Arcanum: Of Steamworks and Magick Obscura [http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura]. It is probably the biggest non-linear RPG to this day, and believe me, I've played a lot. Every choice you make changes how the story progresses. Even the way you make your characters. Simple example: If you make an ugly character, most people will have a negative reaction to you at first, and comment about your "prettiness".
It's been made by the creators of the original Fallouts and it's my personal favorite. It's an example of what an RPG should be like. Sadly, it's one of its kind and I've yet to find a game which is as non-linear as Arcanum was.
It's been made by the creators of the original Fallouts and it's my personal favorite. It's an example of what an RPG should be like. Sadly, it's one of its kind and I've yet to find a game which is as non-linear as Arcanum was.