What underused creatures do you want to see as movie/game monsters?

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Thaluikhain

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It might just be me, but a lot of the stock monsters I see in games and movies start seeming pretty samey and uninteresting.

It doesn't help that there are so many underused things that could be scary if scaled up (or not, my country used to be full of ginormous predators, only smaller less fierce species exist today).

Was wondering, what things do people think should get a shot at eating people in the movies?

I like the 3m tall, 500kg flightless birds that lasted in my country until just after people got here, but then big birds aren't inherently scary.
 

Eclipse Dragon

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Butterflies.
Sure they have pretty colored wings,
but that's all to lure you into a false sense of security.
Take a good look at their face, it's the stuff nightmares are made out of.

 

Kiyeri

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Eclpsedragon said:
Butterflies.
Sure they have pretty colored wings,
but that's all to lure you into a false sense of security.
Take a good look at their face, it's the stuff nightmares are made out of.

Aaawww, I love butterflies, how could they be mon- HOLY CRAP BURN IT WITH FIRE!! ;_;
 

Gormech

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Possession ghosts that will leave the hosts speaking as their forms are twisted to kill you better.

Subterranean monsters such as the Cephalos.

Parasitic creatures that latch on and drain health.

Hybrids between things like a hydra and wolf.

Cursed weapons that if equipped without checking, will attack the holder.

Darklings that come from shadow until light is produced over it.

4th-wall breaking mobs. Use the camera to keep them away from your healthbar.

Fallen companions (and random npcs that have been previously spoken to) coming back in non-scripted encounters.

Time altering beasts.
 

snagli

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Jan 21, 2011
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Zombies. Poor guys are practically already forgotten, no game in the last 20 years has had zombies.

Seriously though, giant ants. Ever seen the movie "Them!"? Those ants are creepy as fuck. I mean, they already have crazy relative strength, crazy numbers and a crazy hive mind, but in giant form? Waka waka. Yeah, Fallout games, I know, but I want more.
 

gigastar

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Sep 13, 2010
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The Weeping Angels.

They have such serious potential for horror games im surprised theyve not been ripped off for one so far.
 

Sarah Frazier

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Giraffes. *nods* Nobody would expect it. Just look at those tongues. Perfect for wrapping around a neck and squeezing until the twitching stops.
 

Easton Dark

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Treasure Chests with teeth. Familiars I guess.

But I want the Banjo-Kazooie flavor of them.
 

Squilookle

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Yeah I'm pretty sick of all those generic monsters. Especially in post-apocalyptic games. Just once I'd like a wide open post-apocalyptic sandbox that just does away with all that radiation=giganticism bullshit.

That said, I'd like to see more humans.

No, I don't mean the generic guards that stand there and just wait to be killed, guarding the cookie cutter bad guys that are just evil for the sake of it. I'm talking about a different breed of human- one that games rarely attempt to show. I'm talking about intelligent humans, the ones that have personalities, react to actions properly, that use actual instinct and tactics to investigate and attack the player. And with the big bad- we need to see some MUCH better characterisation- maybe the villain is just doing what's right from their point of view. Perhaps their country just comes first, and they don't see any reason why that's any different from the player's agenda. Most of all I want to see adaptation. I want to see -whether in emergent gameplay, within a game's story, or both- events not go according to someone's plans, and so they read the situation and change their strategy.

Humans are fascinating- and their capacity for characterisation and storytelling is potentially far more dynamic than any of the done-to-death scream in your face monsters with the big teeth and the really obvious weak fleshy parts.
 

Jordi

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Dinosaurs.

Also, stuff from religious stories. Greek, Roman and Norse mythologies have some great creatures, but I believe there are also some in the Bible.

It's not like these have never been used, but I don't see them nearly as often as zombies, robots and "stuff from Tolkien".
 

Guffe

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Take a good look at most creatures from Supernatural. I mean Wendigo, some of the Asian stuff has been pretty creepy and well if someone could make an actually good werewolf movie it would be pertty cool. (Well I liked the Van Helsing movie and that had werewolves.)
 

AngloDoom

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Have to go with Kelpies. There's something oddly scary about a creature that poses as a friendly horse, gets you to saddle up, then suddenly becomes an adhesive death-horse that dives for the nearest river and eats you alive with its tiny mouth.


Then again, my phobia of horses may be a contributor here.
 

Cabisco

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Zombie dodos, they rise from the dead to reclaim the world.

For actually scary i'm unsure, I would suggest the less is more approach and if a movie where to make something new they should show it as little as possible. The unknown can be pretty scary, you assume the worst.

gigastar said:
The Weeping Angels.

They have such serious potential for horror games im surprised theyve not been ripped off for one so far.
Though I do agree with this, the Weeping Angels could have great potential in a horror game.
 

silver wolf009

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Jan 23, 2010
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I don't think I've ever seen a manticore used in a game before.



And I've only ever seen one made for TV SciFi movie about it in all my time viewing TV.

I'd like to see them used more; they never really got the coverage they deserve in culture.
 

RADIALTHRONE1

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snagli said:
Zombies. Poor guys are practically already forgotten, no game in the last 20 years has had zombies.
Ninja'd on the 6[sup]th[/sup] post.

OT: Giant worms. Yeah there was that one time in Gears 2, but still...
 

Robot Number V

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Ghosts...IN SPAAAAAAAACE.

More specifically, some kind of very confined ship. Seriously, this has to be the best setting for a ghost story EVER, but it's almost never used.