Cortosis Ore [http://starwars.wikia.com/wiki/Cortosis-weave]Mukiwa said:I'll agree with you there, the lightsabre in TFU was rubbish and more akin to a shiny baseball bat than its namesake.Ricky 49 said:Lightsaber in SW tfu
how can anything survive more than one hit its a fricking lightsaber i think he cuts through at-st's with dat thing
and ppl stop it with like stun sticks and normal swords and stuff
The Zodiac for RC2 fires a white screen flash. All enemies decimated after said flash. Can nukes do that?Cheesebob said:The Experimental MIRV from Fallout 3
It fires 8 nukes
8. Nukes.
If by "a cheap fix", you mean "a decent challenge to a lightsaber" then I agree with you.Flour said:Cortosis Ore [http://starwars.wikia.com/wiki/Cortosis-weave]Mukiwa said:I'll agree with you there, the lightsabre in TFU was rubbish and more akin to a shiny baseball bat than its namesake.Ricky 49 said:Lightsaber in SW tfu
how can anything survive more than one hit its a fricking lightsaber i think he cuts through at-st's with dat thing
and ppl stop it with like stun sticks and normal swords and stuff
The metal is supposedly very rare, and yet everybody is using it everywhere in the Expanded Universe games.
It's a cheap fix to give Jedi/Sith some decent opponents that aren't lightsaber wielders themselves.
Surely after 8 Nukes exploding, there wouldn't be much left of anythingSyntax Error said:The Zodiac for RC2 fires a white screen flash. All enemies decimated after said flash. Can nukes do that?Cheesebob said:The Experimental MIRV from Fallout 3
It fires 8 nukes
8. Nukes.
This is why you don't use 1st person, go into 3rd person and adjust the camera to over the shoulder and this doesn't happen.zebrin said:Actually he was probably referring to the fact that sometimes you shoot the wall right in front of your face multiple times. It has happened to me plenty of times.DirkGently said:That's because the pistol became the Battle Rifle, and the pistol became a weapon to be used in conjunction with a plasma rifle or Plasma pistol.Woe Is You said:For good reason. It almost as strong as the sniper rifle was in the first game.Hamsterlad said:the pistol in Halo 2 it was so weakend down so much
Despite F3 being in realtime, damage, accuracy and health are all determined by numbers. Regardless of your ability to frag in call of duty, you're still bound by your Small/Big/Energy Weapons skill(s), as well as your guns condition, your movement, use of VATs, etc. It's not a FPS, it's a FPSRPG.hippieshopper said:Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.stubbmann said:pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.
for instance, you are hiding behind a low wall that you can look over, and in VATS you see your enemy, and have a 95% chance of hitting them. however, your gun is stuck halfway into the wall, which means the bullets are ALSO stuck halfway into a wall. and not in your enemies head.
That is annoying as hell, but really, it's the last 5% I'd say. If it said 100% it would be different.hippieshopper said:Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.stubbmann said:pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.