i just want to see more games that don't try to be ridiculously over the top in terms in grittiness, which is why I love Resistance 2 so much :^)
Lol I guess I went a little overboardJoeshie said:Dude...It was a joke.Humanslayer619 said:No, no Deafinately not there have been too many! I mena I like a good FPS but come on there has been like how many games that have been based in WWII. I cant stand them! Yes i used to play them the games like medal of honor and call of duty 1-3 but then they make COD 4 and that was a great game then what do these idiots do after making something that worked and succeded as a game?Joeshie said:World War II FPS. Can't have enough of those.
They got back to Fucking World War 2 AGAIN!!! and it's just a different guy, slightly differnet story of Americas moment of victory with you having to shoot repeatedly respawning bad guys until you and only you move up to where they spawned from only to find a wall! You could be just a private in the story but everyone seems to rely on you to move up or to do this or that even tho you have higher ranked soilders with you that should be leading your squad against the enemy...
If you like them then fine, but I personally have had just about enough of them!
Check your sarcasm meter.
You've got some good ideas here. There should definitely be some kind of traps you can set up, even if it's just a tripwire that alerts you guards are coming. I think in some missions you would be able to take out guards but other times you would have to go completely unnoticed and therefore not cause any casualties. And the puzzle thing is brilliant, you have an incentive to do it as quickly as possible while the others have to watch your back.Humanslayer619 said:Yea i think that would be cool! Would there be like strategy puzzles to where 1 person has to solve it while the other players protect him. This would be alot different to most games where when your going to try to do one of these puzzles the game stops and the baddies freeze and you cant be attacked or anyrthing like that.
Also would the players be able to set up traps to either like kill or stun the gaurds to make the path to the objective easier?
Thanks, This idea is really coming together!Hamster at Dawn said:You've got some good ideas here. There should definitely be some kind of traps you can set up, even if it's just a tripwire that alerts you guards are coming. I think in some missions you would be able to take out guards but other times you would have to go completely unnoticed and therefore not cause any casualties. And the puzzle thing is brilliant, you have an incentive to do it as quickly as possible while the others have to watch your back.Humanslayer619 said:Yea i think that would be cool! Would there be like strategy puzzles to where 1 person has to solve it while the other players protect him. This would be alot different to most games where when your going to try to do one of these puzzles the game stops and the baddies freeze and you cant be attacked or anyrthing like that.
Also would the players be able to set up traps to either like kill or stun the gaurds to make the path to the objective easier?
How about changing clothes? Maybe one of you could put on a guard's uniform and work the inside or maybe you could pretend to be a civilian and create a distraction.
Have him check the grammar meter too...Joeshie said:Dude...It was a joke.Humanslayer619 said:No, no Deafinately not there have been too many! I mena I like a good FPS but come on there has been like how many games that have been based in WWII. I cant stand them! Yes i used to play them the games like medal of honor and call of duty 1-3 but then they make COD 4 and that was a great game then what do these idiots do after making something that worked and succeded as a game?Joeshie said:World War II FPS. Can't have enough of those.
They got back to Fucking World War 2 AGAIN!!! and it's just a different guy, slightly differnet story of Americas moment of victory with you having to shoot repeatedly respawning bad guys until you and only you move up to where they spawned from only to find a wall! You could be just a private in the story but everyone seems to rely on you to move up or to do this or that even tho you have higher ranked soilders with you that should be leading your squad against the enemy...
If you like them then fine, but I personally have had just about enough of them!
Check your sarcasm meter.
For stats we could have something like:Humanslayer619 said:Thanks, This idea is really coming together!
If you did do that with the changing of the clothes thing it would have to be in the totally unnoticed levels because you would have to stun and tie up an enemy, then take his clothes. I also like the idea of the civilian distraction. I think that would add another very different element to the game that could change the way players see each level and adds heavily to the strategy!
What different classes would there be in the game? Because to have a successful team you would have to have a group of characters that would bounce off each other well and could co-operate together in order for it to work well. We would have to bring in factors like; Safe cracking, Traps, Stealth, Combat and stuff like that which could be put into a rating system of say 1 to 5 and then they make up for weaker stats by having special abilities or something like that that each different character has.
What do you think?![]()
TBH FPSRPGs are some of the best games around. The original Deus Ex was fantastic because it awarded exploration and clever thinking with points that could be used to help exploration and clever thinking. It worked because Exp Points were given on completion of missions and side-quests, some of which would affect parts of the story later on. So you could choose to run in there and blast everything or sneak past them and set the turrets on them, with snazzy options at times like activating poison gas.unholyavenger13 said:FPSRPGS
thats what they say bioshock is
I think it would be better if you had set classes to choose from but have say more than 4. That way you could have different combinations of characters depending on what you have to do in the mission to get to the objective.Hamster at Dawn said:PFor stats we could have something like:
Skills - Things like safecracking. Not sure what else would come under this category but higher skill levels would allow you to access more secure areas.
Combat - A higher combat level increases the range of weapons you can use and improves hand to hand combat.
Disguise - How easy it is for you to be noticed by enemies. Higher levels also allow you to use more elaborate disguises effectively.
Technology - Simply what traps and gadgets you have access to.
You could customise your character's stats so you could specialise in one thing or be good all round. Obviously to do well you would want a team that has all the abilities between them. There are 4 different stats so it would work well with a team of 4. I imagine you would also be able to build up your character slightly but you should not be able to max out everything because that would ruin the teamwork.
The other possibility is you simply have a few different classes to choose from, one who specialises in each field.
Yeah MAG should be awesome, apparently 256 mutiplayerthisnameistaken2 said:MAGHumanslayer619 said:Just throw your ideas up there and explain why if you want.
Personally i would like to see more Massive Online Battle games. Like heaps of people on a big expansive battleground. I think that they're cool!![]()
tactical espionage action A.K.A metal gear style
Not plugging it, as no longer play, but you just summed up EVE-Online.Summerstorm said:A real MMORPG: Player generated Quests, changable World, Complex Attributes and skills, danger of death, Player generated Content.