Yopaz said:
everythingbeeps said:
Yopaz said:
everythingbeeps said:
Yopaz said:
The problem with Dragon age 2: It wasn't Dragon Age Origins.
The problem with Call of Duty Modern Warfare 2: It is Modern Warfare.
Fans are petty and are likely to hate on change if they're too drastic and likely to hate on change if they don't exist. I've seen brilliant games get bad reviews from fans because they didn't do what the original did.
However they could have bothered to make more than 1 dungeon covered in different skins.
It's not fair to say that fans didn't like DA2 "because it wasn't DA:O". I'm all for change...if it's improvement.
Unfortunately, most of what DA2 changed wasn't an improvement at all. I actually liked the more action-oriented combat. But the rest of the changes were definitely for the worst. They could have been better. With better and more environments, less reliance on waves of enemies, and a more compelling story, DA2 could have been an improvement on DA:O even with all the changes.
So you're probably the 5th person I've seen who doesn't like the game who lieks the combat or sees anything that is better in DA2 or could have made it a better game.
DA2 is a completely different game. They could have named it something else and it wouldn't get as many complaints, but they wouldn't be able to cash in because it wouldn't be a sequel of a game that struck gold.
Well, yes and no. There are some things that would have skated, small stuff like the whole companion armor thing, or the Junk system, or the fact that you get loot you literally can't use (because of the companion armor thing.) These are things that in a different context might have seemed okay, but when compared to DA:O, they are all clearly steps back. They are changes but ones that don't
add to the experience in any way. They only take away, and thus it's easier to feel like they're the result of cut corners and laziness. In another context, they might just be quirky mechanics that people possibly wouldn't even notice.
Other things, like the flimsy story and the recycled environments...honestly I think in a different game this stuff would have been criticized MORE. I think because it was Bioware a lot of people let that stuff slide, arguing "a bad Bioware game is still better than most other games". And even if Bioware had made the same game but not made it a DA game, it'd still be compared to DA. Hell, people compare DA to ME all the time, which I find bizarre.
Overall, I didn't hate the game. I finished it, did most of the sidequests, and for long stretches I was definitely enjoying it. But it's just that in the end, the overall experience was marred by a few very heavy problems and several more minor ones, and I just can't get around the fact that most of those problems didn't exist in DA:O.
Yeah, I already mentioned the fact that there's basically only one dungeon in it, but when I say that people dislike this game because it's not the first one I don't only talk about this game.
Tales of Symphonia Dawn of The New World. It'a s spin.off of the original. It's pretty good if not as good as the original. However talking to fans of the first game who also played the spin-off they will tell you it's the embodiment of shit. They removed the free exploring (genuine complaint), they added a new main character to follow a different point of view, they put a level cap on characters from the other game and they added some other things that brought changes to combat and strategy.
Take a look at Dragon Age 2 and its popularity. I've seen several posts here on the Escapist saying it's the worst game of 2011. Several saying it ruined something that was beautfil in every single way. Even on this thread you'll see some who can't say one positive thing about the game. This game basically got 3 things in common with its predecessor. Genre, setting and name. It is judged as if it were Dragon Age Origin however. Now you are able to like the game despite its flaws. I wont say it's a perfect game myself, but it's not a terrible game. Look at Metacritics. Review score is around 80 and user score is under 5. Most users reviews will compare it to other Bioware games so no. I am not taking this out of my ass. I am not sharing my personal opinion. I am sharing my observation about complaints based on years spent in forums. Gamers are petty and that's final. Before you protest. Have you seen anyone posting here on this very forum that Modern Warfare 3 will suck? This got nothing to do with change, it simply indicates that some are too quick to judge.
When it was announced that Skyrim would feature a different armour system than Oblivion so many fans started raging over it saying how that sucked so much and how they disliked it. A game they had not played. I am not saying fans hate change only because of the complaints sequels get, it's also because of the changes sequels are going to have. When you make up your mind before a game is out based on what is different from the original you hate change. Simple as that.
If you choose to ignore my disjointed wall of text (it's just rambling to be honest so not actually worth reading through) just pay attention to what's below this sentence.
Does Dragon Age 2 deserve all the hate it gets? If it does, why do you like it?
If it doesn't, does that indicate that it's being compared to something else (better)?
We must first dismiss two groups of people: 1) the people who say DA2 sucks in every way, and 2) the people who say DA2 is an amazing game and better than DA:O in every way. Because neither of these things is true. I'm almost willing to call that a fact, not opinion.
But I think it's perfectly fair to compare a game to its predecessor, especially when any remotely significant changes are made. Because one would hope such changes are made to improve upon the previous game, not just for the sake of change. DA:O fans have a pretty valid claim: not much was broken about DA:O, certainly not enough to warrant the wholesale changes that took place for DA2. So that begs the question: why the changes? Did the developers genuinely think they were improving upon DA:O? I have a hard time believing that. Like I said before, many of these changes were things that
took away from the game. Took away freedoms, took away customization options, took away variety. Hard to argue how those things improve on a game.
One of the main complaints about Mass Effect was that the simplistic inventory system combined with the sheer amount of stuff you acquire made it hard to really manage your inventory. Rather than improve the inventory system, the developers just decided to lose the loot, something a lot of fans got upset about, and rightly so. It seemed like a decision born from laziness. And fairly or not, this set a bad precedent and made people all the more wary when Dragon Age 2 came out. We were on the lookout for more such streamlining, more cut corners, more signs of laziness. And unfortunately, we found a lot.
Basically, I think most of the criticism of DA2 just comes down to "if it ain't broke, don't fix it." DA:O wasn't broken, but they still tried too hard to "fix" it, and wound up breaking it instead.
EDIT: Re: Skyrim...it's just another case of taking away something we had before. And in fact, it's compounded with Skyrim considering they already did this with Oblivion.
Morrowind had customization out the ass. They streamlined it a bit for Oblivion, and have now done so even more with Skyrim.