TsunamiWombat said:
Since killing Russians is in, let us play Mujahideen guerillas in Aghanistan.
Shit, if they have to be American protags, let us play CIA operatives operating in conjunction with the Mujahideen.
Oh snap, that would be awesome. "For this mission, you have to deliver this shipment of guns to the Afgani insurgens, teach them how to ambush patrols, make IED's and use rocket launchers, and while you're at it broker an arms deal with Iraq, we want to give them some weapons of mass destruction."
Honestly, I think there's not much you could do with the formula without totally ruining it, but there is plenty that can be tightened up on:
Larger maps, so snipers are actually able to snipe with.
A more intuitive spawning system, so you don't get constantly blindsided by having the guy you shot respawn 5 feet behind you
Better balanced weapons. Give each weapon one major strength and one major weakness, so you don't end up with having 400 available guns, but everyone only using that one assault rifle that has been given the highest damage, accuracy, rate of fire and range of any other gun.
more balanced grenades/rocket launchers. Unfortunately with regenerating health a grenade that doesn't outright kill somebody is practically useless, so they have been given rediculous ranges that lead to grenade spamming the tiny maps a stupidly effective strategy. This could be combated by having some sort of secondary damage, like "shrapnel damage" that gives you bleeding damage, so your maximum health is permanently reduced until you perform a complicated action to specially heal yourself (e.g. bandaging)
I would also like to see overall damage reduced and maybe movement speed increased (so you have a bit of a chance to defend yourself against someone else if they open fire first)