Karl vs Keith : Urban Total War ?The Night Shade said:BothJemJar said:Karl or Keith?The Night Shade said:Urban:Total Wars
Karl vs Keith : Urban Total War ?The Night Shade said:BothJemJar said:Karl or Keith?The Night Shade said:Urban:Total Wars
YesJemJar said:Karl vs Keith : Urban Total War ?The Night Shade said:BothJemJar said:Karl or Keith?The Night Shade said:Urban:Total Wars
Mods beat you to it.Johnnyallstar said:Total War: The Crimean War
Total War: The Punic Wars
Total War: The Trojan War
Total War: World War 1
Total War: The Kindergarden Incident
Total War: Lord of the Rings
Total War: The Aegean Wars
Mods also beat you to it.albino boo said:Greek Total War. Basically the same map as Rome but set about 700 BC. You have the Rise of Persia, Sparta (or SPARTTTTTA as its now know as) and Athens, Alexander would be the expansion.
There's a Kindergarden Incident mod???? I must seriously look into this game now...Hader said:Mods beat you to it.Johnnyallstar said:Total War: The Crimean War
Total War: The Punic Wars
Total War: The Trojan War
Total War: World War 1
Total War: The Kindergarden Incident
Total War: Lord of the Rings
Total War: The Aegean Wars
Another Rome game might do good, considering how well Medieval 2 did. I would be up for some more Triarii action.
Well I don't know for sure but...hell, it wouldn't surprise me if there was.Johnnyallstar said:There's a Kindergarden Incident mod???? I must seriously look into this game now...
I don't necessarily like the Total War series, but I would actually play that one.albino boo said:Greek Total War. Basically the same map as Rome but set about 700 BC. You have the Rise of Persia, Sparta (or SPARTTTTTA as its now know as) and Athens, Alexander would be the expansion.
Anything post 1900 wouldn't really work. Total wars game mechanics relies on there being armies being concentrated in a small battlefield but WW1 and WW2 that was no longer the case. It would be very hard to have artillery with ranges of 20 miles and aircraft with ranges of 1000s inside the current system. How could the current mechanics with turns measuring weeks or months deal with bombing raids that can go to Berlin and back in day. Yeah you could shorten the turn length to 1 day but ww2 would last over 1800 turns. Just using close to real world production times it would 60-90 turns to build new units, so I doubt anyone but the most committed will play that long.
Game of the Year quality stuff here. I can't wait to unless my horde of 23 people upon my helpless neighbors 500 miles across an icy wasteland.Je Suis Ubermonkey said:INUIT: TOTAL WAR
Command vast armies of literally dozens of men.
Featuring unique units such as 'seal-mounted archers' and 'woman in furs with baby'.
Cross the icy wastes with your hordes, then turn around and go home when you realise it's snowy there too.