What the fuck, guys? why won't you do it yet?

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Supertegwyn

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I honestly have NO idea what this man is talking about. Could somebody please explain to me his point?
 

deehadley

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pwnatornr1 said:
SUCCESS! i didn't deliver this argument seriously, i wrote it in poor, poor quality grammar, and it was merely a test/proving/material/somethingofanother. i'm currently working on an assignment in my school proving that you will always learn greater grammar and english, and the better use of it, on and in the internet than in a classroom, therefore proving the old joke "If you have an incorrect answer in an english test you get a red scribble, but if you fail grammar on the internet, may god have mercy on your soul". [snip]
You need to spend a lot more time on the internet to get your grammar up to scratch.

My main concern is stating that an "old" joke can feature the internet; I first used the internet when I was 12 (fond memories of waiting for the modem to dial, but I did grow up waiting for cassettes to load). Now I must go sulk at feeling old and past it.
 

zerobudgetgamer

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Supertegwyn said:
I honestly have NO idea what this man is talking about. Could somebody please explain to me his point?
Apparently, he was trying to make some kind of "academic" point, that you can learn more about proper English and Grammar by raping them publicly on forums than you ever could from an English teacher. He makes this known around halfway down the first page, but even that post is filled with errors, so he could just be a Troll working for Trolldom.

As for the "original" topic, the actual intelligent ideal is that, since there are veterans and icons in multiple different companies, each working on different types of games, that an awesome idea might be to pool them all together on a single project and see what comes out. Honestly, that's about all I could pick apart that really made sense. The whole idea of mixing genres into one super-genre is doomed to fail, as there are some people who just plain don't like certain genres (I, for one, hate Horror and FPS, which I know excludes me from playing around 90% of current gaming fair, but meh).
 

Something Amyss

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Dec 3, 2008
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pwnatornr1 said:
i cannot for the life of me understand why the fuck publishers and game creators don't fucking move out of their same spot they have been in for like 10 years!
Because they can produce the same shit with slightly better graphics than last year and make a fuckton of money. I don't get what's so hard to get here. We, as gamers, have made it profitable for them to be stagnant.

Skyrim could have a "your PC explodes and your genitals catch fire" bug and sell a million copies at launch.

I totally buy the "I'm writing like I'm illiterate because it's a school project," though. Is the "I don't know what I'm talking about" part also under the pretense of a school project?

80Maxwell08 said:
Um ever hear the phrase "too many chefs in the kitchen will spoil the broth"? Because that's exactly what you are proposing that every developer and publisher should all do. All get together waste an enormous a money on something that if it came out anywhere decent would be a miracle. Also you might want to try sounding coherent and checking your grammar if you want people to take you seriously.
The real problem being, you would never get them in the same kitchen. Figuratively speaking, of course.

On the other hand, if all those groups teamed up to create something, the end result would probably look very much like what's already out there, because I doubt any of the above would want to rock the boat.

In fact, that's why they'll shut down studios not due to failure, but due to not making enough profit.
 

Lunar Templar

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what would i add?

ninja pirate leprechauns, with a transforming boat, robot, thing
and leprechauns that drive full sized tanks, alone.

and giant robot battles, in SPAAAAACCCEEE with funny paper hats :D

oh!!
oh!!
oh!!
OH!!!!!

AND A TALKING BUCKET OF TURNIPS!!
 

Jingle Fett

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If such a game ever came together, it would likely be one of the most generic games ever. Great visuals and story telling but generic actual story and gameplay. For example, Avatar is a technical masterpiece that took 5 years to make or something like that and it made a ton of money and it changed the industry...but the only way something like that could have gone through would have been with a generic story that people are already familiar with. With that amount of investment, anything else is just too risky.
So yeah, if you want some super game like that, expect something more like Call of Duty than Half-Life 2...

Also, Hell will freeze over before Nintendo, Microsoft and Sony ever come together to work on a single game like that. What kinds of motion controls would it have, who would direct it? If something like this happened, it would likely be between 3rd party developers like say Valve and EA (or whatever) and even then it's a tough sell because one company has to be in charge directing the game with the rest working under them.
 

Kargathia

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x EvilErmine x said:
To the people who are saying that they can't understand the OP's post then I have to ask...is English your first language? There is nothing contained within that can not be understood by someone who can read and speak English fluently, well except may be this bit "gulumachallalaala in 9!"...seriously wtf? :eek:s
Given enough time, everything can be understood. In extreme cases you'll first have to learn the language, but even then you'll eventually understand it.

And even though I think I can claim to speak decent English, I did not bother trying to make sense out of that clusterfuck posing as a paragraph. Let's just say it failed the test of "Value of Information / Time Required Deciphering > X".
 

iLikeHippos

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Do you know what draws in money?

I'll let you guess for a moment.

.
...
..

... Given up? Well, it certainly isn't dreamful concepts and ideological eutopias. It's simply numbers.
However, if you were to make a significant donation towards the indie communities at large, perhaps you could ignite their creative and intuitive sparks to burst into glorious fireworks, for they do not entirely work for the numbers; they have no investors to satisfy but you, no?
 

Dr Jones

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Jun 23, 2010
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Baradiel said:
China called. They want their wall back.
OH
MY
GOD!
THAT IS AN AMAZING SLAM! Mind if i borrow it, good sir?
OT: Well nothing to say really.. I didn't get it at all. It was more incoherent than MGS' plotline.
 

Hyper-space

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Panzervaughn said:
not everyone wants to play a game of a million genres.

I dont want to have to Cooking Mama the uncooked chicken i found in a castle wall to heal myself up before i motocross race to the helicopter to skydive onto a collosus i defeat with a series of trivia questions.
Oh god someone make this game.

But on topic: the best game ever would be either Dance Dance Grizzly Bear Island, Catholic Bimbo Overload or Black Afros of Mars
 

JasonEllis66

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Panzervaughn said:
not everyone wants to play a game of a million genres.

I dont want to have to Cooking Mama the uncooked chicken i found in a castle wall to heal myself up before i motocross race to the helicopter to skydive onto a collosus i defeat with a series of trivia questions.
I'm not going to lie, that sounds awesome.
 

BehattedWanderer

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Jun 24, 2009
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I want to say coherency, but that's already in the best games. But, whatever it was, it would have a cameo appearance by the DCMC, of course.
 

Whateveralot

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Realistic darkness in games is a good point. I think every game would profit from this. Minecraft has done it pretty well (even though the lack of ambient lights because it's world is not inhabited by anyone else makes it really hard to navigate).

But seriously, that's the point, right? It's more dangerous, the way you play the game changes, etc. Most darkness in games really only makes the textures a bit darker and that's it. There's no "pitch black", where you have to navigate using only the faint light from the stars and some well-placed ambient lights.
 

x EvilErmine x

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Apr 5, 2010
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Supertegwyn said:
I honestly have NO idea what this man is talking about. Could somebody please explain to me his point?
OP
"Yeah, it's not YOU that there is a wrong with, but with the game industry.
i could ramble on about this for pages and pages, but i'll cut short.
you know that people love good sandboxes (example; gta, theelderscrolls, etc) and puzzles (uuh.... zelda) and platformers, (mario) but i cannot for the life of me understand why the fuck publishers and game creators don't fucking move out of their same spot they have been in for like 10 years! (for whole of this writtenly i shall reserve skyrim, it might be a piece of shit or mindrapingly awesome, but we don't know yet) i mean, now that sony can clap their hands and get 10 millions and a fantastic team to create chest-high-walls-regenerative-health-halo-clone number one billion thirty-shix, why don't we fucking create some good games? before this, games was granted a pass from being really good cuz they were competing about graphics and how to ape each other the most but now they don't! we have almost realiztic graphics and 3D and all that shit, why does we not haz good gaemz yet? we could create portal's in the thousands! think if Blizzard, Sony, Valve, Bethseda, microsoft, nintendo etc would join up, to create the perfect game? think like Yahtzee's dream Nuke Dukem Fornever! an almost infinite sandbox mmo rpg fps scary arcade platformer strategic (like Brutal legends)game with almost no linearity? THINK OF THE POSIBILITIES! every developer brings in 5 mill bucks each and their best team, give 'em 10 years and some game creator legends and then wait for the explosion? and think of patches, DLC, achivements and shit! they could release betas in 5 years, then alphas in 6, omegas in 7, hack lach in 8 and gulumachallalaala in 9! PEOPLE WOULD BE BLOWN AWAY BY THE PURE AWESOME! sure, it would cost a excrement load of moneys, but it's the best game ever, so who cares? think price of persia (platformer excellence and great combat) silent hill/amnesia:TDD (pant shitting scaryness) halo (aliens, funny enviroments, lots of funny weapons, a forge/y thingy) and like zelda/portal puzzle? layton? HALF LIFE? if you had a voice what would you add, and what is your comment on this?"

Interpretation
It's not you that there is anything wrong with but rather the games industry. I could go on about this for pages but I'll cut it short.

I know that people love good sandbox games, for example GTA, The Elder Scrolls, etc. also people like puzzle games, e.g. Zelda, and also platformers like Mario. However i can not for the life of me figure out why game makers don't move on from these tired old mechanics that they have been using for the past 10 years. (I am excepting Skyrim from this because it might be bad or it might be really good, we don't know yet)

Sony can get a lot of money and a good dev team together to make another generic clone of other games that sold well so why can't they make something new? Previously game were held back by the graphical constraints but now that limitation has been overcome so why have we not got any good games yet? We could be creating games as good as Portal in the thousands.

Think how good a game made by the likes of Blizzard, Sony, Valve, Bethseda, Microsoft, Nintendo, and the others would put forth a collaborative effort, would they create a perfect game? Like the one in this [http://www.escapistmagazine.com/videos/view/zero-punctuation/1968-Viewers-Choice-Duke-Nukem-Forever] Zero punctuation.
Think about it, if every developer contributes 5 million pounds and there best dev team and we give them 10 years then wait for the explosion of awesome games. Just think of the grate things they will come up with, people will be blown away by how good it would be.
Ok I know it would cost a lot of money but it would be worth it for the grate games that would be made.

If you had a say in what would be included in this project then what would you add? Also do you think that this would be a good idea?

***Edit the first***

I in no way support or endorse the ideas translated within this post btw.

***Edit the second***

Whateveralot said:
Realistic darkness in games is a good point. I think every game would profit from this. Minecraft has done it pretty well (even though the lack of ambient lights because it's world is not inhabited by anyone else makes it really hard to navigate).

But seriously, that's the point, right? It's more dangerous, the way you play the game changes, etc. Most darkness in games really only makes the textures a bit darker and that's it. There's no "pitch black", where you have to navigate using only the faint light from the stars and some well-placed ambient lights.
You sir have obviously never played Fallout 3 in a bright room.
 

FabiotheTurtle

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Panzervaughn said:
not everyone wants to play a game of a million genres.

I dont want to have to Cooking Mama the uncooked chicken i found in a castle wall to heal myself up before i motocross race to the helicopter to skydive onto a collosus i defeat with a series of trivia questions.
Touche, Dr. Brown
 

KiruTheMant

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Remove the shift key from PC games, for one, another would be a linear to non lineart story, like the blurring of lines, to simulate the "losing track of a story" like a game would have.
 

Caeltyr

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Oct 17, 2011
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First, A couple of things.
One, you really should pay better attention to words and grammar. If you want to ask people for input, they need to understand you. Comprehension is not found in gibberish and misspellings.
Two, babies eating gunpowder. This non-sequitur has been brought to you by Llamas Kicking Puppies.

But if I had the chance to add anything to the best game ever, it would be Ron Pearlman. Because war ... war never changes.