Thank you.Rath709 post=9.68838.659520 said:That was the cool part of Birth Of The Federation, it did take a fairly large armada of ships to stop one Borg Cube and while you were intercepting it, it would lay waste to your territories in an irrevocable manner. Whole planets that once thrived became uninhabited dustbowls. My PC being what it was at the time though, that many ships on screen at one time firing simultaneously at one target caused a slowdown that would last nearly a full minute, and then the screen would fill up with en-masse phaser fire. My problem with the game was how awful the render of the Defiant class was in comparison with the others, even the godawful Galaxy-X. They really should do another one of those, with the Dominion as a major power, among other improvements.
I've maintained for a long time that an arcade style shooter in the style of Rogue Squadron, based on the major battles of the Dominion War, would be an awesome game.
The problem that seems to befall most of the games in my mind is that developers seem to have this need to invent their own races/locations/creatures and shoehorn them into a universe where they clearly don't belong. Case in point, Elite Force 2. Everything on the Borg Sphere was great, then all of a sudden you get the Exomorphs and the Idryll. Not to mention "Bikini-Blonde-Scientist". After that, it just fell down.
Oh, and boilerplate comment for all such situations, substitute the words "Star Trek" for whatever else; People criticising Star Trek games for being based on Star Trek can fuck right off back to Halo and Gears Of War where the "OMG-LOL!!11" belongs.
If you try to appeal to everyone, you will end up with shit. Imagine if HL2 had a half-assed RPG system tacked on just to appeal to RPG fans, or Civ games had button-mashing sequences to appeal more to people who love fighting games.Wareve post=9.68838.665011 said:Ok. Lets be real. It has to have certen things for all invalved. It needs stuff for the hard core treky. stuff for the normal gamer. And some other stuff to. So what your perposeing has a slight problem that it would be only for a hard core treky. Fact is it needs fighting.
Ok. I see your point. But what I am talking about is not tacking on. Makeing a game that has both RPG eliments and FPS elements isnt that hard. (see Dus ex: invisible war) Allso, a good idia for a startrek game would be to do what cryptic is doing now and make a game where you comand a ship and allso use FPS combat. This means there is something for everyone and neather part sucks.poleboy post=9.68838.665485 said:If you try to appeal to everyone, you will end up with shit. Imagine if HL2 had a half-assed RPG system tacked on just to appeal to RPG fans, or Civ games had button-mashing sequences to appeal more to people who love fighting games.Wareve post=9.68838.665011 said:Ok. Lets be real. It has to have certen things for all invalved. It needs stuff for the hard core treky. stuff for the normal gamer. And some other stuff to. So what your perposeing has a slight problem that it would be only for a hard core treky. Fact is it needs fighting.
I'm not saying there can't be combat. But most of the Trek games made so far fail because they either:
a) are about spaceship combat and nothing else. You never see the crew.
b) rip off bad 3rd person shooters and add red jumpsuits.
Scroll up, and you'll find this:spawn519 post=9.68838.665954 said:Star Trek sucks ass, that's the problem. Star Wars is fucking amazing, so are all the games.
And incidentally, I can name more than a few substandard Star Wars games.Rath709 post=9.68838.659520 said:Oh, and boilerplate comment for all such situations, substitute the words "Star Trek" for whatever else; People criticising Star Trek games for being based on Star Trek can fuck right off back to Halo and Gears Of War where the "OMG-LOL!!11" belongs.
No. You NEVER praise Invisible War. Not even for a second, not on my watch. Not when you could have just left it at "Deus Ex". No.Wareve post=9.68838.667549 said:Makeing a game that has both RPG eliments and FPS elements isnt that hard. (see Dus ex: invisible war)