What Makes a Great Villain?

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Anarchy In Detroit

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May 26, 2008
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Absolute brutally and god like power. Metal Gear for instance: a secret world order working in tandem with the best spec ops dudes armed with the most awe inpsiring badass nuclear death spewing thingy thing defended by world governments and in virtual control of EVERYTHING.

They have to be inescapable! Like a horde of zombies or commercials!
 

Kikosemmek

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The greatest villains imaginable are so because they lie on either extreme of humane.

The most prominent villains I've encountered have either invited me to relate to them or forced me from doing so.

The scariest of villains are ones which are bereft of humanity- who exhibit little to no emotion and operate in a very composed, systematic manner. They often seem very intimidating and extremely mysterious, and this is because there is little in them to relate to. Examples: SHODAN; Hal; the Party in 1984; the Tyranid hive-mind.

The most touching villains are those that allow you to fully understand and sympathize with them, so that the main shock of their felonies comes from the way they seem reasonable and natural to you. You effectively become aligned (at least partially) with the antagonist. Examples: Baldur's Gate's Jon Irenicus; Dracula; Frankenstein; Magneto.

Both cases, to me, make a great villain.
 
Nov 28, 2007
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TheMadDoctorsCat said:
I actually agree here. This is one of the many reasons why I find most of the Bond movies irritating. In the books, Bond was the flawed, scarred one, while his enemies were often physically perfect - even physically improved. (Largo from "Thunderbird" is a great example - in the book, there's no stupid eye-patch; instead he's a handsome charmer whose only "deformity" is over-large hands. All the better to strangle you with, my dear.) In most the Hollywood movies, of course, they had to turn this around and make Bond some kind of vision of perfection. In doing so they completely de-humanized him and, frankly, made most of the films rather boring, since you don't care what happens to him - and there's never any chance of his failing anyway so there's no tension at all. The exceptions to my mind are "From Russia with Love", "Goldfinger" and the two Dalton movies - Goldfinger is probably the only movie to change the plot of a book for the better.
Going a bit off subject here, but first of all, it's Thunderball. Secondly, have you seen the new Casino Royale? That would be right up your alley.
 

Asehujiko

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Singing Gremlin said:
I'd give C&Cs Kane a mention here. Incredibly charismatic, just carries the air that their cause is righteous (despite being an evil w****r). I actually found myself arguing with my brother about whether or not NOD was evil. I think if he can convince the player, he's a good villain.

Or, you could just give an average Joe an English accent and you're instantly either an evil super villain or a hopeless romantic
I'dd say that both Kane and most of gdi are both good guys, you just take a different choice on how to achieve the goal(survive tiberium) which, as per videogame tradition involves beating the crap out of the other side.

The true villains of the series are the shemering/crazy subjects. Seth, Hassan, McNeil's brother, CABAL, Boyle and that crazy chick who wrecked LEGION.
 

Johnn Johnston

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Imran Z from Call of Duty 4 was formidable in the last act of the game because he believed that you killed his son. He launched the nukes because he believed you killed his son. And, to be honest, you can understand his anger.

I know he isn't the best example of you being able to empathize with a villain, but I'm sure it's an example that people will know.
 

TheMadDoctorsCat

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thebobmaster said:
TheMadDoctorsCat said:
I actually agree here. This is one of the many reasons why I find most of the Bond movies irritating. In the books, Bond was the flawed, scarred one, while his enemies were often physically perfect - even physically improved. (Largo from "Thunderbird" is a great example - in the book, there's no stupid eye-patch; instead he's a handsome charmer whose only "deformity" is over-large hands. All the better to strangle you with, my dear.) In most the Hollywood movies, of course, they had to turn this around and make Bond some kind of vision of perfection. In doing so they completely de-humanized him and, frankly, made most of the films rather boring, since you don't care what happens to him - and there's never any chance of his failing anyway so there's no tension at all. The exceptions to my mind are "From Russia with Love", "Goldfinger" and the two Dalton movies - Goldfinger is probably the only movie to change the plot of a book for the better.
Going a bit off subject here, but first of all, it's Thunderball. Secondly, have you seen the new Casino Royale? That would be right up your alley.
You're right, it is "Thunderball", apologies.

I have see "Casino Royale" and hated it (I thought "Batman Begins" was great, and I can't understand how anybody can compare the two; the one is so good and the other is so - bleh.) I got so bored that I started counting the Sony product placement shots. By the fifth or sixth one (there was a scene where Daniel Craig is driving along in what appears to be a scene from a cliche'd car advertisement, when he takes one hand off the wheel, brings up a Sony satnav system, the camera gives us an eyeful, Craig looks pleased and puts the satnav back - that entire scene doesn't advance plot or character one bit, it's only there to showcase the car and Sony, but then the same is true of the entire movie) my brain was about to melt into mush. I can only think of one memorable scene in that movie (the parkour right at the beginning), which is rare for me (hell, "Batman and Robin" managed a few "so bad they're good" moments, which is more than this one did). It was just mediocre. I just kept waiting for something interesting to develop, and nothing ever did.

But to get back on topic, compare the villains in "Casino Royale" with the ones in - say - "The Living Daylights" (one of my favourite Bond movies). In CR, you have the main villain, Le Chiffre, whose sole characteristics seem to be that he has a scarred face and plays poker very well. Well, first of all, 8/10 people won't understand what's going on in the poker scene, and the other two wouldn't believe that any half-decent poker player (let alone the best in the world that the four depicted are supposed to be) would ever play an absurd hand like the final one anyway; but even besides that, isn't the villain a bit lame? He's supposed to be a traitorous turncoat who's betrayed his mafia masters to fund his appetites, but we never really see examples of them.

The other non-surprise villain in Casino Royale is a bureaucrat who Bond executes at the very end of the film. (In the book, Bond never sees the SPECTRE employee who performs the same task that this bureaucrat does in the film - he's a nightmarish ghost, a voice in the dark, and all the more effective for it.) Is there ever any doubt throughout the film that Bond will do this? There is never any question of him failing. Tension is a non-starter.

Compare this, as I said, with "The Living Daylights". You've got three particularly memorable villains, all with their own different motivations and ways of working. Firstly, there's the KGB agent, who's right up there with Robert Shaw's "Red Grant" from "From Russia with Love" in terms of superb Bond thugs. From the first time we see him, he's a consummate professional who carries out his mission successfully - in other words, this is a guy who succeeds. That he's got what it takes to beat Bond is made clear in a freakishly awesome and savage kitchen fight with the Russian traitor's bodyguard. The guard puts up a good enough fight to make the agent's beating him all the more impressive, but we see exactly what the KGB agent is made of when he beats him by holding his face down on a burning hot stove. That's extremely nasty, and again makes it clear that this guy will do anything to succeed.

Then you've got the Russian traitor-cum-a--hole. He proves that he's an a--hole by treating his girlfriend badly (setting her up to be shot, in fact.) He's only really a pawn, and a vain one, but he has enough character to be both memorable and likeable, and enough brains to nearly pull off a fairly daring coup at the behest of the real villain.

And what a villain that is - an American ex-mercenary with a trumped-up army "rank" and an obsession with war toys. As with the KGB agent, he has an array of gadgetry that makes Bond himself look ill-equipped. (They were clearly going for satire on the "Bond gadgets" with these two, and I think it worked.) First of all, he's completely self-confident. Second of all, he delivers a few great one-liners. Third of all, it's so rare to see an American villain, and when you do they tend to be cliches. This one is like a more intelligent version of Mark Thatcher with an American accent, which isn't something I see every day on film. Fourthly, like the KGB guy, he gives the impression - up until a couple of seconds before his death - of having Bond completely outclassed in terms of resources and brains. There's such a real sense that he might actually beat Bond, it's as though you're no longer watching a Bond movie.

I could make similar comparisons with "Goldfinger", "From Russia with Love" or "Licence to Kill", but the point is made, I think. I would add to that point and say: the best (in fact, probably the only good) Bond movies are the ones with the best villains, or more generally the best characters. But isn't that the case with most movies anyway?

(Got a bit outside of the "games" issue here, I agree. Sorry if it's off-topic!)
 

Goon165

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Hast to be very charismatic and full of himself, someone who's a bit of an asshole but you like him anyway even if he's trying to destroy/conquer the world
 

00exmachina

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Feb 21, 2008
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A good villain always has to be a foil for their counter-part that's why the memorable ones are so memorable:

Joker/batman : both normal people and quite effing insane as it were. But they went in oposite directions. The joker kind of repersents the same kind of manic drive batman has but turned in another direction.

Kefka/the party :Both insane again, but this time there is megalomania thrown into the mix. Seriously why would a group of four people ever set out to forcibly change the world without megalomania. Kefka foils that in the other direction.

Glados/and the mystery person: Same thing the drive to be free.

The bad ones don't do that
ex. unbreakable which instead of a foil for the hero made the villain everything the hero is not.
 

Nargleblarg

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A good villian has to give away his whole plan when the hero is captured and also show how to stop him.
Also they are usually rich, smart, and have a army of some kind.
 

wordsmith

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Needs to be mysterious, to the level that you are working to figure out what's going through his head, rather than just killing him.

also we need more plot-crossovers. you know, that part in films, games and theatre that must make you go "oohh, that's the guy who --- yeah, that ties in with this, that's how he knows that location etc". The two biggies that I can think of off the top of my head are Heroes (example, peter can throw lightning. How? you find out later) and Wicked (the tin man- no-one actually asked how he turned to tin, but this is how... OOOOOOOOOOOHHH, that ties in blablabla...)
 

T.H.O.R

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Jun 24, 2008
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The occasional Success. Or More than occasional Success. (Comic book Doom, not movie doom.)


*Cough* Dr. Doom *cough*
 

TJ rock 101

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May 20, 2008
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a evil villain test is in order!
you see a baby on its own, holding some candy, you...

A) take the candy
B) kill it
C) pat it on the head and stroll off

or any combo of those.

^^
 

AlisonPrime

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Jun 20, 2008
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My vote for the greatest villain of all time was... Albedo from Xenosaga, In the 2nd game, we learned of his past, we learned why he became insane... and at the end of the game, when we killed him, i cried, i actually cried, and i only cried when Aerith died in Final fantasy, but she was a hero, tell me, when has a villain ever made you shed a tear or feel that pain of loss in your stomach in a game? my vote for best villain goes to Albedo, followed by Sephiroth for a close second, then Ocelot for the 3rd
 

T.H.O.R

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TJ rock 101 said:
a evil villain test is in order!
you see a baby on its own, holding some candy, you...

A) take the candy
B) kill it
C) pat it on the head and stroll off


^^
A, B, & C
 

Wolfwind

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May 28, 2008
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I'm keeping this short and just saying that I like villans like Spiderman's Venom and Rurouni Kenshin's Enishi.

I mean, villans who aren't out to destroy the world or become higher powers or conquer all, but are just enemies to the proctagonist. They have something out for the hero, it's completely personal, and that's what I think makes them so intimidating.

I mean, I'd rather fight an enemy who's yelling "I'm going to take over the world and you're an obstical to that" then fight someone who's yelling "Killing you and making you suffer IS MY WORLD!"

Like in the case of Enishi, Kenshin didn't even want to fight. Kenshin actually believed Enishi had the right to be pissed off and have his revenge. But Enishi took it too far and involved other people, because he didn't want Kenshin to merely die. He wanted Kenshin to suffer, and was very calculating on how to go about doing that having no true allies and using everyone and everything around him for his own means.
 

Mosey

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Jun 24, 2008
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He/she needs to be totally mad, ruthless and brutal.

Either that, or he/she needs to be a darker shade of grey (in terms of personality). Neutral, but a bit chaotic. And he/she needs to be really smart.
 

The Other Steve

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Jun 24, 2008
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A great villain is reasonable in motive and sane in mind. The best villains in my memory are those that come across more as "rivals" than Dr. Robotniks. Additionally, it's important to have conflicts with the villain throughout the game.

Take Saren, for instance, he was a Spectre just like you. Or Carlito from Dead Rising, or Dmitri from GTA IV. Or, dare I say it, Sephiroth. Characters you grow to understand, characters not so different from the protagonist.

For a bad example, look at Devil May Cry 4, where the enemy is this nameless old man who not-so-subtly represents "The Man" if you will. Or look at Giygas and compare him to Pokey. Pokey was a good villain. Giygas was not.