What kills your immersion?

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Daipire

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Oct 25, 2009
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Tutorials, like it goes "Press X to reload!"
And I just think, "I've shot my way through several rooms full of baddies, I know how and when to reload, dammit!"
 

migo

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Jun 27, 2010
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Death does it for me. If I die in a game I usually quit right after that and don't play the game for another week or so. This isn't the case with games that have lives, like Super Mario though, since it's not supposed to be an immersive game anyway.
 

draxious

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Jun 14, 2009
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eh for me its the obvious more rescently in men of war with the god awful voice acting! but other then that yeah just the obvious
 

Iron Lightning

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Oct 19, 2009
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Two things:

Anachronistic text chat boxes and characters with names floating above their heads. Which is why I don't play many MMOs.
 

SL33TBL1ND

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Nov 9, 2008
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Steam messages, especially the ones when someone is asking if they can drop off money in half an hour to pay for a game.
 

UkibyTheMaid

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Aug 11, 2009
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DJmagma said:
UkibyTheMaid said:
DJmagma said:
shitty check point systems. if done right, like infamous, you barely notice death.
if done wrong, well....

I appreciate good checkpoints. That's the only reason I didn't go insane in Red Dead Redemption XD

I die all the time and the checkpoints at least don't force me to go all the way back, like nothing happened >_>
there's many a game i haven't finish due to shitty checkpoints. red faction guerrilla, super paper Mario, and so many others.
SUPER PAPER MARIO >.< Man, I loved the first two... What happened on the third guys? Really!!!!
 

UkibyTheMaid

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Aug 11, 2009
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DJmagma said:
UkibyTheMaid said:
SUPER PAPER MARIO >.< Man, I loved the first two... What happened on the third guys? Really!!!!
paper mario 2 was my first RPG, but i was anticipating 3 with open arms.

half way through, i anticipated my wii with the wall and the bottom of my boot.
The story on the second one is just awesome. Don't ask me why XD It looks so 'mature' compared to the first one.

But on the third one, just sounds like a cheesy romantic novel >_>
 

erikthered44

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May 23, 2010
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When a man who lives in my constantly relocating campsite explains to me that his family is in danger and I would be rewarded greatly for helping him, then asks me for my credit card. (Dragon Age: Origins)
Relevant Penny Arcade Comic [http://www.penny-arcade.com/comic/2009/11/6/]
 

Randomologist

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Aug 6, 2008
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Bible Doctor said:
Nwabudike Morgan said:
Usually, it's the fucking cat. I'll be totally sucked into the game's world, in that dreamlike state games can put you in, and then BAM! the goddamn motherfucking cat knocks something over or pounces on my foot.
Or they want attention so they sit right in front of the damn screen.
Or they sit on your lap, swiping at your fingers on the control pad.

Bugs and glitches, AI who can see you and kill you at a distance of a thousand miles, Obvious violations of the laws of physics (like jumping up on a car roof and then sliding off), Quick-time events, linearity, convoluted boss fights ("No, you can't kill him by blasting his face with a minigun, you need to fire at his big toe with a water pistol"), repeated dying on one small part of the game.
 

Gigathrash

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Apr 28, 2010
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Weapon systems controlled by the scroll wheel. I always scroll too far, and then I have to scroll back, and miss it on the fly back, and repeat until I just hit the number. It ruins it because why would someone get out the wrong gun multiple times? All the characters I play have terrible short term memories I suppose.
 

Striker501

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Apr 4, 2010
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For me its Quick time events, Really bad lip sinc, Retarded moral choices, Annoying sidekicks, very bad music playing for the whole game, and finaly...Retarded AI.
 

eggy32

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Nov 19, 2009
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In Baldur's Gate and Dragon Age when I click on something and the character says something like "It is done." Do they know I'm controlling them? I thought the point of creating a character and choosing what they say in dialogue was to feel like i am that character, but this really annoys me.
 

Seldon2639

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Feb 21, 2008
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My biggest is when I remember that the character I'm playing is basically just an action figure. It's especially bad replaying a level in ME2 and realizing "well, fuck, no matter what option I pick, I always go down the exact same corridor fight the exact same bad guys, and do the exact same thing".

The other thing is when the game doesn't really stop me from massively changing my character's personality at the drop of a hat. I can turn him completely schizophrenic, and go from "loving earth-father" to "smarmy bastard" within the same dialogue, and the game doesn't bat an eye. It just makes the whole thing mechanical for me, which breaks any sense of caring I had about any of the characters.