So I've been keeping half an eye on Ubisoft's Division game that's coming out soonish. I was half hopeful that we'd finally be getting the triple-A DayZ knock-off I've been hankering for ever since all of the world's indie devs proved themselves mysteriously incapable of actually finishing such a game.
Finally got around to watching some unedited, non-trailer, non-press-release gameplay footage.
Aaaaaaand... it's a healthbar-em-up bullet-sponge fest. Y'know the sort, where you have to pour two magazines of ammo into standard human enemies as they hemorrhage numbers. Think Borderlands. How dull.
And now I'm a wee bit salty. I've just never understood why anyone would want to play one of these things. And now this nefarious trend has ruined, ruined I say, a maybe-possibly promising game.
You know what's satisfying? Drawing a bead, firing off a burst and watching an enemy drop.
You know what isn't satisfying? Drawing a bead, firing off a burst and watching an enemy lose 2.5% of his health bar.
It also tends to drag down a game mechanically as well. In a game where combatants can die in 4-8 shots positioning and cover and the element of surprise actually matter. In a game where it takes 40 odd shots, not so much. One person opens fire, the other returns fire and then they stand there drilling away into each other's health bars until the one with the bigger numbers wins.
So where is the appeal in the latter style? Explain this to me. Justify your subjective preferences.
Finally got around to watching some unedited, non-trailer, non-press-release gameplay footage.
Aaaaaaand... it's a healthbar-em-up bullet-sponge fest. Y'know the sort, where you have to pour two magazines of ammo into standard human enemies as they hemorrhage numbers. Think Borderlands. How dull.
And now I'm a wee bit salty. I've just never understood why anyone would want to play one of these things. And now this nefarious trend has ruined, ruined I say, a maybe-possibly promising game.
You know what's satisfying? Drawing a bead, firing off a burst and watching an enemy drop.
You know what isn't satisfying? Drawing a bead, firing off a burst and watching an enemy lose 2.5% of his health bar.
It also tends to drag down a game mechanically as well. In a game where combatants can die in 4-8 shots positioning and cover and the element of surprise actually matter. In a game where it takes 40 odd shots, not so much. One person opens fire, the other returns fire and then they stand there drilling away into each other's health bars until the one with the bigger numbers wins.
So where is the appeal in the latter style? Explain this to me. Justify your subjective preferences.