What is the problem with Star-trek games?

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Wareve

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I stoped playing BOTF becuase of the borg. Thay would kill everything else, then you. game over. Fuck.
 

Rath709

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That was the cool part of Birth Of The Federation, it did take a fairly large armada of ships to stop one Borg Cube and while you were intercepting it, it would lay waste to your territories in an irrevocable manner. Whole planets that once thrived became uninhabited dustbowls. My PC being what it was at the time though, that many ships on screen at one time firing simultaneously at one target caused a slowdown that would last nearly a full minute, and then the screen would fill up with en-masse phaser fire. My problem with the game was how awful the render of the Defiant class was in comparison with the others, even the godawful Galaxy-X. They really should do another one of those, with the Dominion as a major power, among other improvements.

I've maintained for a long time that an arcade style shooter in the style of Rogue Squadron, based on the major battles of the Dominion War, would be an awesome game.

The problem that seems to befall most of the games in my mind is that developers seem to have this need to invent their own races/locations/creatures and shoehorn them into a universe where they clearly don't belong. Case in point, Elite Force 2. Everything on the Borg Sphere was great, then all of a sudden you get the Exomorphs and the Idryll. Not to mention "Bikini-Blonde-Scientist". After that, it just fell down.

Oh, and boilerplate comment for all such situations, substitute the words "Star Trek" for whatever else; People criticising Star Trek games for being based on Star Trek can fuck right off back to Halo and Gears Of War where the "OMG-LOL!!11" belongs.
 

Wareve

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Rath709 post=9.68838.659520 said:
That was the cool part of Birth Of The Federation, it did take a fairly large armada of ships to stop one Borg Cube and while you were intercepting it, it would lay waste to your territories in an irrevocable manner. Whole planets that once thrived became uninhabited dustbowls. My PC being what it was at the time though, that many ships on screen at one time firing simultaneously at one target caused a slowdown that would last nearly a full minute, and then the screen would fill up with en-masse phaser fire. My problem with the game was how awful the render of the Defiant class was in comparison with the others, even the godawful Galaxy-X. They really should do another one of those, with the Dominion as a major power, among other improvements.

I've maintained for a long time that an arcade style shooter in the style of Rogue Squadron, based on the major battles of the Dominion War, would be an awesome game.

The problem that seems to befall most of the games in my mind is that developers seem to have this need to invent their own races/locations/creatures and shoehorn them into a universe where they clearly don't belong. Case in point, Elite Force 2. Everything on the Borg Sphere was great, then all of a sudden you get the Exomorphs and the Idryll. Not to mention "Bikini-Blonde-Scientist". After that, it just fell down.

Oh, and boilerplate comment for all such situations, substitute the words "Star Trek" for whatever else; People criticising Star Trek games for being based on Star Trek can fuck right off back to Halo and Gears Of War where the "OMG-LOL!!11" belongs.
Thank you. :)
 

Rath709

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While I remember, you mentioned DS9 - The Fallen earlier in the thread. The Red Orbs plot element of that was taken from the DS9 - Millenium book trilogy, which is a damn good read. Though I'm not sure if it's in line with the DS9 8th series relaunch novels, it's still well worth reading.
 

Wareve

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Interesting. But not realy on topic. What startrek games need is some new idias or to dig up some old ones. A DS9 game would be good (since that is allmost compleatly untaped) or even voyager. And perhaps a real BOTF2. Hay. Thay could even make another Star fleet command.
 

jim_doki

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First, lets point out that these are gaems based on a television and movie franchise, which often suck anyway. but that said there have been some good star trek games. Starfleet Acadamy was a great idea, allowing you to replay classic scenes from various Star Trek media like the battle with the Bird of Prey from ST VI or the first time they encountered the Romulan Cloaking Device.

Also, the point and clickers were pretty good as well. Very deep, very complex, long and hard as hell. 25th Anniversary was one of my favorite games as a kid
 

sathie

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While being a Sticklebricks Babylon 5 fan, I think Legacy is actually kind of okay. Repetitive, but okay. I just wish it concentrated more on the one ship and your management of it though.
 

Wareve

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Ok. So we have identifyed what is in a bad star trek game. But what would you say is nessasary for a good one?
 

poleboy

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Diplomacy. And talking.
You could make a pretty decent Star Trek RPG, but what i feel would be most true to the series is an adventure game. Not necessarily point'n'click, but something where you spent a lot of time talking to people. Because that's really what they do most of the time in Star Trek. Alternatively, a game where you explore places, something along the lines of Elder Scrolls games, but not 90% combat.
 

Wareve

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Ok. Lets be real. It has to have certen things for all invalved. It needs stuff for the hard core treky. stuff for the normal gamer. And some other stuff to. So what your perposeing has a slight problem that it would be only for a hard core treky. Fact is it needs fighting.
 

blarggles

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There is a star trek MMO coming out and to be honest...It looks ace from the pormotional film and the ready rooms etc look brilliant. And the idea is that everyone can be the captain of their own ship if you wish. Which should mean there will be some amazing space battles. Similar to the DS9 war thing.

Not normally a fan of MMORPG's but I reckon the Startrek and Stargate ones could be rather good. Especially if they put ship to ship combat in them. However I reckon then being the captain would be the most boring bit.
 

poleboy

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Wareve post=9.68838.665011 said:
Ok. Lets be real. It has to have certen things for all invalved. It needs stuff for the hard core treky. stuff for the normal gamer. And some other stuff to. So what your perposeing has a slight problem that it would be only for a hard core treky. Fact is it needs fighting.
If you try to appeal to everyone, you will end up with shit. Imagine if HL2 had a half-assed RPG system tacked on just to appeal to RPG fans, or Civ games had button-mashing sequences to appeal more to people who love fighting games.
I'm not saying there can't be combat. But most of the Trek games made so far fail because they either:

a) are about spaceship combat and nothing else. You never see the crew.
b) rip off bad 3rd person shooters and add red jumpsuits.
 

MetalBaird

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The problem with Star Trek games are that they are, to be put in a crude way, shit. The story is near infinite so selecting a few memorable moments would be incredibly difficult for the games developers without getting hate mail or pee through the letterbox. Also if they went for the MMORPG format of playing then the ST nerds would globally cry for some glitch of Spok in the nip. Which I dont think many people want to see, I could be wrong, but Leonard Neemoy with elf ears cant possibly turn people on can it?!
 

Wareve

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poleboy post=9.68838.665485 said:
Wareve post=9.68838.665011 said:
Ok. Lets be real. It has to have certen things for all invalved. It needs stuff for the hard core treky. stuff for the normal gamer. And some other stuff to. So what your perposeing has a slight problem that it would be only for a hard core treky. Fact is it needs fighting.
If you try to appeal to everyone, you will end up with shit. Imagine if HL2 had a half-assed RPG system tacked on just to appeal to RPG fans, or Civ games had button-mashing sequences to appeal more to people who love fighting games.
I'm not saying there can't be combat. But most of the Trek games made so far fail because they either:

a) are about spaceship combat and nothing else. You never see the crew.
b) rip off bad 3rd person shooters and add red jumpsuits.
Ok. I see your point. But what I am talking about is not tacking on. Makeing a game that has both RPG eliments and FPS elements isnt that hard. (see Dus ex: invisible war) Allso, a good idia for a startrek game would be to do what cryptic is doing now and make a game where you comand a ship and allso use FPS combat. This means there is something for everyone and neather part sucks.
 

Wareve

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Any way. Out of all the ST games you have played what was the worst one and of that one what was its bigest flaw?
 

Rath709

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spawn519 post=9.68838.665954 said:
Star Trek sucks ass, that's the problem. Star Wars is fucking amazing, so are all the games.
Scroll up, and you'll find this:
Rath709 post=9.68838.659520 said:
Oh, and boilerplate comment for all such situations, substitute the words "Star Trek" for whatever else; People criticising Star Trek games for being based on Star Trek can fuck right off back to Halo and Gears Of War where the "OMG-LOL!!11" belongs.
And incidentally, I can name more than a few substandard Star Wars games.

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What the hell have I just read.
Wareve post=9.68838.667549 said:
Makeing a game that has both RPG eliments and FPS elements isnt that hard. (see Dus ex: invisible war)
No. You NEVER praise Invisible War. Not even for a second, not on my watch. Not when you could have just left it at "Deus Ex". No.


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Seriously, BOTF2 is the way to go. With the option to play as Federation, Klingon, Romulan, and Dominion. Not Borg though, they would need to be seriously de-powered for balance issues, and should remain an NPC threat.

Or, if they were to do an Elite Force 3, they should have a small hazard team on their own small ship, travelling around as troubleshooters and Starfleet enforcers. With hazard suits based more on the battle uniforms from the Seige Of AR-558.