What Makes a Great Villain?

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DreamerM

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Feb 28, 2008
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Lord Krunk said:
I'm wondering... Are we talking about video game villains or villains in general?
Both, I suppose.

I, for one, have yet to encounter a video-game villain that really impresses me, because games seldom go out of their way to build up the relationships between the protagonist and the antagonist.

I guess Vergil of DMC3 is noteable: not just because he and Dante have a complicated sort of relationship that the game actually took time to build-up, but also because the mark of a great villain, for me, is being able to take your super-powered uber-hero all the way to the end of the game, take ONE LOOK at what you're up against, and want to crawl into a hole and cry.

I guess that's what makes a good villain for me. Not so much the Masterminds commanding legions of desposeble troops, or the Evil Scientists with their needlessly complicated technobabble and ineffective weaponry.

I love a good One-Man-Army villain. My personal favorite is SYLAR from the show HEROES: this guy was once a quiet, gentle watch-maker, but then he discovered his power, became addicted, and became positively terrifying. He's no one's lap-dog or lackie, and he doesn't need any army of minions. HE'S all the army he needs: cold, cruel, intelligent enough to master in seconds the powers that the main users couldn't manage in their entire lifetimes, totally deadly. I really believed he was more then a match for an entire cast of crime-fighting heroes.
 

VRaptorX

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Mar 6, 2008
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They gotta have some sort of feel to them. As in...you can say "I get what he's saying. I could join sides with him." That is really all you need to make a great one.



or....you could just do something shocking that noone saw coming. If people talk aboutwhat the villian does, then everyone will forget how crappy a villian they were. Say for example....if Princess Peach suddenly just killed off Mario.
 

Parhelion

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Mar 8, 2008
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Video games largely disappoint me in the villain category. It's too much of an "Oh luk he's sooo evil lol" contest and not about interesting characters.

The two villains who have really struck me have been GLADoS and Dormin. GLADoS was incredible as a villain, not some mere comedic gag. She was ambiguous in her nature, and not in some shallow "mysterious" fashion. It's primarily that her morals and goals are questionable. Is she really evil? Was she really that happy that you "destroyed" her? If she was, it would follow that she's not necessarily evil, just single-minded in her quest for furthering science. Regardless, she's intriguing since there's no clear cut way to explain her motives.

Dormin, of Shadow of the Colossus fame, was also an intriguing villain. I, and I'm sure most others, saw him as a piece of deus ex machina, a mere guide, through the whole game. Realizing that he is a villain and has been using you for the whole game was pretty shocking. That is, however, not what impressed me about Dormin. Rather, it struck me that despite the fact that he had manipulated Wander for the entire game, he seemed to respect Wander a great deal. Even as he took control of Wander he seemed to show some genuine reverence for what Wander had accomplished, and in the end, he does go ahead and revive Wander's love. He struck me as a villain who was perhaps more misunderstood than genuinely cruel.
 

The Madman

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Dec 7, 2007
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The best villain I've ever encountered in a game was SHODAN from the System Shock games. She hates you, not because you've done anything to her or because you stand in her way, she just hates you for what you are and nothing you do can change thatand she's extremely vocal in voicing these oppinions. And despite this she needs you and you need her, it's perfectly understood that she'll betray you the moment she thinks your usefullness is up but without her you're dead already so you've little choice in the matter. What makes things worse is the simple fact she's unreachable, I mean... how the hell do you kill a computer program? Sure, delete works normally, but what about when that program has integrated itself into the very ship you're currently inside. CAN you kill it then? I mean every camera, every door, every turrett and console is hers to controle, what're you in comparisson?

She is godlike in her domain, and challenging her is heresy and yet you must because she hates you, hates everything about you and everything you represent and if you don't confront her somehow, it'll be the world that pays the consequences. It's a David and Goliath tale, the type that everyone instantly enjoys, where you don't stand a chance really but you've atleast got to try. That's what makes SHODAN so great!

A quote from the game in question: "With only a few short years of evolution, they've been able to conquer this starship, mankind's mightiest creation. Where were we after forty years of evolution? What swamp were we swimming around in, single celled and mindless? What if SHODAN's creations are superior to us? What will they become in a million years, in ten million years? What's clear is that SHODAN shouldn't be allowed to play God. She's far too good at it."

And from SHODAN herself: "You move like an insect. You think like an insect. You are an insect. There is another... who can serve my purpose. Take care not to fall too far out of my favour. Patience is not characteristic of a Goddess."

Oh, and her voice was brilliant.

http://www.youtube.com/watch?v=oMiSSlwioM0&feature=related

Good stuff.
 

JhericFury

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May 22, 2008
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Personally my view of a great villain can come under two catagories. One is the villain who basically stands for everything you don't, they aren't really cunning, or in control or have a real reason for their actions, they just wont stop until they kill you. e.g. Vampires, Undead, Orks, etc. Their not too impressive but they're good to hate.
The greatest villain though, is one who either keeps you, figuratively in the dark throughout most of the story, e.g. Originally a good guy, who turns out to be the entire mastermind of the evil side. Or, the type who actually scares you, for whatever reason, this can fall under their reasons being scarily logical (as others have said), i.e. you can understand why they are doing what they're doing, which, let's face it, is scary when it's a villain; or as other people have mentioned, the type of bad guy that you just assume you cannot defeat, e.g. the Devil, or something similar, you know they're just so powerful/intelligent/in control that you know you don't stand a chance.
Also, fear is always good, the bad guy must always be able to use fear effectively, but that's a complicated topic for another day.
 

ZenMonkey47

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Jan 10, 2008
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A great villain makes you sympathize with his cause. ("Tell you what, you give me my soul back, and we'll go curb stomp these elves together.")
A great villain makes the heroes do his job for him
A great villain is moderately genre savvy, and doesn't make stupid classical blunders. ("Stop me? You fool, my plans have been complete ever since you were toying around with that box puzzle on level 2.")
Story wise, a great villain must take away something precious from the hero AND the player. ("So he killed my Father, huh? Meh, so what. He's had, what, like 2 lines of dialog?" )

and my personal pet peeve, a good villain doesn't have a name that sums up his entire personality. ("Your parents actually named you Evil McSinister?")
 

Gahars

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Feb 4, 2008
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Someone who really messes with your head, like Fontaine in Bioshock, or someone with great presence, a guy who makes you filled with awe, like Darth Vader.

Just two examples
 

Johnn Johnston

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May 4, 2008
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I like the whole idea of someone who never actually loses their cool. Someone that is so evil that the only reason they don't kill the hostage is so that you have to watch them die as you come to rescue them. That kind of evil.

Basically, the villains I find most...uhh...villainny are the ones that do something to you personally (see The Darkness and Call of Duty 4) and make you give a grunt of satisfaction when you finally kill them (see Call of Duty 4 again - I used every spare shot on him - and Assassin's Creed, knowing that all along he was betraying you). I can't say I like the over-the-top bad guys either, more the ones that whole-heartedly think that what they are doing is the right thing to do.

Finally, I just think that you have to be awe-struck by the villain in a (sorry to bring her up again) SHODAN kind of way, thinking that it will never be over. A bit like watching the Flood in the Halo games not only killing your friends, but seizing them as their ever-growing army.
 

ReverseEngineered

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Apr 30, 2008
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Most people have said the same thing, but I'll reiterate:
* Ruthlessness. Doing whatever it takes to accomplish his goal.
* Motivation. Something honest, believable.
* Cunning. Nothing freaks me out worst than when my best friend ends up being my worst enemy. Especially true if it's a slow shift, like the otherwise nice guy with a dark secret that slips out one hint at a time. (Mr. Ripley)
* Control. A villain whose plans always fail looks like a fool. A true villain should be a mastermind; always one step ahead, leading you on just long enough for you to play into his trap.
* Hated. It helps if everyone else hates him, but it's important that you hate him. Nothing makes me hate somebody more than when they make me play into their game, especially if they act like a nice guy the whole time, or if they laugh in my face every time I fall for their tricks.
* Power. Whether they are masterminds with innumerable minions; rich assholes that lie and buy their way; or just big, powerful, and will kick your ass; a good villain has to be powerful. Killing them must be a challenge which you fear, yet one that you might just have a chance at accomplishing.

And as for women, I believe they can be villains, but the typical scantily-clad whore just comes off as...well, a scantily-clad whore. A feminine villain should be just as ruthless, just as cunning, and just as powerful as the typical male villain. A female warlord wouldn't wear a bikini, she'd be wearing full armor with spikes and all the rest. The female mastermind wouldn't be a supermodel who's trying to get in your pants, she'd the be cute, timid, innocent one who you slowly realize is secretly planning to kill you and make it look like a suicide. The only case where a woman can be horny and a villain is when she's a vampire, and then it kinda makes sense, but it's still cheesy because she's a fucking vampire.
 

jockslap

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May 20, 2008
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An Evil villian needs a handlebar stache and a vat of something deadly to slooooooowly lower the hero into whilst explaining exactly how to foil his magnificent plan.
 

Blayze

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Dec 19, 2007
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Any villain - no, *character* - who refuses to handle the Idiot Ball gets my vote.
 

kungfujoe

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May 22, 2008
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A good villian, quite simply cannot be too evil. At least in the beginning.
How many people would follow me if I simply walked outside and began killing everything that moved? How far would I get? Not very.

Point being, a villain needs followers.

Hitler is a good example. He was, in essence, just trying to help Germany get back up on it's feet after we charged them for reparations from WWI. Our Great Depression was bad. Germany's was people starving in the streets bad. Hitler offered a way out. People liked that.

And then he became evil, and the people were kind of already stuck, like an adjustable rate mortgage.

If the villain DOESN'T need followers, quite simply, I feel that a villain should be understandable. If he kills people because he disagrees with the world's maltreatment of kitties, than he's not going to get much support from me.

And last but not least, if the villain isn't really understandable, then the villain should (at the very least) seem like he makes sense to himself - that he truly thinks that he's doing right by his actions. Malevolently evil characters are fun, but shallow. A character that is certain that he is right (and therefore is probably insane), has much depth (see Sephiroth from FFVII).

But by far the most evil thing ever is lying about presents, such as cake. That's just fucked up.
 

Undeed

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May 22, 2008
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I've grown rather accustomed to evil for evil's sake. It's boring.The best villans are the ones that think they're the hero. They know they're doing the right thing, even if noone else can see it. Usually clever and manipulative, probably cynical. The end must justify the means. I saw magneto mentioned above, it's a perfect example. He's got his mission, and it's the right thing to do. Anyone in his way is a foe and an obstacle, and must be removed. He's doing what he sees as right, and won't let anyone stop him.
 

Russian Redneck

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Apr 21, 2008
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There are three kinds that I'm really fond of: "The Juggernaut", "The Runner", and "The Master Deceiver".

"The Juggernaut", as the name implies, is the brute; the guy who wrestles Grizzly Bears for sport; the guy who can wield tanks as bludgeons; the guy who could face King Kong in a wrestling match and have a possible chance of winning; the guy who stole David's body and used it to slay Goliath; the guy who is just a monster to face on the battlefield, much less defeat entirely. He's usually depicted as a fumbling dim-witted caveman with table manners that would make medieval peasants roll over in envy, but on the rare occasion he is portrayed as a competent, dangerous, brutalizing mammoth of destruction, leaving everything in his wake - man and horse and earth alike - dead and dying in his wake. He's the last guy you want to run into at night; or day, for that matter.

"The Runner", conversely, features little physical strength, sacrificing it for his greatest trait; escaping, or as I like to call it "pick locking". You've got the place surrounded and his back against a wall. You begin to advance on him, then out of nowhere he pulls a flashbang grenade and makes his great escape. He's already out of town before you're within five miles of the place. He carries with him his wits, his knife, and his endurance. Catching him is nigh impossible. No matter how elaborate of a trap you set (never mind how many for that matter), no matter how many marines you bring with you, no matter how hard against the ropes you have him, he always manages to elude you in the end. By the time you do catch him, you're so worn out that you wonder if you wasted fifty years of your future life simply tracking him down. Trying to catch him is like trying to catch a greased-up garden snake.

Then, there's "The Master Deceiver", or in the case of women, "The Seductress". They are always plotting their next move, regardless of who they have to kill in order to achieve it. The only face they wear is the one that they want people to see. They have no qualms in tricking or manipulating other people to get exactly what they want. The best way to describe them is as simple as one word; "Chaotic". Whether they choose to stay or go, hurt or heal, steal or give is completely up to them although they usually have some ulterior motive in which they benefit completely. They can fool mindreaders and veterans with the simplest of tricks and usually have some master plan set-up from the get-go. They are always pulling your string. Always.

Getting past the archetypes, what makes each one of these villains truly shine is if they manage to avoid the numerous cliches and pitfalls attracted to villains of such high caliber, i.e. being easily tricked by the "Noob Hero". If the villain is such an awesome, maniacal, cut-throat badass, I expect him to be defeated by an experienced man of similar status, not some low-life punk.
 

VRaptorX

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Mar 6, 2008
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Did I see the words "much depth" and "Sephiroth" right next to each other?

Wow.....I think even Ganondorf had more depth and that's just because of Wind Waker because he gave the speech about the wind. He's just the novalty boss 90% of the time.