What Makes a Great Villain?

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Silver

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The best villains are the ones that after you kill them, you realise that they were actually better persons than you were.

No, but seriously, that would make a good villain. For a villain, or any character to be good, they need to be well-defined. They need to get under you skin, be believable, well developed. You need to be able to relate to them, on some level, to be able to set your mind to how they are thinking and to be able to understand. Even someone like Shodan or Hal 9000, or GlaDOS can be understood, there is logic behind what they do. What would make them even more frightening is if they were actually right, which ties in with what I stated at first. I love (to give the player, or recieve when I play myself) a moral dilemma, to show that the hero is not perfect. That's quite rare in games, the first expansion to Neverwinter nights had a very interesting conversation in it, with the apprentice paladin you train with. She was furios at the trainer because he wanted her to save a goblin child, because goblins are evil. It was only an infant, but to her it was still a goblin, and she can't associate with evil creatures. This is interesting because in that world there is no greater good than paladins, and despite this one of them is willing to slay infants, just because of what they might turn into when they grow up. The webcomic "Goblins" also shows this in a very good way. It's quite hard to see which side is really the villains there, sure the protagonists are portrayed as heroes and they don't do anything evil, except defend themselves. But many of the ones they defend themselves against are normal people, who just happened to have chosen to pursue a career as soldiers, or champions of light.

Of course, the moral dilemma is just a bonus, there can be great villains without that, but it does add a certain flavour to it. A completely insane, evil person can also make a great villain. Most characters in Vampire: The masquerade - Bloodlines are good examples of this. Especially the sabbat. The thing to remember about a villain though is that they don't do things to be evil, a supervillain building a doomsday device has a reason for it, and will, at least for themselves, consider what they are doing as justified. Almost no one considers themselves evil, they may realise that some of what they are doing is bad, but it is always for a greater cause. Evil for the sake of evil is boring. Evil as a means to an end is interesting, especially if that end would bring about a better world, for everyone.
 

Stammer

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I find the number one trait that makes a great villain is intelligence.

In the story of Death Note, you could actually choose whose side you were on. Both Light and Ryuzaki were incredibly smart and kept outwitting each other at every turn. Either one of them could be the actual villan depending on who you liked more.

On the other side of things, there's Team Rocket. Those incredible morons have been stalking these young teenagers for the past like 10 years or something trying to steal a Pokemon to get promoted. Does their boss even know they exist anymore?

Dr. Evil was another example. No, he wasn't supposed to be a "great villain". He was supposed to be the antagonist of a comedy. He in fact embodies all things that make a villain bad. Instead of simply taking a gun to Powers' head, he puts him into a room where the floor slowly backs them to a wall and lava is beneath them, and then he goes to another room, practically begging to let them escape.

A great villain is one who isn't foiled by bad planning, but foiled by a superior hero.
 

wewontdie11

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I think a good villain has got to be someone who you can hate, with some descent motivation, preferably a psychopath or someone a few sandwiches short of a picnic, but you must also be able to sympathise with them somehow.

If that fails Nazis are always good.
 

N-Sef

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The villians I like are the ones that have some sort of connection to main character. My favourite villian is 'Bloody Harry' MacDowell from Gungrave. The man shoots his best friend square in the eye just to ascend the ladder of a criminal syndicate and eventually become its leader, he made a pact with an alien life form to gain control over a drug that turns people to deformable zombies under his control. His story is of him gaining more and more power of people and their hearts. An excellent villian in my opinion.

By the way, this is the Harry McDowell from the PS2 game from which the Gungrave anime is based upon. So some details are different.
 

TheIceface

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The first thing a good villain needs a good motive for what they do. They need a motive that is understandable by the player, not just "I like to kill good guys." They also need a personality that makes them different from other past villains, as well as one that doesn't go against their motive. My personal favorite villain is Hannibal Lector, but in terms of games it has to be Glados.
 

Dr-Worm

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Tinq said:
I like Gannon. By this point, Gannon has lost all nobility or purpose to his need to take over Hyrule, it's just his unrelenting drive.

A good villain would have all the potential to be a great force of good, but some fatal flaw they have no control over has tipped them the other way.
It's interesting that you say this and use Ganon as an example, because I've always thought of him in exactly the way you're describing a good villain here. We can't forget the fact that he, too, has the mark of the Triforce and is blessed by the goddesses. So presumably, he's supposed to be somewhat similar to Link, but "the corrupting influence of power" seems to be a reoccurring theme in fantasy stories.
 

Iron Mal

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The best villian would probably have to be someone who is fully aware that they are a villian, this would make them a normal person rather than a cartoon psychopath and thus exclude them from the stereotypical do's and don't's of being evil.
This would have the bonus of having a somewhat believeable villian who does have a REAL reason for carrying out their evil schemes besides simple minded bloodiness or just to prove that they are the badest person around as well as preventing cliche's like monologues before a demise and the utterance of the phrase 'THIS CANNOT BE! I AM IMMORTAL!'.

In the absense of this...Dr. Reinhart from Evil Dead Regeneration has to be another great villain...he even says 'ach nein!'.
 

Johnn Johnston

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A villain has to be beliveable, and you should be able to understand why they do what they do. Clichés such as "because I can" or "I'm batshit insane" do not a good motive make.
 

Lewty

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I think there is a lack of female villians in most games. Correct me if I'm wrong, in the original SiN shooter, wasnt the villian female? Electra.
 

Jamash

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Dectilon said:
The Reverend said:
A good villain needs a good mustache, everything else is secondary. An evil cackle, possibly a top hat. And an underling close at hand that he/she can berate for comic effect.
That's not the first time I've heard that, but I can't really think of one off the top of my head. Can you give a few examples?
Dick Dastardly FTW.

I'd also like to add elaborate scheming & incompetence to the list.

Texas Pete (SuperTed) also meets the criteria.
 

_dante

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Jun 1, 2008
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I think a truly great villain would be, YOURSELF!

Like say in the movies the main guy has a split personality and he ends up killing those he cares about, ends up fearing himself

I cant think of any right now but say if you were split in two between good and evil, and you see what the other half of you is doing based upon the evil feelings you had.

It's scary to think that you had those emotions and that you must kill yourself.

That would be a great villain for me.
 

Silver

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That would be fight club. Or most werewolf movies.

And yes, I agree. If done well, it shouldn't be obvious that you are the evil person, at least not from the start.
 

jthm

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An epic musical theme helps. Was Sephiroth a great villain story wise? Not really. Did he have an awesome image, weapon and song? Yes. That would be why so many people think he's a great villain. Really it wasn't the story, it was Nobou Uematsu.
 

YaoiandYuri

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Apr 18, 2008
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My idea of a great villian is that he can actually make the player stop and think, " wait, he has a point there..." I mean, I want to have at least a bit of drama while killing him/ joining him.

For example, Kane from CnC series. looking from the GDI standpoint, he would be a villian, causing mass destruction, spreading tiberium, etc etc. From the NOD standpoint however, he is a great leader, helping to fight the tyranny of the GDI that abandoned the people in the yellow zones. To actually make his people that loyal to him proves he's a great leader, not just a stereotyped guy.
 

_dante

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Silvertounge said:
That would be fight club. Or most werewolf movies.

And yes, I agree. If done well, it shouldn't be obvious that you are the evil person, at least not from the start.
Oh yeah Fight club that was good one.
 

Imperator_2

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Feb 19, 2008
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I'd have to say (and this is in the animated series, mind you) that Mr. Freeze is a good one, of anything, because he has an excellent motive for what he does. One that the viewer will, no question about it, sympathize with.