What is the problem with Star-trek games?

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malestrithe

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I remember playing one on the super nintendo. It was one about away missions where eveyone had different abilities and whatever. Picard had good diplomatic skills, Worf was the best fighter, Data can open any doors, Troy could tell you where every one is and so on. It bacame obvious really quickly that all you need to do is use Crusher, Riker, Worf and Data in every mission. The Doctor could heal, Worf was better at close combat, Riker was slightly better at shooting than everyone and Data could shoot but he can open doors. In many missions, you have parameters that you need to follow, but you were not really punished for not following them.

Actually, a Star Trek Online game would be the only mmo that I would pay to play, as long as it is the universe defined in the next generation. Big, expansive, and filled with 21 years worth of ideas. It could be fun being a federation cadet running through simulations then getting to be on a crew or go to Deep Space Nine after graduation. It could be interesting being a Marquis rebel, work as a spy for the romulans, be a Klingon warrior or be a Borg drone.
 

Shade Jackrabbit

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Actually, there were two Star Trek adventure games I know of (check wikipedia, KOTOR isn't much of an adventure game): Star Trek: A Final Unity, and Star Trek 20th Anniversary. The latter sucks, the former is okay.

I think the biggest problem is that they try to make games based on Star Trek instead of Star Trek games. The difference being that one uses the cannon to try and make the story, while the latter is actually part of the story and actually feels like it fits in.
 

Wareve

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Shade Jackrabbit post=9.68838.646494 said:
Actually, there were two Star Trek adventure games I know of (check wikipedia, KOTOR isn't much of an adventure game): Star Trek: A Final Unity, and Star Trek 20th Anniversary. The latter sucks, the former is okay.

I think the biggest problem is that they try to make games based on Star Trek instead of Star Trek games. The difference being that one uses the cannon to try and make the story, while the latter is actually part of the story and actually feels like it fits in.
I think that is a good point. Have you ever played star trek DS9 the fallen? It dosent use the story of DS9 the show much besides useing the caricters and has a totaly difrent story line.

Mistah Kurtz post=9.68838.646408 said:
Maybe because the source material is unbelievably shitty and boring?
Perhaps I should have said this earlyer. This thread is for disscussing star trek games and whats rong with most of them. Not just saying that star trek is shit. If you are someone who is in the "star trek is shit" category of people who would like to donate their two cents to this thred, please shove your two cents up your ass and jump out a 20 story high window.
 

shatnershaman

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Ultrajoe post=9.68838.642202 said:
The series was driven by characters, not guns.

Games, therefore, fail.
Yes...because....we...need......spoken...word...games...that...are...logical...Khan!!!
 

gamebrain89

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This is one of the major reasons im wary of star trek online. from what ive seen, it looks like they are doing it right, but there have been so many BAD star trek games. the ships look sweet, and gameplay sounds like fun, so against my better judgement i have allowed myself to have high hopes for it

Bridge commander was sweet, need to find a copy of that off ebay or something.
 

Panayjon

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poleboy post=9.68838.643304 said:
Ultrajoe post=9.68838.642202 said:
The series was driven by characters, not guns.

Games, therefore, fail.
Agreed. They need to make Star Trek adventure games, not space shooters.
Actually Interplay made a point and click adventure game with Star Trek. I don't think you could really find it anymore but I remember it as being pretty fun despite not being a trekkie myself. There were an unusually large amount of problems you solved by, "Use phaser on man" though.
 

Wareve

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Aug 17, 2008
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I have found that ,if given more time, allot of the startrek games that have come out over the years could have been much better. Lets take my pirsonal best example of something that should have been a hell of allot better then it was, Star Trek Legasy. Here are the problems with it that could have been fixed useing more time and a helthy dose of common sense.

1. Ships dont have an ark of movenment. Thay are in fucking space. Thay can move any way thay so please.

2. Acording to the laws of physics used in STL we will never have to worry about astroids hiting earth. This is becuase anything of any desent sise is attomaticly repelled by anything else of desent sise. Resulting in a less then impressive (bump) instead of the large exploseion I would like to see when to borg cubes deside hitting eachother would be fun.

Speeking of witch.

3. When something big blows up I want to see a big, hi graphics, explosion. Not the (explode into 3-4 chunks, re-spawn in middle of explosion, explode, re-spawn, explode,) bull shit that Legasy pulls. This is suposed to be the moment that you all want to see. After haveing the shit blown out of you by a borg cube and finaly being able to get that last little bit of life out of that bar, YOU WANT TO SEE A BIG FUCKING BOOM! Not something not even worthy of a meh.

4. You had all 5 captans and you still fucked it up. Perhaps someone guessed what tipe of crap this was going to be and informed the others of this, so thay would all do a shitty job. Becuase apparently , when it comes to voice acting, misery loves company.

5. The campain had to few sightings of picard, sisko, and janeway, as aposed to archer and kirk. More even spreding of the missions, not to mention more all together, would have added allot.

witch takes me nicely to my next subject.

6. 4 words. IN MISSION SAVE POINTS! Playing the same fucking mission becuase you couldent kill the fucking Romulans for the 12 fucking time and haveing to restart the hole fucking thing agian makes you want to give your xbox a red ring of death that it will never forget.

In summery. Allot of things could have been fixed by some more time, some common sense, a few game testers, and some more effort on both the part of the actors and the developers.

I find these and things like them in star trek games to often. And what realy annoys me is how easy some of these things would be to fix. Even tho thay are left unchanged.
 

Wareve

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Ultrajoe post=9.68838.642202 said:
The series was driven by characters, not guns.

Games, therefore, fail.
Ya. One problem with that is this.... All of DS9 was about a war... with a lot of shit going down. The only problem is that the one game made about it I couldent get to run it was so buggy.
 

FrankDux

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Aug 5, 2008
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Star Wars games are actually of the same poor caliber, which I think it really odd. Those are the two scifi franchises with the most clout and the deepest universes. Therefore you'd think there would be plenty of stuff to make a game out of but instead something is always wrong. Star Wars seems to have kind of righted the ship lately, but we'll see how TFU turns out. I have high hopes as I'm sure many of you do to.
 

Crazybuddha56

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The star trek mmo that is being developed looks promising. It sounds to me like it focuses more on adventure and character rather then combat, which is the one thing mmos do well. Your more inclined to like and care for a character you created. Just to throw that out there.

I Love Star Trek!
 

daedrick

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Jul 23, 2008
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Its sOOOOoOoOoo cheesy. Its for nerdz with bad tastes. I mean, comon, they dont even have pockets and dont tell me a lowly taser piece of crap is better than a good old bereta for instance?! The big cardboard full of light squary computer were really futuristic as well... must say. ( that didnt make sense, but whatever )

Imagine the bunch of morons in their tight red jumpsuits whitout pockets pointing their tv remote at you. Ridiculus... and then you unload your world war 2 good old machine gun and the Ass heads, elfs, blue smurf and other retarded robots fall on the ground like pathetic flies.

And since Im really tired and my english sucks... Here a nice video to validate all my gibberish up there: http://uk.youtube.com/watch?v=Z1eFdUSnaQM
 

Wareve

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daedrick post=9.68838.656877 said:
Its sOOOOoOoOoo cheesy. Its for nerdz with bad tastes. I mean, comon, they dont even have pockets and dont tell me a lowly taser piece of crap is better than a good old bereta for instance?! The big cardboard full of light squary computer were really futuristic as well... must say. ( that didnt make sense, but whatever )

Imagine the bunch of morons in their tight red jumpsuits whitout pockets pointing their tv remote at you. Ridiculus... and then you unload your world war 2 good old machine gun and the Ass heads, elfs, blue smurf and other retarded robots fall on the ground like pathetic flies.

And since Im really tired and my english sucks... Here a nice video to validate all my gibberish up there: http://uk.youtube.com/watch?v=Z1eFdUSnaQM
I perfer the later startrek's fight seens, Mainly becuase of less suckyness. Sisko beating the white out of a jem hadar. Thats what I like to see.
 

BallPtPenTheif

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Wareve post=9.68838.641781 said:
So what is the problem with star trek games? are thay that hard to make? are we expecting to much? allso tell what your worst case of ST related shit is.
Probably because Star Trek is sometimes more about politics and bearocracy rather than action. How can you make a game exciting without breaking Federation Protocol and offending all the fans?

Did you ever play the Sega Genesis Star Trek game? It was a top down puzzle/shooter, real fun but you spent a lot of time shooting arbitrary animals and creatures that got in your way.
 

Azhrarn-101

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Ixus Illwrath post=9.68838.656898 said:
I'm in favor of a trek TBS on a galactic scale, like the Civ games. maybe a campaign driven RTS.
I assume you never heard of Birth of the Federation [http://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation:_Birth_of_the_Federation] then. that was exactly that, it could be fun, but on higher difficulty it was pretty much mandatory to be the romulans to not get pwned by the Borg (who were random encounters).

The only way for anything but a ridiculously large fleet to survive a Cube was to be cloaked and kill it first.
(And the Romulan Heavy Battlecruisers were really good at that)

also, diplomacy was seriously messed up in that game, the UFP had so many diplomatic advantages it was scary sometimes.
(especially handy for getting all the good minor races)
 

OuroborosChoked

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malestrithe post=9.68838.646474 said:
Actually, a Star Trek Online game would be the only mmo that I would pay to play, as long as it is the universe defined in the next generation. Big, expansive, and filled with 21 years worth of ideas. It could be fun being a federation cadet running through simulations then getting to be on a crew or go to Deep Space Nine after graduation. It could be interesting being a Marquis rebel, work as a spy for the romulans, be a Klingon warrior or be a Borg drone.
SECONDED! Yes, very yes! The ONLY MMO I would consider playing. You could work your way up in the ranks of the Federation, the Klingon Empire, a rebel faction, the Romulan Empire, the Ferengi, and on and on and on. Maybe even captain your own ship with a player character crew - your guild! The only thing I would ask is that it not be an RPG - NO GRINDING! Just an adventure and the only skills you would have would be YOUR OWN skills. Good performance / merit = promotions ("leveling").