That's because it happens more often then you think. Ever have a situation crop up wherein you're fighting an enemy or a boss or trying to solve some challenge/puzzle and suddenly you think, "Wow. I sure wish I hadn't used up all of my rockets/mana/jewels" or "Man, if I had known I would have needed that 'thing' to beat this guy I would've picked it up earlier or leveled it sooner"?Phishfood said:I can not name any game (off the top of my head) that does this and yet, I play every RPG as a compulsive hoarder, always using the cheapest ammo and as few health potions as possible. So clearly I am a victim of this.Vigormortis said:- Games that require me to have a specific item/weapon to solve a puzzle/boss but never bothered to indicate I might need to conserve ammo for it or something similar
Yeah. THAT'S what I'm talking about. It's a classic case of the developer not bothering to drop clues as to what you might need and simply (lazily) forcing the player to use trial-and-error tactics against the enemy.
Granted, that style of challenge can work. And, can prove to be a decent...well...challenge. Still, in most cases it's just bad design.