canadamus_prime said:
Incidentally, I know I say this every time a thread like this comes up, but it seems many of you aren't familiar with the concept of "all good things must come to an end." I mean I know it sucks to have to let go, but think about this, how many franchises have gone down the shitter because someone behind the scenes just had to push out one more entry, one more sequel/episode/whatevver? Esp. when said franchise was already bordering on the realm of absurdity?
1) The whole point of the thread is "if you could bring back a game series". Your argument is kinda null and void here, the topic invites people to share what games they'd like to see again.
2) You can make shit whether you take an original concept or base it on something that already existed. On the down side, yes, publishers/developers often abuse the fact previous titles were good, but in the age of reviews, who gives a shit. On the plus side, they've got the basic concepts from the start, which gives them more time to work on the rest of the game.
Most importantly, personally, I don't so much care for the sequels as for not abandoning certain things that were done well. Like with Jedi Knight games (Outcast/Academy), it had brilliant lightsaber fighting. We go with your idea of "lets make new games instead of sequels", what comes out of it? The Force Unleashed. Not really an improvement - Jedi Knight had far better combat than the arcade-like, QTE-infested gameplay of TFU.
Let me give another, better, more important example, Alpha Protocol. You know that dialogue system? Why the fuck hasn't anyone taken that on yet? I'm pretty sure I'm not the only one who thought that system brilliant, not to mention bursting with potential. It made an actual GAME out of dialogue, no "oh, cool, he's jabbering, I can go take a piss and answer when I get back", no, the dialogue was an actual part of the game and for once, it kept moving full time, keeping the player engaged instead of having awkward staring pauses for indefinite periods of time between the player and the NPC.
That's what I care about, preserving good game design. Whether they wanna call the game "Jedi Knight 3" or "Star Wars: Lucas's Left Testicle", I don't care, I just wanna see those mechanics in play again, not just rehashed, but polished and evolved. We see so many games use the same crappy system for something when we already have standing examples of how it can be done better. It's just that instead of looking for what's been done well, the publishers/devs look at what DID well.