I'm not amazed yet certainly annoyed at the fact that not one of you has even mentioned Z the game. It was a very fun RTS game and just like Stubbs the zombie though no in genre, they both were swept under the rug as unsung legends of gaming. Those two games had massive potention for something seriously awesome. Z did get a sequal however with placement of buildings and what not it still failed to take off. Don't get me wrong I'm not saying their changes were bad, I actually enjoyed them.
Now for another game that hasn't been mentioned that I also enjoyed very much and is also an unsung legend of RTS gaming, Populous: The Beginning. Unlike many RTS games where you're some unseen figure sending many faceless meat bags and metal death traps to their inevitable doom hoping they take the enemy with them, Populous puts you into the world as a shaman. Although not as deep as RPG games I think it's quite clear that you're this shaman when you reach the last stage after seeing your shaman rise to the heavens, you're now able to assist your follows from the sky by raining hell on the enemy safely on your cloud.
Supreme Commander puts in you a giant metal suit of mass construction. Or destruction if you roll that way. I don't want to get into SupCom 2 because personally I find that to be extremely disappointing compared to it's predecessors. There are many other unsung legends of the RTS genre, the kind of RTS games that laid the foundation for the current generation of RTS games.
Now for some hard truth that I'm sure many of you would find offensive so if you like anything made by Blizzard, ignore this part. Unfortunately for you people Blizzard spits out games that would make a lot of profit with very little effort, hell they've been spitting out games left right and center for the past few years now(Not Sure If Actual Fact. Haven't Done Research.) I'll start with SC2. When I first got it I was hoping for something more other than the usual cartoony mass a single type of unit send that army across the map and watch them destroy everything. Well I was both disappointed and slightly amused that I could no longer send one type of unit no matter how hard I tried. Infact I had to send two types.
Now you maybe thinking "Oh okay this guy is just trolling." Or "Supreme Commander was exactly the same, it's the same for most RTS games." Or maybe even both. The second comment is true and sad though the main reason being is that AI has become far too predictable. I've yet to find AI that can outsmart me more than twice (I've been taken off my high horse quite a few times by AI on some harder difficulties but I think it's only because of their damage and aiming increases and what not, not actually smarter computers.)
I have found that AI is the problem for why the RTS genre is going to hell. Well that and developers are severely lacking creativity or their publishers just want to capitalize on an awesome series.
I've just made a sudden realization. If Blizzard has been spitting out terrible games for some time now just for money because let's be honest here Blizzard thralls(Talking about slaves here.) wouldn't know quality if it came up and slapped them in the face through a screen. With EA doing exactly the same, does that mean Blizzard and EA are run by the same people? Or are they attempting a merge to become one massive vacuum that sucks in all of your cash while giving back terrible games? Or am I just tired and over thinking things again.
Looking at how messy this comment is I'm going to have to say the third one.