The Mental Villain
There's another type of villain that I haven't seen mentioned here. Possibly because this is for video game villains...But still I think the villain type I'm about to suggest is valid.
The enemy or "paranoia" (Affectionately named "Little Slugger") in the Anime (I hate that I'm using an anime villain) "Paranoia Agent".
The villain starts out as a young (I'd say 12 years old) kid in a hooded sweatshirt with a baseball cap obscuring his face in shadow, roller skates and a slightly bent metal bat. Through the story it is revealed to us (the audience) that this little kid is not "real" but in fact the manifestation of the paranoia of human beings, in essence a delusion.
However, while it is one schizophrenic that conjures him to represent her paranoia and fear, because of news reports he eventually gets spread, so that when people get pushed to the suicidal edge he comes up and kills them. (The victim finds themselves backed in an emotional wall and are desperate for a way out-- he (a delusion)comes up and beats them to death with the bat, in reality however what's happening is that person either has a breakdown and goes into a coma, or kills themselves in some fashion (for example: he chases some lady up a ten story building then, in trying to escape him she falls off.)
Well the stories of him spread, and they actually cause some people to become so afraid that the fear of being attacked by him, conjures him up and he indeed kills them.
And as any competent viewer can predict eventually everyone is afraid of this delusional being (thinking that he is real) and in doing so he becomes real. Blah blah blah.
So what we see here, villain-wise is that this villain is completely artificial
only made manifest from the central Protagonist's paranoid delusions (essentialy their "demons"). This villain spreads not through it's own sentience or actions but through the actions of the Protagonist who reported the imagined attack on her person by "Little Slugger" to the media.
The villain is then spread to each other character from each other, like a disease. Eventually he becomes an abominable massively proportioned horrible-rape monster that's sole existence to literally drive you insane and suffocate you with negativity until you give up breathing. And if that failed, he'd just use his biblical proportion to quite seriously crush you under his titan weight.
He's defeated of course through their overcoming of their inner "demons" and afterwards they live successful lives (the ones who didn't die anyway).
This is obviously reflective of the normal Villain vs Goodguy story. The good guy has to go through changes and before he can defeat the villain must change in some way....yadda yadda "Heroes Journey" you all know the story.
Anyway I just thought that would be a more obscure villain type that would be worth mentioning. I'd love to see this kind of tasteful obscurity implemented into Video Games, we need some more twists.
Twist in this being the Villain is yourself, so really you can't run or escape. If you try to get "help" you just make him more powerful. Quite the conundrum.
But yeah Andrew Ryan I think is a great example of a good villain. For reasons already listed. Along with most others listed here. But he's one of my favorites along with pyramid head and Ganon.
- Cicatriz ESP (Ectopic Shapeshifting Penance-propulsion)