What makes Dark Souls "good"?

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Sozac

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Aeonknight said:
Your friend is silly OP. At no point do you NEED a walkthrough. If you explore every nook and cranny, you're going to find anything you need to beat the game. Although if you want certain rings, help with completing certain quests for rewards, etc. That's where the walkthrough or wiki comes into play.

You can muscle your way through this game, but it's going to be painful. But when you have an X,Y,Z plan in place with specific builds in mind, it makes the game alot easier. But even with a perfect run through and perfect equipment, the game can still kick your ass. You are by no means invincible, even at max soul level.

That's what makes Dark Souls fun. It's the closest any RPG has come to a balanced skill/gear ratio in a long time.
How did you get past the arrows at Anor Londo, or Smough and Ornstein. I can't think of any skill or gear that could help you from either clusterfuck, unless it was just luck which is what I've been hoping for.
 

Sozac

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XUnsafeNormalX said:
Dark Souls is a great game, if Dark Souls is the game for you. It's a challenging game that appeals to people that don't like their hands held and enjoy the sense of accomplishment when they complete the area/boss. It's a hard game but it's also fair. You have to learn the system and master it to win.

I love these types of games for the unique challenges they present but I can also see why people wouldn't be interested in the series. A lot of people don't play video games for the challenge, they play for either the instant gratification or the gratification of being better than other players. While Dark Souls offers the latter to some extent is is primarily a Player vs Monster game, and that caters to a specific audience.
I always hear that phrase "it doesn't hold your hand" when talking about this game, but that is why there are so many strategy guides out for games like this. It is outright neglectful which leads to a lot of the people quiting outright. I think its worse for those who suffer through the earlier rough parts to get to the shit later on. I have mastered the enemies in Anor Londo to the point of not getting hurt until I get to Smough and Ornstein. I never even get to use my 10 flasks before one of them gets in a shot that knocks me over and at that point I an just restart because then there is no hope.

And don't talk about "working for gratification." I could only get gratification when I beat this game because there is no driving force that gives me any satisfaction after completing a level and there will be too much wasted time if I commit myself to the end and I'm happy to get out now.
 

Aeonknight

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Sozac said:
Aeonknight said:
Your friend is silly OP. At no point do you NEED a walkthrough. If you explore every nook and cranny, you're going to find anything you need to beat the game. Although if you want certain rings, help with completing certain quests for rewards, etc. That's where the walkthrough or wiki comes into play.

You can muscle your way through this game, but it's going to be painful. But when you have an X,Y,Z plan in place with specific builds in mind, it makes the game alot easier. But even with a perfect run through and perfect equipment, the game can still kick your ass. You are by no means invincible, even at max soul level.

That's what makes Dark Souls fun. It's the closest any RPG has come to a balanced skill/gear ratio in a long time.
How did you get past the arrows at Anor Londo, or Smough and Ornstein. I can't think of any skill or gear that could help you from either clusterfuck, unless it was just luck which is what I've been hoping for.
There's a few things you could do.

The arrows you could use Iron Skin or maybe a Force Miracle. Maybe even snipe them with arrows from behind that initial pillar.

personally I decided it'd be easier to summon up a phantom or 2 to help with the area. It means risking invasion, but sometimes it's a risk worth taking.
 

XUnsafeNormalX

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Sozac said:
XUnsafeNormalX said:
Dark Souls is a great game, if Dark Souls is the game for you. It's a challenging game that appeals to people that don't like their hands held and enjoy the sense of accomplishment when they complete the area/boss. It's a hard game but it's also fair. You have to learn the system and master it to win.

I love these types of games for the unique challenges they present but I can also see why people wouldn't be interested in the series. A lot of people don't play video games for the challenge, they play for either the instant gratification or the gratification of being better than other players. While Dark Souls offers the latter to some extent is is primarily a Player vs Monster game, and that caters to a specific audience.
I always hear that phrase "it doesn't hold your hand" when talking about this game, but that is why there are so many strategy guides out for games like this. It is outright neglectful which leads to a lot of the people quiting outright. I think its worse for those who suffer through the earlier rough parts to get to the shit later on. I have mastered the enemies in Anor Londo to the point of not getting hurt until I get to Smough and Ornstein. I never even get to use my 10 flasks before one of them gets in a shot that knocks me over and at that point I an just restart because then there is no hope.

And don't talk about "working for gratification." I could only get gratification when I beat this game because there is no driving force that gives me any satisfaction after completing a level and there will be too much wasted time if I commit myself to the end and I'm happy to get out now.
Ornstein is fast, Smough is slow and the area is big. Try your best to seperate them and get your hits in on Ornstein.

Good luck.
 

nklshaz

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I like how it provides a challenge without getting too cheap or unfair, because the rules of combat remain constant. For example: You're fighting a giant monster, (There are no shortage of them in Lordran) and it swings its giant weapon in a power attack. If you try to block the attack, and it crushes your stamina gauge and knocks you down, it's not because the attack is unblockable. In most games, the developers would basically just say "Fuck you, you can't block that", and program the game so that the attack is impossible to block. In Dark Souls, if you got your stamina bar high enough, you could theoretically block those giant swings. That's one of the things that keeps me coming back to Dark Souls; the prospect of power in a world that wants to kill you, and more than has the means to do so. I also enjoy the atmosphere and the lore, even if the lore is a tad hard to piece together.
 

Sozac

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Yosharian said:
Sozac said:
My friend absolutely loves dark souls so he let me borrow it, and I'm hating it. I also hate when he says, oh it must be "too hard" for you. He used walkthroughs and tells me to use them and I tell him that a game shouldn't need walkthroughs. He tells me the game doesn't hold your hand its like those old school games. I told him those old school games were simple enough that it didn't require the game to blatantly cheat and their mechanics weren't glitchy. I tell him that the story is nonexistent and I don't care about the lore. It keeps going like this and both sides sort of seem too opinionated.

I would like to hear from both sides of the Escapist what they thought of it.

Also, I don't want anyone coming on and saying it was easy, no gloating even if you are l33t or whatever I dont consider myself to be bad at the game either. I've mastered the controls and tactics and in the game I just made it past Anor Londo's arrow douches, but I really don't have the motivation to keep going so I'm done and that's not changing.
The game is way too hard without walkthroughs, it is unfair to the point of cruelty (not sure you could say that it cheats as such), often the mechanics are glitchy, the story is nonexistent and badly exposited.

It's wonderful despite all those things. I think it's pretty obvious to anyone that plays it why.
I play it and its obviously not obvious to me. If I didn't hate quitting I would've quit earlier, but a lot of the game is really easy except for certain parts after the long drone of enemies so I thought "If I could get past this part I will be that much closer to not quitting". Then, I got to Anor Londo and that theory got thrown out the window. I didn't want to waste my winter break away to something that wasn't fun anymore.
 

XUnsafeNormalX

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Sozac said:
Yosharian said:
Sozac said:
My friend absolutely loves dark souls so he let me borrow it, and I'm hating it. I also hate when he says, oh it must be "too hard" for you. He used walkthroughs and tells me to use them and I tell him that a game shouldn't need walkthroughs. He tells me the game doesn't hold your hand its like those old school games. I told him those old school games were simple enough that it didn't require the game to blatantly cheat and their mechanics weren't glitchy. I tell him that the story is nonexistent and I don't care about the lore. It keeps going like this and both sides sort of seem too opinionated.

I would like to hear from both sides of the Escapist what they thought of it.

Also, I don't want anyone coming on and saying it was easy, no gloating even if you are l33t or whatever I dont consider myself to be bad at the game either. I've mastered the controls and tactics and in the game I just made it past Anor Londo's arrow douches, but I really don't have the motivation to keep going so I'm done and that's not changing.
The game is way too hard without walkthroughs, it is unfair to the point of cruelty (not sure you could say that it cheats as such), often the mechanics are glitchy, the story is nonexistent and badly exposited.

It's wonderful despite all those things. I think it's pretty obvious to anyone that plays it why.
I play it and its obviously not obvious to me. If I didn't hate quitting I would've quit earlier, but a lot of the game is really easy except for certain parts after the long drone of enemies so I thought "If I could get past this part I will be that much closer to not quitting". Then, I got to Anor Londo and that theory got thrown out the window. I didn't want to waste my winter break away to something that wasn't fun anymore.
Did you happen to get the Lightning Spear on your way through Sen's Fortress?
 

Sozac

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XUnsafeNormalX said:
Sozac said:
XUnsafeNormalX said:
Dark Souls is a great game, if Dark Souls is the game for you. It's a challenging game that appeals to people that don't like their hands held and enjoy the sense of accomplishment when they complete the area/boss. It's a hard game but it's also fair. You have to learn the system and master it to win.

I love these types of games for the unique challenges they present but I can also see why people wouldn't be interested in the series. A lot of people don't play video games for the challenge, they play for either the instant gratification or the gratification of being better than other players. While Dark Souls offers the latter to some extent is is primarily a Player vs Monster game, and that caters to a specific audience.
I always hear that phrase "it doesn't hold your hand" when talking about this game, but that is why there are so many strategy guides out for games like this. It is outright neglectful which leads to a lot of the people quiting outright. I think its worse for those who suffer through the earlier rough parts to get to the shit later on. I have mastered the enemies in Anor Londo to the point of not getting hurt until I get to Smough and Ornstein. I never even get to use my 10 flasks before one of them gets in a shot that knocks me over and at that point I an just restart because then there is no hope.

And don't talk about "working for gratification." I could only get gratification when I beat this game because there is no driving force that gives me any satisfaction after completing a level and there will be too much wasted time if I commit myself to the end and I'm happy to get out now.
Ornstein is fast, Smough is slow and the area is big. Try your best to seperate them and get your hits in on Ornstein.

Good luck.
Well thank you Cap'n Obvious you saved the day once again. The game tries to act like its that simple and that strategy and skill are key, but its a sham. Its only luck that makes Orenstein want to separate from Smough. Most of the time when I play he gets stuck behind Smough until Smough is close then like an unloaded spring he rushes. Only a couple times did he ever rush me when Smough wasn't around and I realized how easy he was, but the walk to the boss was too far away and I was tired of all the skills I learned failing me.
 

Sozac

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XUnsafeNormalX said:
Sozac said:
Yosharian said:
Sozac said:
My friend absolutely loves dark souls so he let me borrow it, and I'm hating it. I also hate when he says, oh it must be "too hard" for you. He used walkthroughs and tells me to use them and I tell him that a game shouldn't need walkthroughs. He tells me the game doesn't hold your hand its like those old school games. I told him those old school games were simple enough that it didn't require the game to blatantly cheat and their mechanics weren't glitchy. I tell him that the story is nonexistent and I don't care about the lore. It keeps going like this and both sides sort of seem too opinionated.

I would like to hear from both sides of the Escapist what they thought of it.

Also, I don't want anyone coming on and saying it was easy, no gloating even if you are l33t or whatever I dont consider myself to be bad at the game either. I've mastered the controls and tactics and in the game I just made it past Anor Londo's arrow douches, but I really don't have the motivation to keep going so I'm done and that's not changing.
The game is way too hard without walkthroughs, it is unfair to the point of cruelty (not sure you could say that it cheats as such), often the mechanics are glitchy, the story is nonexistent and badly exposited.

It's wonderful despite all those things. I think it's pretty obvious to anyone that plays it why.
I play it and its obviously not obvious to me. If I didn't hate quitting I would've quit earlier, but a lot of the game is really easy except for certain parts after the long drone of enemies so I thought "If I could get past this part I will be that much closer to not quitting". Then, I got to Anor Londo and that theory got thrown out the window. I didn't want to waste my winter break away to something that wasn't fun anymore.
Did you happen to get the Lightning Spear on your way through Sen's Fortress?
Also, no and I heard that this helps in the fight, but I can't go back so poo for me.
 

Sozac

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Aeonknight said:
Sozac said:
Aeonknight said:
Your friend is silly OP. At no point do you NEED a walkthrough. If you explore every nook and cranny, you're going to find anything you need to beat the game. Although if you want certain rings, help with completing certain quests for rewards, etc. That's where the walkthrough or wiki comes into play.

You can muscle your way through this game, but it's going to be painful. But when you have an X,Y,Z plan in place with specific builds in mind, it makes the game alot easier. But even with a perfect run through and perfect equipment, the game can still kick your ass. You are by no means invincible, even at max soul level.

That's what makes Dark Souls fun. It's the closest any RPG has come to a balanced skill/gear ratio in a long time.
How did you get past the arrows at Anor Londo, or Smough and Ornstein. I can't think of any skill or gear that could help you from either clusterfuck, unless it was just luck which is what I've been hoping for.
There's a few things you could do.

The arrows you could use Iron Skin or maybe a Force Miracle. Maybe even snipe them with arrows from behind that initial pillar.

personally I decided it'd be easier to summon up a phantom or 2 to help with the area. It means risking invasion, but sometimes it's a risk worth taking.
There are no spell sellers in the area that can teach me those and they have those magic lock on arrows so that didn't work( I personally had to cheat them off the cliff by running up to them having them switch to normal weapons and letting their crappy design force them off the ledge while trying to follow me), phantoms never connect either, but I certainly shouldn't need to to make the fight bearable.
 

XUnsafeNormalX

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Sozac said:
XUnsafeNormalX said:
Sozac said:
Yosharian said:
Sozac said:
My friend absolutely loves dark souls so he let me borrow it, and I'm hating it. I also hate when he says, oh it must be "too hard" for you. He used walkthroughs and tells me to use them and I tell him that a game shouldn't need walkthroughs. He tells me the game doesn't hold your hand its like those old school games. I told him those old school games were simple enough that it didn't require the game to blatantly cheat and their mechanics weren't glitchy. I tell him that the story is nonexistent and I don't care about the lore. It keeps going like this and both sides sort of seem too opinionated.

I would like to hear from both sides of the Escapist what they thought of it.

Also, I don't want anyone coming on and saying it was easy, no gloating even if you are l33t or whatever I dont consider myself to be bad at the game either. I've mastered the controls and tactics and in the game I just made it past Anor Londo's arrow douches, but I really don't have the motivation to keep going so I'm done and that's not changing.
The game is way too hard without walkthroughs, it is unfair to the point of cruelty (not sure you could say that it cheats as such), often the mechanics are glitchy, the story is nonexistent and badly exposited.

It's wonderful despite all those things. I think it's pretty obvious to anyone that plays it why.
I play it and its obviously not obvious to me. If I didn't hate quitting I would've quit earlier, but a lot of the game is really easy except for certain parts after the long drone of enemies so I thought "If I could get past this part I will be that much closer to not quitting". Then, I got to Anor Londo and that theory got thrown out the window. I didn't want to waste my winter break away to something that wasn't fun anymore.
Did you happen to get the Lightning Spear on your way through Sen's Fortress?
Also, no and I heard that this helps in the fight, but I can't go back so poo for me.
There's a gargoyle where you flew in that will take you right back to Sen's Fortress. The man eating chest in Sen's Fortress has it. If you did what I did which was get eaten by Chests then avoid them, go back to all those chests and murder them. Ornstein is resistant to lightning but the spear will absolutely destroy Smough.
 

Sozac

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thelastmccabe said:
I feel the same way as you OP. I played Demon's Souls for about 10 hours and thought it was pretty much craptastic, and from what I've read, dark souls is the same thing but even worse. You can read my review here if you are curious. http://www.amazon.com/review/R1BS08YUKYGURL/ref=cm_cr_pr_perm?ie=UTF8&ASIN=B002AB7TX8&nodeID=&tag=&linkCode= I'd guess that 99 % of people feel compelled to play these games with a walk through next to them, and to me that's a big sign of a badly made game.

One thing I didn't say in that review is that I also think some of the lack of any story exposition and the lack of any explanation of what you are supposed to be doing is because the developers wanted to save time and money. Maybe it's a game design choice...but it's a game design choice that happens to also mean having to do a lot less work when making the game, and I'm sure that's a BIG factor. The same thing goes for the story. Hiding a few clues around isn't really a story. It's probable that the developers never even had one cohesive story in mind at all (nor did they write one), as evidenced by the discussion on this thread about how what happened in dark souls is open to interpretation and difficult to piece together. Perhaps there wasn't much there to piece together to begin with.

I'm not saying the developers are bad people for doing it this way. They were likely on a budget that they felt necessitated skipping some things. Obviously, a lot of people have been very happy with how the allocated their game development resources. But I think it's naive to think that it was solely a design choice, rather than a budget decision, to strip out explanations, exposition, or an even passably decent interface for loot and inventory purposes.
I personally just don't think they playtested it. I haven't gotten to the credits(if I did they'd be on my hitlist), but I could only imagine how it'd go.

Playtester: No don't roll towards the arrow!

No lock onto.. damn.

Gotta get those souls, gotta get those souls. Oh a chest, let me just.. Ah STOP EATING ME CHEST! Damn all those souls gone.

2 hours later

Hah finally killed you skeletons. Wait why are you reforming. Snaps disk

Game designer: hsssss Excellent.
 

Sozac

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XUnsafeNormalX said:
Sozac said:
XUnsafeNormalX said:
Sozac said:
Yosharian said:
Sozac said:
My friend absolutely loves dark souls so he let me borrow it, and I'm hating it. I also hate when he says, oh it must be "too hard" for you. He used walkthroughs and tells me to use them and I tell him that a game shouldn't need walkthroughs. He tells me the game doesn't hold your hand its like those old school games. I told him those old school games were simple enough that it didn't require the game to blatantly cheat and their mechanics weren't glitchy. I tell him that the story is nonexistent and I don't care about the lore. It keeps going like this and both sides sort of seem too opinionated.

I would like to hear from both sides of the Escapist what they thought of it.

Also, I don't want anyone coming on and saying it was easy, no gloating even if you are l33t or whatever I dont consider myself to be bad at the game either. I've mastered the controls and tactics and in the game I just made it past Anor Londo's arrow douches, but I really don't have the motivation to keep going so I'm done and that's not changing.
The game is way too hard without walkthroughs, it is unfair to the point of cruelty (not sure you could say that it cheats as such), often the mechanics are glitchy, the story is nonexistent and badly exposited.

It's wonderful despite all those things. I think it's pretty obvious to anyone that plays it why.
I play it and its obviously not obvious to me. If I didn't hate quitting I would've quit earlier, but a lot of the game is really easy except for certain parts after the long drone of enemies so I thought "If I could get past this part I will be that much closer to not quitting". Then, I got to Anor Londo and that theory got thrown out the window. I didn't want to waste my winter break away to something that wasn't fun anymore.
Did you happen to get the Lightning Spear on your way through Sen's Fortress?
Also, no and I heard that this helps in the fight, but I can't go back so poo for me.
There's a gargoyle where you flew in that will take you right back to Sen's Fortress. The man eating chest in Sen's Fortress has it. If you did what I did which was get eaten by Chests then avoid them, go back to all those chests and murder them. Ornstein is resistant to lightning but the spear will absolutely destroy Smough.
Really awesome, that might have just made my day. Thought I was stuck here getting back will be a *****, but I have that one door opened so I don't have to face the arrows again. I might just finish this yet. thank ya thank ya
 

Ordinaryundone

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Sozac said:
Also, no and I heard that this helps in the fight, but I can't go back so poo for me.
Why can't you go back? Its kind of a long walk, but there is absolutely nothing stopping you from walking the way back to Sen's Fortress. There is only one place I know of in the game that you cannot leave once you've entered until you've cleared it (Painted World of Ariamis).

If you can get some humanity, summon Solaire. His summon marker is on the stairs near the archer knight. Also, summon another player or two. Orstein and Smough is a tough part for anyone, so their are bound to be people looking for help, or offering to help (you can usually tell the difference by looking at their gear.) If you need some humanity, you can always invade Lortrec's world and kill him for it (provided you rescued him in the Undead Parish and you got the Black Eye Orb in Firelink Shrine).

Otherwise, take some time and just grind the monsters around the area. Nothing in Anor Londo is really THAT much trouble, once you've figured out their patterns, and you can get 10,000+ souls a run just by clearing the area between the Solaire bonfire to the giant blacksmith. Do that a few times and level up, and have the blacksmith upgrade your stuff.

As for the actual fight, blocking is less useful in this fight than dodging, so equip lighter armor+Havel's ring, or whatever it is you can to decrease your burden to about 25% ideally. The two of them are tough, but they telegraph the hell out of their attacks so dodging shouldn't be too much of a problem. The trick, like you keep saying, is separating Ornstien. If Solaire/another player is with you, just let them aggro Smough while you kill Ornstien. Otherwise, I'd recommend just moving A LOT. Stay close to O, but never stop sidestepping. And if you hear Smough start making loud noises, just back away and see what he does. I won't sugarcoat it, this fight will likely take you a long time without help, even if you play it perfectly. Its a marathon for sure, and it doesn't necessarily get any easier once one of them dies.
 

CODE-D

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It more fun than Skyrim, simple as that. Looks better too. Skyrim is easier to play but screw that.
 

Sozac

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mireko said:
Well...

1. Possibly the best combat in any action RPG ever.

2. Tense, dark atmosphere.

3. Fantastic level/enemy design.

4. It's fun, duh.

The perceived difficulty of both this game and Demon's Souls serves the atmosphere and feel of the game. It has an actual purpose beyond being "hard". The death penalties too aren't actually that bad when you consider what they're actually doing, which is maintaining a continuity throughout the entire game. You never actually load or save. Unlike most games where you have thousands of deaths that "didn't really happen", here everything that happens becomes canon (including all the horrible things).

As for the plot, well, it's thin. Does it matter? Complaining that a game like this doesn't feed you narrative is like complaining that the newest Lustmord album doesn't have any phat beats or mad guitar riffs. That's just not what they're going for. Demon's Souls and Dark Souls go for more of an atmosphere than a story.

And glitches? Since I haven't run into any serious glitches yet, I have to assume they aren't prevalent enough to be considered a part of the game.
I like the design and aesthetics. Its the gameplay that is broken in many ways. Lock on deaths, rolling deaths, and falling deaths are the main problem. I see where most people believe fighting is based off skill. Once you know an enemies moveset its hard to lose to that enemy again. There are just too many places where that game counteracts that where I lose motivation.

The glitches I meant are mostly in targeting. I can't target Orenstein at the beginning and that usually gets me hit by him. I can't target anything partially covered up and sometimes that leads to it targeting the wrong enemy. And since targeting is essential to the game its hard to say its not a part.

Also, when there isnt a plot the harsh deaths have no context. All I really want is an end goal even if it was something as stupid as "save the princess" like a Mario game or Shadow of the Colosseus. I don't think my actual character has any reason for going on. He escaped hell and until Kingseeker guy comes his only leads were "ring the bells, one up and one down". Just none of it really matters.
 

Sozac

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Ordinaryundone said:
Sozac said:
Also, no and I heard that this helps in the fight, but I can't go back so poo for me.
Why can't you go back? Its kind of a long walk, but there is absolutely nothing stopping you from walking the way back to Sen's Fortress. There is only one place I know of in the game that you cannot leave once you've entered until you've cleared it (Painted World of Ariamis).

If you can get some humanity, summon Solaire. His summon marker is on the stairs near the archer knight. Also, summon another player or two. Orstein and Smough is a tough part for anyone, so their are bound to be people looking for help, or offering to help (you can usually tell the difference by looking at their gear.) If you need some humanity, you can always invade Lortrec's world and kill him for it (provided you rescued him in the Undead Parish and you got the Black Eye Orb in Firelink Shrine).

Otherwise, take some time and just grind the monsters around the area. Nothing in Anor Londo is really THAT much trouble, once you've figured out their patterns, and you can get 10,000+ souls a run just by clearing the area between the Solaire bonfire to the giant blacksmith. Do that a few times and level up, and have the blacksmith upgrade your stuff.

As for the actual fight, blocking is less useful in this fight than dodging, so equip lighter armor+Havel's ring, or whatever it is you can to decrease your burden to about 25% ideally. The two of them are tough, but they telegraph the hell out of their attacks so dodging shouldn't be too much of a problem. The trick, like you keep saying, is separating Ornstien. If Solaire/another player is with you, just let them aggro Smough while you kill Ornstien. Otherwise, I'd recommend just moving A LOT. Stay close to O, but never stop sidestepping. And if you hear Smough start making loud noises, just back away and see what he does. I won't sugarcoat it, this fight will likely take you a long time without help, even if you play it perfectly. Its a marathon for sure, and it doesn't necessarily get any easier once one of them dies.
I don't like grinding and shouldn't have to, I was also so mad about Smough and Ornstein that I killed Solaire, so thats a huge oops on my part because I love that guy in 2v2 fights, but I shouldn't need him, and in the end I don't care that much anymore.
 

Theflyingass

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I'm always kinda boggled at people who say they hated this game and thought it was shit (Not directed at the OP)...But then go onto say they put something like 15-25 hours into it. Apparently it was compelling enough to pull you through 2 campaigns worth of a normal AAA title.

Once I got used to the combat (I was mislead into thinking it was quick and responsive when it was responsive but slow) my only problems with the game were the FPS issues, which was inevitably what made me move onto other titles for now.
 

Piorn

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I just like it because it's one of those games that seem really mysterious.
Remember that feeling as a child, when you played a game, and never knew what great secrets may await new behind the horizon? People would share rumors and create myths about minor things, and many secrets might even never be discovered.
I don't know, I just had this feeling again.
 

fieryshadowcard

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May 18, 2011
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Sozac said:
Edit: That's another thing. There is no playthrough of this game. There ware walkthroughs, video guides, and strategy guides, but no true LPs.
On youtube I've been following a guy whose name is nickplaysvideogames. His is more or less a blind LP, aided only by some tidbits of advice from the comment gallery.

I figure an LP for Dark Souls works best when the player doesn't know every exploit in the game and shows enough competence that trial and error becomes a part of the onlooker's enjoyment.

It's a game I'm really keen on trying out. Whenever I decide to get a PS3, it's definitely going to be one of several games on my list.