all their final bosses realy easy. They almost all revolve around the boss having a ridiculous amount of stages, all of which are super easy. Other than FFX, they all do this, including Kingdom Hearts. You can walk up to the last boss with no preperation at all and trash it first try. In FFXII, because of the gambit system, I could leave the room for 10 minutes, and when I come back, The boss is dead. It's pretty lame.
 

IckleMissMayhem

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Oct 18, 2009
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HappyPillz said:
In FFXII, because of the gambit system, I could leave the room for 10 minutes, and when I come back, The boss is dead. It's pretty lame.
Fear not, I believe there is a special layer of hell for that Gambit system - seriously... letting your characters do all the work for you... screw that!!
Harold Donchee said:
I didnt like the boss fight in Fable 2. I wasnt expecting it to be a boss fight and didnt really take it for what it was. It was pretty dissapointing when the game was over and I wanted more.
This. A million times this.
I just kept waiting for Zoe Wanamaker to shut the hell up and dump me in what I thought would be the final battle/area, then suddenly 'The End' appeared, and I was like "MOLYNEUX!!!!!!! THOU SHALT PAY FOR WHAT YOU HAVE DONE!!!!!!!!!"
 

Dr Namgge

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Oct 21, 2009
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Lagao said:
FF9 Necron.
Where did he come from?
He's supposed to be the anti-thesis of the games core message. The idea that the entire cast are striving to live goes against his one goal of removing all life. What he is precisely, and where he came from, is deliberately vague, it's down to the player to interpret what he means to anything.

And I remember the final boss of Sonic 2 giving me a colossal headache when I was younger. The Silver Sonic, then the gigantic mech where both such a pain, and no rings meant dying on either sent you back to the start.
 

manicfoot

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Apr 16, 2008
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Gears 2 stands out for disappointment. As for annoyance Seth in SFIV and Sephiroth in FFVII if you don't have knights of the round. Can't tell you how many times I've had to sit through his Supernova attack...
 

Dragon_of_red

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I think that if i ever play a game that has a really easy last boss, i take the second last one to be the final, it works most of the time.

Take Fable 2 for example, i wouldnt count lucien as a boss, so i take the giant shard as one say that that is the final boss.

OT: I hated Satan in Final Fantasy II, took me so much grinding to eventually last more than one attack, that guy was a whore
 

maxturbo211

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i have to combat the halo 3 final boss complaint. the final boss was not the probe. the final boss was driving the warthog over the massive amounts of falling plates and tipping towers and collapsing tunnels. on legendary, it took me and three other people around an hour to complete.
 

Syndarr

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Mar 28, 2008
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It's been a while since I've played it, but I remember being really, really frustrated by the fight against Deus at the end of Xenogears. I think because it was just a string of what, four or five boss fights in a row with no chance to rest and recover in between? Plus all the bosses had some gimmick that made them impossible to damage unless you knew what you were doing, and it took several rounds to figure out what to do, during which time they would beat you to a pulp while healing themselves...grraaargh.

The Incubator in Silent Hill 1 is a pain in the ass, too. I can't see him and I have no idea when or where he's going to attack, so I have basically zero chance of avoiding the damage. I just run around and around in wide circles, getting zorched by lightning out of nowhere at random intervals, chugging down health drinks and first aid kits and ampoules, and occasionally firing blindly into the darkness with my rifle in the mad hope that I'll hit something. Somehow, I've never actually managed to die during that fight (yet!), but that doesn't make it any less aggravating.
 

Jezzy54

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Oct 19, 2008
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RAAM from Gears of War. The fist time I was playing on Casual (easy), and he was tough, but it was satisfying when I finally killed him. On Hardcore (medium) however, he kicked my ass up and down that train for several hours, longer than it took me to get there from the beginning of the act. No matter what I tried, he slaughtered me in the game, and nearly drove me nuts in reality. I think I'd have to do the act all over again, making sure to conserve my torque arrows.

On the other hand, MegaVenom in Spider-Man: Web of Shadows was just a big let-down in that he was so bland. He has 4 extra heads, but all he can do is bite you, and killing each head requires no thought. Then you get an obnoxious Quick Time Event.
 

Julianking93

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Ganon at the end of Ocarina of Time.

They build him up to be the ultimate badass and the ultimate form of pure evil douchbagery, and yet, I still beat him without even dying once.

Lame.
 

mr perki

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What about the old school twisted metal world tour 2 hit death by dark tooth who is nails