Ladette said:
Two things for Mass Effect 2.
Number one is the god awful resource mining, how anyone could think launching a probe, waiting 5 seconds, then launching another probe is fun is beyond me. It's boring, and I pity the people who don't import a saved game with free resources.
The second thing is that you have to go all the way renegade or all the way paragon if you want to solve the crew disputes. Maybe you feel like being a jerk about one thing while being nice about another. Well if you do that then you won't have a maxed out paragon bar and you'll lose the loyalty of Mirande when her and Jack get into it. In ME3 i'd like to have the options enabled from the get go, having to work towards being persuasive in a game as dialogue heavy as Mass Effect feels redundant. I liked the morality bit in Dragon Age a lot more.
That take on 'morality' is ridiculous.
'You selected dialogue option A over dialogue option B. Woo +5 Paragon points!
Now do the same damn thing for the rest of the entire game or you get a shitty ending!'
I agree with your last statement, all this does is block parts of the game whilst making it look like the devs have some really mature and clever take on morality. I loved Dragon Age because the moral aspect of it is much, much less obvious but still influences the game hugely, and often what you actually do in game is what counts, not cheery little dialogue wheels with the same options selected many times over.
OT:
Stalker Call of Pripyat -
The city of Pripyat was just....hollow. There's an anomaly field here, an enemy patrol there and a pack of mutant dogs down there. That's about it though, its pretty lame for the thing you've been pretty much working towards for the whole game.