Sovereign has seen his plans go perfectly right many times before. How could you not be confident that your plan is going to work when it's done so well for so long? At any rate, I suspect that the creators of the Reapers programmed them to do this cycle. It's only when you get too settled into a routine that things go wrong. Anyway, Sovereign's just a vanguard; The other Reapers probably have a back-up plan set up.shadow skill said:The problem with Sovereign and the Reapers by extension in Mass Effect is quite simple... They are too certain of their own omnipotence that they use an overly complicated method to screw everyone that falls apart if the enemy is not completely asleep at the wheel. Given what is known about the Reapers they should simply be able to blanket known space with their numbers and crush any kind of resistance even if the resistance knew they were there. It would have been far simpler to cause the races to go to war with each other than to do what they did. They would not have to go to a plan B at this point had they done that. It wouldn't have even mattered that the last great civilization almost pulled off surviving their onslaught. Sovereign is an idiot, he talks so much about how ungodly powerful he is that he never considers that his plan would not go off without a hitch, he even goes so far as to reveal himself to his enemy long before he can engage the trap letting everyone know he is there before he has already sealed their fate.
The Patriots in the Metal Gear Solid games make much better villains than those idiots in Mass Effect because they only reveal the plan long after the entire cast is already in a position where they are completely fucked. I would like to see more villains that are actually correct in their thinking, don't act out of hatred, and at their core are indistinguihable from the hero. It would be interesting to see a game where the hero and villain are not only on the same side, but are aware of this.
You don't prattle on about how omnipotent you are when the first thing you realize is that your perfect trap is already fucked up. The last great race managed to mess with the citadel so as to disallow Sovereign doing his routine business. He suffers from "No one else could possibly figure this out" syndrome, and the script writers mishandled the plot by even putting Sovereign in there in the first game at least.Imperator_2 said:Sovereign has seen his plans go perfectly right many times before. How could you not be confident that your plan is going to work when it's done so well for so long? At any rate, I suspect that the creators of the Reapers programmed them to do this cycle. It's only when you get too settled into a routine that things go wrong. Anyway, Sovereign's just a vanguard; The other Reapers probably have a back-up plan set up.shadow skill said:The problem with Sovereign and the Reapers by extension in Mass Effect is quite simple... They are too certain of their own omnipotence that they use an overly complicated method to screw everyone that falls apart if the enemy is not completely asleep at the wheel. Given what is known about the Reapers they should simply be able to blanket known space with their numbers and crush any kind of resistance even if the resistance knew they were there. It would have been far simpler to cause the races to go to war with each other than to do what they did. They would not have to go to a plan B at this point had they done that. It wouldn't have even mattered that the last great civilization almost pulled off surviving their onslaught. Sovereign is an idiot, he talks so much about how ungodly powerful he is that he never considers that his plan would not go off without a hitch, he even goes so far as to reveal himself to his enemy long before he can engage the trap letting everyone know he is there before he has already sealed their fate.
The Patriots in the Metal Gear Solid games make much better villains than those idiots in Mass Effect because they only reveal the plan long after the entire cast is already in a position where they are completely fucked. I would like to see more villains that are actually correct in their thinking, don't act out of hatred, and at their core are indistinguihable from the hero. It would be interesting to see a game where the hero and villain are not only on the same side, but are aware of this.
You must admit though, he did fulfill the criteria I put out there. He's not your average villain.shadow skill said:You don't prattle on about how omnipotent you are when the first thing you realize is that your perfect trap is already fucked up. The last great race managed to mess with the citadel so as to disallow Sovereign doing his routine business. He suffers from "No one else could possibly figure this out" syndrome, and the script writers mishandled the plot by even putting Sovereign in there in the first game at least.Imperator_2 said:Sovereign has seen his plans go perfectly right many times before. How could you not be confident that your plan is going to work when it's done so well for so long? At any rate, I suspect that the creators of the Reapers programmed them to do this cycle. It's only when you get too settled into a routine that things go wrong. Anyway, Sovereign's just a vanguard; The other Reapers probably have a back-up plan set up.shadow skill said:The problem with Sovereign and the Reapers by extension in Mass Effect is quite simple... They are too certain of their own omnipotence that they use an overly complicated method to screw everyone that falls apart if the enemy is not completely asleep at the wheel. Given what is known about the Reapers they should simply be able to blanket known space with their numbers and crush any kind of resistance even if the resistance knew they were there. It would have been far simpler to cause the races to go to war with each other than to do what they did. They would not have to go to a plan B at this point had they done that. It wouldn't have even mattered that the last great civilization almost pulled off surviving their onslaught. Sovereign is an idiot, he talks so much about how ungodly powerful he is that he never considers that his plan would not go off without a hitch, he even goes so far as to reveal himself to his enemy long before he can engage the trap letting everyone know he is there before he has already sealed their fate.
The Patriots in the Metal Gear Solid games make much better villains than those idiots in Mass Effect because they only reveal the plan long after the entire cast is already in a position where they are completely fucked. I would like to see more villains that are actually correct in their thinking, don't act out of hatred, and at their core are indistinguihable from the hero. It would be interesting to see a game where the hero and villain are not only on the same side, but are aware of this.
I believe I know of this list you are talking about. I have a list called "100 things I'll do when I become an evil overlord." If any one wants it, I can email it to you. It's pretty funny and makes a lot of sense.Divinegon said:I remember a list of 100 things not to do as a villain on the Internetz. More like the rules to avoid every stupidity a RPG villain ends up doing (Like sending progressively stronger minions to defeat the hero instead of sending the top tier right away). It was pretty enlightening.
I disagree with this one. I hate the old stand-by "beauty equals goodness/ugliness equals evilness". I'd prefer my villains to be the definition of physical perfection. I love how it does seems to screw with our minds, as our natural reaction is to root for the beautiful people. (which might explain why there are so many Sephiroth fan shrines, despite him being a genocidal maniac)TheMadDoctorsCat said:Oh, and it doesn't hurt to have a physical disfigurement, such as a missing hand or facial scar...
I actually agree here. This is one of the many reasons why I find most of the Bond movies irritating. In the books, Bond was the flawed, scarred one, while his enemies were often physically perfect - even physically improved. (Largo from "Thunderbird" is a great example - in the book, there's no stupid eye-patch; instead he's a handsome charmer whose only "deformity" is over-large hands. All the better to strangle you with, my dear.) In most the Hollywood movies, of course, they had to turn this around and make Bond some kind of vision of perfection. In doing so they completely de-humanized him and, frankly, made most of the films rather boring, since you don't care what happens to him - and there's never any chance of his failing anyway so there's no tension at all. The exceptions to my mind are "From Russia with Love", "Goldfinger" and the two Dalton movies - Goldfinger is probably the only movie to change the plot of a book for the better.ZenMonkey47 said:I disagree with this one. I hate the old stand-by "beauty equals goodness/ugliness equals evilness". I'd prefer my villains to be the definition of physical perfection. I love how it does seems to screw with our minds, as our natural reaction is to root for the beautiful people. (which might explain why there are so many Sephiroth fan shrines, despite him being a genocidal maniac)TheMadDoctorsCat said:Oh, and it doesn't hurt to have a physical disfigurement, such as a missing hand or facial scar...
A prefect example of this would be the Elves from "Lords and Ladies" in the Diskworld series. Everyone seems to forget that they're brutal killers without any kind of empathy in lieu of the fact that they're really good looking.