What is your 'deepest' gaming moment?

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Rooster893

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Feb 4, 2009
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These parts in Call of Duty. Say what you will, but I think this series DEFINITELY has its fair share of epic moments.

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Rooster893

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Feb 4, 2009
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PrimitiveJudge said:
2 parts in Modern Warfare 2.

Russia invaded USA and during that mission when your fighting them in that neighborhood and inside one of the houses you find a stupid russian soldier in the fridge looking for something to eat, yeah I emptied my shotgun into the back of his head.

Russia launching the EMP and your left dodging falling helicopters.
I do think that the EMP detonation in Modern Warfare 2 was its greatest moment, but you can't forget the part where

You throw a knife into Shepherd's eye.

He deserved every second of it.
 

Gideon Rogers

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Mar 20, 2010
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Two Moments

1: The end of Halo Reach.
When your character looks up at the leaving of the Pillar of Autumn and you realize, "Damn, I'm alone." Then you just kill guys till you die. It just hit me.

2: Killing the mothership for the first time in FTL. Since you can't reload an old save you end up getting so invested that it actually feels like all or nothing.
 

Cowabungaa

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Joining the Spec Ops crowd. Probably my favourite game of 2012 so far. Didn't nearly expect it to be as good as it was.

Other than that:
- The twist/revelation of BioShock. Never before did I truly hate a videogame character as after that moment.

- Seeing the new Normandy in Mass Effect 2.

- Whenever I crawled topside in Metro 2033.

- The coastal area in Half Life 2. Really showed the impact the Combine had purely through the environment.

- Finishing the first Ace Attorney. It was like I was janked back into reality, I never even realized how deep I got into that game.

- Just driving around on a chopper blasting Liberty Rock Radio in GTA: The Lost And Damned.

- Whenever my empire really starts to grow in Civilization 5 I sort of...merge with the game in a Zen-like state.

- Max Payne 3. I was in a drunken, cynical state at the time so it was easy to connect with Max.

- Finishing Majora's Mask, seeing that last Giant cry (if I remember correctly) felt extremely emotional for some reason.

Yokillernick said:
Walking Dead Episode 3 would be one of my deepest

The part when Carly gets shot in the head by Lily for no fucking reason
as that happened I was literally "aww shit, what the fuck is wrong with you!"
Never did I stand behind a choice I made in any game as solid as I did after that moment. Damn that game is good.
 

Agayek

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Angelblaze said:
This is to say that moment where stuff gets real. And I mean really real. Far beyond srs business. That feeling where you go 'HELL NO' or 'FUCK YES' at the screen and start seriously playing like the chips are down and you are literally in that characters shoes, running down hallways or unraveling mysteries etcetc.

What is your 'deepest' moment of gaming?

Mine personally came when I was younger, playing time crisis 2. I would literally 'lean' away from the screen when I made my character hide to reload.
This is an easy question The answer is easily:


Definitely the most impactful moment I've yet seen in a game.
 

Judgement101

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Dark Souls, my build is a Velka's Rapier, full Black Cleric set, and the Bloodshield. I have 0 poise so one attack from a great sword staggers me. It was a 3v1 in Darkroot Garden. All 3 of the enemies wielding Black Knight Great Axes that would stagger/kill me in 1 hit. I charge the Sun Bro in the group of 3 and dodge his swing and turn around for a 1.2K damage backstab killing him instantly. The next guy, a normal white phantom clad in full Smough's rushes at me brandishing his axe ready to swing. I dodge off to the side with a quick leap and start my barage of rapier strikes (12 strikes in a row, all for roughly 500 damage) and he dies in the 4th strike. The host see both of his phantoms dying to 1 man, standing with a rapier, untouched. He pulls out a Lightning Uchikatana +5 and runs straight at me. As he swings I switch to my Parrying Dagger and force his blade away. And in the moment, that one repose, I had won a 3v1.
 

The Rascal King

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Aug 13, 2009
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The White Phosphorus scene from Spec Ops: The Line. I'm glad everyone has been mentioning it. I had to turn the game off and contemplate not just the way I play violent videogames, but how horrific modern warfare really is. That, ladies and gentlemen, is how you craft a story with meaning.

Two scenes from Saints Row 2 get me:


 

SpaceBat

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Breaker deGodot said:
Roofstone said:
Breaker deGodot said:
Katawa Shoujo in its entirety. I know that sounds like a cop-out, but I've never been so emotionally affected by a game before, and I probably never will be again. It truly was an amazing experience.
This very same, I cried myself as I collapsed in the airport, chasing the person I loved. I screamed at my computer; "GET UP! Get up RIGHT NOW!"

..Okay, I was rather sleepy during that stage, so I might've been slightly more confused about reality and games..

But still. Emotional investment is something I rarely have, I had it a lot during Katawa Shoujo.
I've never cried at any movie I've ever seen. I've watched hundreds, if not thousands of movies in my life. Despite that, Katawa Shoujo made me weep like a baby. That's all anyone needs to know about whether the game is worth playing or not!
I had played nearly all paths and I found the quality of writing to be a little underwhelming. Most of them were pretty good (Shizune being the exception), but not even Lilly's or Hanako's path could really pull on my heart strings effectively. I was just expecting a bit more.

I had left Rin's path for last, because I found her to be the most interesting and found out she was written by the lead writer. I thought judging from the rest of the game that her path should provide for some decent drama as well, but nothing more than that. Then I actually played it.

Oh. My. God.
 

Breaker deGodot

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SpaceBat said:
I had played nearly all paths and I found the quality of writing to be a little underwhelming. Most of them were pretty good (Shizune being the exception), but not even Lilly's or Hanako's path could really pull on my heart strings effectively. I was just expecting a bit more.

I had left Rin's path for last, because I found her to be the most interesting and found out she was written by the lead writer. I thought judging from the rest of the game that her path should provide for some decent drama as well, but nothing more than that. Then I actually played it.

Oh. My. God.
That's interesting. In my experience I've found that people who like Rin's path usually enjoy Shizune's path almost as much, even if it takes a few playthoughs to realize it. I, personally, am a Lilly fan (which you can probably glean from my avatar), but even I had to reevaluate my opinion on Shizune's route after playing it a second time. It may be low on "romance" per se, and it's certainly an aquired taste, but it's probably the most emotionally subtle and realistic of the 5. Just my opinion, of course.
 

SpaceBat

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Breaker deGodot said:
That's interesting. In my experience I've found that people who like Rin's path usually enjoy Shizune's path almost as much, even if it takes a few playthoughs to realize it. I, personally, am a Lilly fan (which you can probably glean from my avatar), but even I had to reevaluate my opinion on Shizune's route after playing it a second time. It may be low on "romance" per se, and it's certainly an aquired taste, but it's probably the most emotionally subtle and realistic of the 5. Just my opinion, of course.
Well, I have only played every path once, so I can neither confirm or deny your theory's accuracy on myself. I may be too harsh on Shizune and I didn't mean to say that her path was a bad one. I noticed the subtlety (realism however is somewhat debatable) and there aren't really many significant flaws I could just list from the top of my head.

My personal problem with Shizune's route has always been the feeling that the path had a lot of potential, but ultimately failed to live up to it due to a significant amount of tiny problems within the storytelling that together lessened the emotional impact her path gave me. And I didn't even mind the odd lack of choices in her route. I have a personal problem with blatant unused potential in storytelling (I have gaming (mainly RPGs) to thank for that), hence why I list hers below most of the cast.


I very much enjoyed Lilly's path as you have and found her route to have quite the lasting effect and she's easily my second favorite character in the game. However, One of the biggest reasons why Rin's path specifically had such an incredibly powerful effect on me was not just because it had really wonderful writing in general, not because I could see a bit of my former self in her, but I found it to be the only path that perfectly used the general player's state of mind towards the story and especially towards Rin herself (One of those being the inability to understand for example)to improve the character, writing and drama itself.

Her past, her actions, her behavior, her relationship with the main character, the (some of them soul-shattering) endings and even most of the conversations you have with her. All of these have that certain subtle brilliance to them that together molded into a (In my opinion) perfect character and storyline. I can see how her story is not for everyone, but it hit bullseye with me.
 

Weealzabob

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tygertrip said:
While I was doing the actual boss fight, running around and fighting I felt the exact same way.
The Boss had been belittling Snake throughout the game, treating your fights like a mere annoyance, and looking at Snake like he's a child. But the brutally grounded and deliberate way that the fight, and The Boss ended, to me it just felt hollow. Then the reveal came, which filled the hollowness with regret, anger and upset, and that perspective you mentioned.
For me it's one of the most affecting moments in any form of media.
 

kannibus

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Sep 21, 2009
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Despite the shame I will accumulate by saying so, I usually get this way when I'm playing shooters like Modern Warfare.


When I'm yelling out "Go, GO!", "Bogies on the HUD!", "Loading!" and the classic "There's too many of 'em." The game's doing its job properly.
 

afroebob

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Oct 1, 2011
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Well, based on your description you have mixed up the words 'deep' and 'intense' so I guess I'll give you both.

Deep: In Mass Effect 3 it's a 3 way tie between when Mordin died for the Krogan, when Legion sacraficed himself for the Geth or when Thane died from his wounds when fighting Ki Lang. Say what you want about Mass Effect 3, but its probably my favorite in the series.

Intense: That is tough for me, but the time I felt like I was most in the action was in Fallout 3 when you first meet the Brotherhood of Steel. When I was fighting through the school and killed the Behemoth I didn't even feel like I was playing a game, the controller just seemed to slip away. For a while, I was the Lone Wonderer and it was amazing.
 

lord canti

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GunsmithKitten said:
lord canti said:
For me it would be the end of MGS3. You sit there watching the scene after you ruthlessly beat your mentor, your mother figure, and in a way your lover. After telling her story to you, she hands you the patriot and you stand there pointing it at her. Only to realize that you actually have to pull the trigger. I sat there for minutes because i grew to have nothing but respect for the boss. Then the whole segment after that bravo Kojima bravo.
Yea, the first time is a real "Oh my god...what have I done..." moment when you realize just what The Boss's true mission and goals were. That's what sinced her as my favorite woman in video game dom. It doesn't even come across as cartoonishly noble (though it is) when it's presented.
The boss is also my favorite woman character and one of my favorites in general. I remember sitting in silence during eves message at the end.
 

Therumancer

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Nov 28, 2007
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Hrmmm, well numerous games have gotten me at one time or another for a bit, but very few have caused a deep degree of association.

I guess I could say that when I was younger the "Ultima" games, especially 6 and 7 (as a whole) did it to some extent. The fact that the hero is in some ways supposed to be you (well if you found a mystical portal in your back yard or whatever), and a lot of it involves striving to be the hero the people need, with the entire series being based around the concept of virtue to one extent or another. I got into it for a while.

One bit I still remember was in Ultima 7 Part II, where your basically visiting one of the other 3 lands (there were 4) from the first Ultima game, the continents having been seperated. This one was "The Lands Of Danger and Despair" where Shamino was king, Shamino having been a big player/companion since like Ultima 4, though he was present in the other games. After you cross a certain swamp and find out what happened to his kingdom in his absence while he was in Brittania, and that there was nothing you could do about it... well that got me a bit at the time, since there really wasn't anyone specific to smite with virtuous vengeance. The fact that Dupre also dies (which really wasn't nessicary IMO) kind of made Ultima 7 pt. II stick in my mind for a while, since these were just the kinds of things that didn't happen in most of the games I played, especially when I was supposed to be some kind of universe-saving super Paladin that always won. Of course then Ultima 8 and Ascension kind of blew chips after the highs and lows of the "7" Saga as Richard Garriot became obssessed with turning everything into a real time action game, and wouldn't even let me have companions anymore (kicking along with Iolo and company was half the fun), not to mention the fact that his dog must have died or something because he decided to make everything unrelentingly grim (at least in 8) and didn't even do it very well, kind of missing the point that half the fun of that kind of stuff is to purge the darkness. If the game wasn't crud enough about the time I started having to use Necromacy to survive as a major plot point was when I started to think Richard was losing it.... still I hope his return to game design will see some stuff similar to his earlier work but with new technology, ushering in a new era of RPG gaming.
 

JagermanXcell

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Persona 3, the final battle with Nyx felt so real as if I truly had everyone's life in my hands all that weight on my shoulders, man it still gives me goosebumps. And then the ending... first video game to ever make me cry. Man what an experience.

Wish I could say the same for Persona 4, I'm still currently trying to get to the end of the game. Looking forward to see if it'll have the same impact as P3.

Almost forgot, No More Heroes' Rank 6 and 2 boss battles. SO. MUCH. SUBTEXT.