canadamus_prime said:
Vrach said:
Jedi Knight series, for the gameplay. Would fund a studio to continue along that kind of gameplay, only updating it and hopefully bringing a better story to the table.
The last good game in that series was... Jedi Knight: Dark Forces II. Having know actually played Jedi Outcast I can actually safely say that. Sure I've only played the first 2 levels of Jedi Outcast, but still... The fact is that Jedi Knight had full motion cinematics with real actors, something you don't see much these days anymore; which is strange 'cause you'd think it'd be cheaper than all that 3D animation. However in Jedi Outcast you just had cutscenes with shitty looking blocky talking heads. And Jedi Academy, well I'm not going to get into that.
I'm talking about Outcast and Academy actually and as I said, I'm mostly aiming at the gameplay. The lightsaber fighting and PvP in those two games were brilliant for that age. Taking the same game design idea and furthering it with today's technology/putting some more work into it, you could make a pretty good Star Wars game, gameplay wise.
Story... well, neither was brilliant really, especially the Academy, but I was alright with it (it wasn't an ear-bleeding experience). The main point is that those two games are the closest gaming has brought the feeling of being a Jedi to me and the PvP there was remarkably fun, particularly with some combat mods (which should easily be outdoable by professional developers).
edit: Oh, just noticed your "granted, played only 2 levels of Outcast" comment. Yeah, playing the first two levels of
that game doesn't even begin to give you even the slightest hint of what the game is like. Play it through, then we can talk (I'd say go PvP a bit too, but the game's aged by now and that's best done with some friends)
canadamus_prime said:
Incidentally, I know I say this every time a thread like this comes up, but it seems many of you aren't familiar with the concept of "all good things must come to an end." I mean I know it sucks to have to let go, but think about this, how many franchises have gone down the shitter because someone behind the scenes just had to push out one more entry, one more sequel/episode/whatevver? Esp. when said franchise was already bordering on the realm of absurdity?
1) The whole point of the thread is "if you could bring back a game series". Your argument is kinda null and void here, the topic invites people to share what games they'd like to see again.
2) You can make shit whether you take an original concept or base it on something that already existed. On the down side, yes, publishers/developers often abuse the fact previous titles were good, but in the age of reviews, who gives a shit. On the plus side, they've got the basic concepts from the start, which gives them more time to work on the rest of the game.
Most importantly, personally, I don't so much care for the sequels as for not abandoning certain things that were done well. Like with Jedi Knight games (Outcast/Academy), it had brilliant lightsaber fighting. We go with your idea of "lets make new games instead of sequels", what comes out of it? The Force Unleashed. Not really an improvement - Jedi Knight had far better combat than the arcade-like, QTE-infested gameplay of TFU.
Let me give another, better, more important example, Alpha Protocol. You know that dialogue system? Why the fuck hasn't anyone taken that on yet? I'm pretty sure I'm not the only one who thought that system brilliant, not to mention bursting with potential. It made an actual GAME out of dialogue, no "oh, cool, he's jabbering, I can go take a piss and answer when I get back", no, the dialogue was an actual part of the game and for once, it kept moving full time, keeping the player engaged instead of having awkward staring pauses for indefinite periods of time between the player and the NPC.
That's what I care about, preserving good game design. Whether they wanna call the game "Jedi Knight 3" or "Star Wars: Lucas's Left Testicle", I don't care, I just wanna see those mechanics in play again, not just rehashed, but polished and evolved. We see so many games use the same crappy system for something when we already have standing examples of how it can be done better. It's just that instead of looking for what's been done well, the publishers/devs look at what DID well.