Yopaz said:
It is described as terrible because people have opinions. Something you point out in your post yet fail to take account of.
As for the Fallout 3 and Modern Warfare stuff:
1. Fallout. People do complain about the differences between Fallout 2 and 3 (Which is what I assume you meant as opposed to 3 & 3), however they are a not so vocal minority, at least now. I'm not sure how it was when the game was released.
2. Modern Warfare. The fans of the series rarely complain about the lack of change. It is mostly those outside the fan circle who go "Why would you buy the same stuff year after year?". The fans will respond with 'Because I like that stuff'. It is the opposite here. The fans are complaining about the massive and unnecessary changes that reeked of unfinished worse than KotOR2 did, whilst those who didn't like the original game too much, or who were unaware of it, this is a big step forward.
A challenge though. We have found things that are considered almost universally to be bad: The re-used environments, the waves of enemies...
Find me one thing that is considered almost universally better.
Some things that I have heard people say they like better:
Combat. Sure, faster than DA:O is nice, but they did not do a good job of it, end of story. I don't have tactical encounters any more, I have button-mash fests. An auto attack option would have been nice, but the combat overall needed some more polish too.
Story. Yes, a focus on an area and how it changes COULD have been good and interesting. It was something I liked the sound of originally for its originality. However, it was executed horridly. The change in the world was insignificant at best, and completely against player choices at worst. The one thing you NEVER want to do to an RPG fan is to tell them they made the wrong choice, sorry! The Leliana and Zevran Bullshit could have been stopped with a simple "Sorry, we fucked up. We're fixing it now", but instead they say to the fans "Sorry, you were wrong. They survived. I don't care how much sense it makes but they survived". I am personally looking forward to the 3rd game to see it have an interesting story again (Hopefully) as is foreshadowed at the end of DA2.
The Inventory System. A de cluttering of the inventory system of DA:O was needed, but this was not the way to do it. Being able to customize companions was good, and it would have not only provided a slightly deeper experience and put fans on less of a war path, but also have given you a use for all the shit you pick up.
Yes, DA:O had its flaws, but this was not in any way the way to fix them. Had the team had a bigger budget, another year of Dev time, and not been completely lazy with this game, it might have had potential. As stands, its not worth being called good, and terrible is usually the new word for average, as we have come to expect above average from Bioware.