What gaming cliche annoys you the most?

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Mockingjay

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ShotgunSmoke said:
Oh, and don't forget the obligatory sidekicks - an afroamerican, who wears his pants around his knees and feels like he has to break the world record for the most swearwords in a videogame, a geek, who can fix almost everything with a paperclip, but doesn't know which end of the gun fires bullets and a skank, who barely has any clothes on.
hahaha xD so true
 

TheGreenManalishi

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AzId said:
Wasn't the dialogue for Paper Mario 64 pretty good? I remember getting a few good laughs from some of the conversations (although unfortunately nothing springs to mind right now). I don't know how the series turned out from there, but it started well.
Never played PM64 or Thousand Year Door, but SPM's dialogue was unneccesary, irritating and made a weird clicky noise that grated on the ear.
 

trombone2007

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Dangernick42 said:
Oh I thought of another one: That the protagonist has to have some important reason to be saving the world/killing aliens/trying to survive, and although it fills out the plot a little, it doesn't really add anything to the game. Can't they just be killing aliens because they enjoy it?
Like Duke Nukem!!!!
 

suhlEap

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shophius said:
Kukul said:
I can see you don't know the meaning of the word "stereotype", which makes this thread very confusing at first.
I do infact know the meaning of the word stereotype.

an unvarying form or pattern; specif., a fixed or conventional notion or conception, as of a person, group, idea, etc., held by a number of people, and allowing for no individuality, critical judgment, etc.

Do you know the meaning of the word? Obviously not. You're just picking fault in nothing.
i really don't think there was a need to look up the word stereotype :p
but nonetheless, i hate that adventure games always seem to put in a fucking underwater level. no one seems to like fucking swimming in games so why keep doing it?
 

Mockingjay

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suhlEap said:
shophius said:
Kukul said:
I can see you don't know the meaning of the word "stereotype", which makes this thread very confusing at first.
I do infact know the meaning of the word stereotype.

an unvarying form or pattern; specif., a fixed or conventional notion or conception, as of a person, group, idea, etc., held by a number of people, and allowing for no individuality, critical judgment, etc.

Do you know the meaning of the word? Obviously not. You're just picking fault in nothing.


i really don't think there was a need to look up the word stereotype :p
but nonetheless, i hate that adventure games always seem to put in a fucking underwater level. no one seems to like fucking swimming in games so why keep doing it?

There really wasn't. Then again, that guy was annoying me.
 

Smurfy 0151

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Anachronism said:
Smurfy 0151 said:
That all FPS's are the same...drives me nuts...the same with all RPG's and JRPG's which really should just be one category
I'd disagree with this. I don't think JRPGs should even be considered RPGs, because the player has no effect on how the story turns out, how their character develops, or, well, anything. In an RPG, you should control your character's development. In a JRPG, you watch your character's development.
Hmm...hadn't thought about it like that...that is an excellent point
 

rosac

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the gun that breaks after being fired about 8 times.

same as above, but with a sword.

a lack of true punishment for death in games trying to be realistic.

realistic equaling brown, cursing and grey.

animals on your side are cute. animals on the enemies team are evil looking.

thats about it for now...

rosac
 

LopezMeister

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The good ol' "Best friend betrays you" cliché. It seems to be in so many otherwise great games these days and really irritates me.
 

Dorian

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I have yet to see a game that has EVER broken the cliche of "You win! You beat the guys opposing you!" To put it simpler, I haven't found a game that makes the main player fail.


.......If you still don't get it, a game where Master Chief gets killed by Truth and the Rings fire. A game where the Enclave defeat the Brotherhood of Steel. A game where Lucien actually kills the nameless Hero.
 

DigitalSushi

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trombone2007 said:
Dangernick42 said:
Oh I thought of another one: That the protagonist has to have some important reason to be saving the world/killing aliens/trying to survive, and although it fills out the plot a little, it doesn't really add anything to the game. Can't they just be killing aliens because they enjoy it?
Like Duke Nukem!!!!
Actually Duke Nukem goes out on an alien killing spree because they steal "his" women.

Best plot line ever.
 

BonsaiK

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There are many but FAR AND AWAY there is one cliche that is oh so annoying...this is the ONE thing that stands above all other cliches as the king of cliches in computer games.

SAVING THE WORLD.

I do NOT want to save the world every time I play a computer game. Why does that always have to be the plot? "Saving the world" is so cliched and done to death that it even makes "save the princess" seem relatively innovative and refreshing.

When I played Thief The Dark Project, I thought to myself "Finally! A character who is just out for himself, for realistic reasons! He doesn't want to save shit, he just wants to rob shit!" but sure enough, a few levels later and we're saving the fucking world again.... aaarghhhh....
 

Outcast107

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Portal Maniac said:
I have yet to see a game that has EVER broken the cliche of "You win! You beat the guys opposing you!" To put it simpler, I haven't found a game that makes the main player fail.


.......If you still don't get it, a game where Master Chief gets killed by Truth and the Rings fire. A game where the Enclave defeat the Brotherhood of Steel. A game where Lucien actually kills the nameless Hero.
The only reason why they don't do this, is because people will be way to piss off that they work that hard to beat the game and bam, they lose at the end no matter what. Also What I hate is when you have a cool mask side kick, they die at times. Why do all the people in mask have to die? I would prefer some of the people with their faces showing dieing instead of the mask people..but I guess that what happens...

Note to self..never wear a mask when going to battle.
 

Dorian

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Outcast107 said:
Portal Maniac said:
I have yet to see a game that has EVER broken the cliche of "You win! You beat the guys opposing you!" To put it simpler, I haven't found a game that makes the main player fail.


.......If you still don't get it, a game where Master Chief gets killed by Truth and the Rings fire. A game where the Enclave defeat the Brotherhood of Steel. A game where Lucien actually kills the nameless Hero.
The only reason why they don't do this, is because people will be way to piss off that they work that hard to beat the game and bam, they lose at the end no matter what.
Note to self..never wear a mask when going to battle.
Yes, but how do they know if not a single game has done this. Look at Fallout 3.
You won. You beat the bad guys. You cleaned up the water/stopped the mutants/where evil. And yet everyone was pissed, including myself.

And for the last part..... Unless your last name is Carmine.
 

xxcloud417xx

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Smurfy 0151 said:
That all FPS's are the same...drives me nuts...the same with all RPG's and JRPG's which really should just be one category
lol they should have RPG wars every year. basically each develloper releases their RPG and JRPG and only one of each gets picked for release... Keep the shite off the store shelves, and get an online community that plays the same game would be cool. larger more populated servers are fun. lol
 

PrototypeC

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Yeah, the love story shoehorned into every game I've ever played... that's an important one. Oh, and brightly coloured woodland creatures. Oh, and over-the-top mushroom-chomping italian plumbers. Maybe a realistic italian plumber could be an interesting character, eh?