/snip quote tower
yes, that may be true, but it is hard to see that your weapon was sticking halfway into a rock when it zooms into the enemy. other times it came as a complete surprise (As the enemy was under some unregistered cover) and it hit that instead of the enemy. overall, that vats system does pretty good. But there are some serious issues that need to be worked out in the game.(I felt like I was playing a beta the entire time through.)
either way, this isn't the purpose of the post.
In my own humble opinion I would say, Halo CE's pistol definitely needed some loving attention by the nerfing stick, but in 2 and 3 were hit so hard that they went into the realms of useless.
also, in most fps games, the moment you get the next in the natural progression (Think doom1/2) the previous weapon ceases to be even remotely useful.
yes, that may be true, but it is hard to see that your weapon was sticking halfway into a rock when it zooms into the enemy. other times it came as a complete surprise (As the enemy was under some unregistered cover) and it hit that instead of the enemy. overall, that vats system does pretty good. But there are some serious issues that need to be worked out in the game.(I felt like I was playing a beta the entire time through.)
either way, this isn't the purpose of the post.
In my own humble opinion I would say, Halo CE's pistol definitely needed some loving attention by the nerfing stick, but in 2 and 3 were hit so hard that they went into the realms of useless.
also, in most fps games, the moment you get the next in the natural progression (Think doom1/2) the previous weapon ceases to be even remotely useful.