DohboyIBM said:
Hi. I am hard core trek fan and long time PC gamer and have played many of the Star Trek games you have talked about. I think main problem with Star Trek games is they tend to focus on one type of game play. For example Elite Force was just action heavy away missions (aka FPS) and Klingon Academy was just starship combat (aka Space Sim). What you need for a good Star Trek game is a blend of several different game play types.
Good luck.
The major problem with Trek games is that they're just futile money spinners designed to wring out any money left in the pockets of trekkies rather than actually produce something good. There are a couple of notable exceptions that I've played, namely Voyager: Elite Force and Armada, (I never got into Bridge Commander because I never felt like I was the actual captain, but rather pulling the strings of the first officer)
It might just be the beer goggles of nostalgia clouding my judgment on these, but I still have fond memories of those two games, and whilst Elite Force can be accused of shoehorning in a race for the sake of the game, it was warranted as they were in the delta quadrant. (That was my main gripe with EF2, along with weapon reloading) The one section I really enjoyed was the expansion for the first Elite Force. Whilst you had a lot of combat heavy holo-missions, the major selling point was the fact that you could just wander around Voyager just exploring. That was something I really enjoyed, as they had really nailed the ambiance of the actual show, with the random NPC's milling around randomly talking.
So that's what I would consider a decent Star Trek game. Open-ended, exploration based with some mild combat thrown in for excitement, but could be better with a more diplomatic, puzzle/adventure slant.
So what are the contenders for possible genres?
The obvious one is an MMO. Whilst I stood as a one of the bastions against MMO's I recently started playing World of Warcraft and discovered it isn't as bad I claimed it was, so a Star Trek MMO would definitely be interesting, and would suck me in if made correctly. I'm talking a huge game world (which could easily be expanded) with multiple starting races, factions, etc. with the emphasis on quests based on more puzzle based or adventure style quests. No main driving quest, but a lot of side stories that play out in the different areas of the Federation and the alpha quadrant.
The other style will definitely attract some flames, so I shall don my asbestos underwear.
Imagine a Trek universe, built around a cross between System Shock (just the FPS/RPG combination) and Freelancer.
You're free to explore, within the limitations of your federation rank, or social standing, and could have an intricate epic linear storyline with multiple endings, all which spit you out in the universe to make your own destiny. You became a captain? go explore the universe. You became a pirate? go prey on some trade convoys. If you set up choices in the SP campaign, and have them effect the sandbox gameplay afterwards, it could lead to some interesting gameplay.
But that is my two cents.
As a side note as I have the asbestos pantaloons on: Favourite series? Voyager.