What is the Least Noob-y Weapon?

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Reep

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Jul 23, 2008
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Delicious said:
The Rocket Launcher from BF:Bad Company.

Bonus points if you take out a sniper.
I can't count how many snipers i have hit with it. I've sniped better with the launcher than an actual sniper rifle.
 

Delicious

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Jan 22, 2009
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Reep said:
Delicious said:
The Rocket Launcher from BF:Bad Company.

Bonus points if you take out a sniper.
I can't count how many snipers i have hit with it. I've sniped better with the launcher than an actual sniper rifle.
It's the irony that makes it more effective.
 

Dogstile

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Jan 17, 2009
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pistol, hands down

lets see you get to the top of a scoreboard using one, if you do, welcome to the winners
 

Eclectic Dreck

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Sep 3, 2008
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I guess I'm going to deviate a bit from the consensus with my response. At first, I was going to go with something along the lines of the Q3 railgun (or any other hit-scan weapon, such as the shock rifle) but it occurs to me that these weapons tend to be exceptionally powerful (shot per shot the railgun was the deadliest weapon in Q3) and the difficulty in their use varies with range. At long range, it's trivial to get a hit with a railgun, but at point blank range, accuracy is essential as you probably won't get a second shot.

Melee weapons, by definition of function as a weapon of last resort hardly qualify. Only a fool (or someone who makes a habit of playing against sacks of lettuce) would choose to use one as a primary weapon because the odds of winning in the long term are so laughably low to make it an absurd choice for primary weapon. Even in Call of Duty, where the melee attack is an instant kill you find that most melee attacks are conducted because one is out of ammunition or attacking a target unaware.

Assualt rifles, as a general rule tend to be the weapon of ultimate utility and therefore tend to be fairly easy to use with some success. As such, the battle rifle from Halo is out, as is the primary armament in most FPS games.

Shotguns, and similar weapons (such as the flak cannon) are more difficult to use because of their limited range and therefore require a fair amount of skill in maneuver along with decent map knowledge and excellent aim to use effecitvely. Like the railgun, you often don't get many follow up shots with the shotgun style weapons, but the weapon does tend to be exceptionally powerful (Generally, if only one weapon is capable of a one-shot kill, it's as shotgun).

It seems that my own choice will likely be contriversial for the younger generation of gamers, especially people who ever played games like Quake 3: The Rocket Launcher. It should be noted that I am speaking specifically about the Quake 3 rocket launcher specifically becase of how the game was balanced. The rocket launcher, as one might suspect did a fair amount of damage on a direct hit, but even so it took a full three shots on average to kill a freshly spawned player. The weapon also had a moderate area of effect meaning that one could generally at least deliver SOME damage to their opponent. But, it was because this weapon was present on every single map (or at least every map I ever played) and even served as the focus of one of the most popular mods (Rocket Arena (and, yes, I'm aware of Instagib)) that it gets my vote. Travel time meant that only the elite players could consistantly land direct hits on a moving target, and often matched involved coralling an opponent with maneuver and rocket fire in order to deliver the klling blow. But the rocket launcher was more than just a weapon of war - it was also a means of locomotion and rocket jumping proved just as important as circle strafing and bunny-hopping in the long term. While much of one's success in Q3 came in knowing when to use a particular weapon (and where to get the best items), mastery of the rocket launcher was probably the single most important skill for one to learn. Being a crack shot with a railgun or a killing machine with a lightning gun only granted an edge on a handful of maps in a handful of circumstances - excelling with the rocket launcher was an assset on any map in virtually any situation.
 

Offworlder_v1legacy

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May 3, 2009
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Being a boomer in L4D. I always fail being one, but I've seen people take out all the survivors with one hit, plus you die after 2 shots.
And the hunting rifle from L4D as well.
 

Beefcakes

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Aug 11, 2008
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TsunamiWombat said:
....hells yeah

I'm gong to extend that to most close range weapons, on the condition its a distance map.
If you kinda get what I mean
As on a only close up map, they can just piss you off, and thus, become noob-y
Wait hang on, define noob-y for me...
 

Inco

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Sep 12, 2008
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AkJay said:
Ruzzian Roulette said:
Alot of shotguns in video games are incredibly underpowered and make them very difficult to use (in multiplayer), I would consider them un-nooby.
Agreed.
Hoorah! un-noob! My specialty is shotgun and i go good.
on topic halo 1s pistol
 

Mrsoupcup

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Jan 13, 2009
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Once I get a melee weapon in a game I can't help but hit stuff. So I would say melee because if you can kill someone with a gun while using a crowbar you have to be cool.
 

adrenalinq

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Oct 9, 2008
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1. DoDonPachi DaiOuJou - Hyper weapon
2. Quake 3 - Lightning gun
3. Counter Strike - Glock pistol
4. DMC 4 - Lucifer
5. Quake 2 - Rocket launcher
 

Librain

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Apr 16, 2009
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most of the time any melee weapon will be considered "un-nooby" because you need to get up close to people who have enough range to kill you 5 times over before you are even within striking range. To compensate for this, many melee weapons are insta-kill.
This can however make them unbalanced in certain situations, such as games where the aiming system is so tricky that someone will an automatic sniper rifle will spray the scenery around you while you jog up from half a mile away and kill them by waving a butter knife in their general direction.

No specific example, and of course that is over-exaggerated. There is the opposite extreme where a one shot kill equals beating on them for 5 minutes while all his buddies are taking bites out of your arse. I quite like using melee weapons in many games. It's just that, like with anything else, it all needs to be balanced well, and used in appropriate situations.

Librain
 

Vortigar

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Nov 8, 2007
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Ashbax said:
bloob said:
The scout in Counter Strike, unless you get a head shot then they survive and you probably won't get a second shot. Similarly the sniper in Gears of War 2, in Gears 1 it was a bit overpowered downing someone in one shot.
By Counter strike I assume you mean team fortress two?
No, he meant the gun called the Scout [some number] from CS. It's a single shot sniper rifle that requires at least two rounds to kill someone unless you make a headshot. In CS you die really quickly so you usually don't get to fire that necessary second shot. If you aren't spot on with your aiming or know exactly what you're doing buying this gun is a death sentence. The glock is also bad, but at least that one's free and not more expensive than half the rifles.
 

4fromK

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Apr 15, 2009
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bloob said:
The scout in Counter Strike, unless you get a head shot then they survive and you probably won't get a second shot. Similarly the sniper in Gears of War 2, in Gears 1 it was a bit overpowered downing someone in one shot.
this
also, the railgun in quake was never a nooby weapon.
and while i dont disagree with the melee sentiment, I'd say that alot of the time players camp to get these kills, which just pisses me off.
 

orc33

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Mar 28, 2009
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The shotgun in cod4 (lethal with skill)
the pistol in halo 3 (you have to be extremely skilled to get a kill with it, as it dose less dmg then you recharge each sec)
 

Hot'n'steamy

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May 14, 2009
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quake 3/ Unreal Tournament 2003/4 - Lightning gun. You can only really kill the person with a headshot, and this is UT2004, where you can be owned in about .2 of a second with a flak cannon/rocket launcher.