Well that goes out the window when you realise how fucking TINY the place is. Mournhold was a similar size and that was just the palace and rich district.rathorn14 said:it's the "Imperial" city. It has to look imperious: grandiose, intimidating, and symmetrical.
Which doesn't correlate at all with the actual positioning of the walls.Therumancer said:It's likely that the city was expanded with each "Section" being built outside of other ones, and each set of walls having been the edge of the city at some point even if certain districts were later re-purposed.
It really isn't it's underwhelmingly small. This city is the heart of a continent spanning empire. The city itself is smaller than vivec and it's nowhere near as impressive as it should be.As far as size goes, I think they did okay with it. The problem with making things too huge in games is that they become annoying if there isn't enough content to fill them up. I think Oblivion's Imperial City was reasonably sized for the number of the things you had to do there.
Oh shit! Are you telling me that in a game where I can battle goblins with my magical powers that the cities are unrealistic. GASP.Axolotl said:It really isn't it's underwhelmingly small. This city is the heart of a continent spanning empire. The city itself is smaller than vivec and it's nowhere near as impressive as it should be.
Because building it any bigger would ruin the symetrical design they have....Axolotl said:Surely a more important question is why is the richest, largest and most powerful city in the entire world smaller than almost every other city in every other game?
No. I'm saying that in a series that once prided itself on it's detailed seting and realistically sized settlements and landscape, the Imperial City in Oblivion breaks both verisimilitude and internal consistancy. It fails to convey the sense of grandeur that is expected of the location and is ultimately a bland and mundane disappointment.Daveman said:Oh shit! Are you telling me that in a game where I can battle goblins with my magical powers that the cities are unrealistic. GASP.Axolotl said:It really isn't it's underwhelmingly small. This city is the heart of a continent spanning empire. The city itself is smaller than vivec and it's nowhere near as impressive as it should be.
I used to design maps for fictional universes in my spare time. Fictional cartography is pretty interesting and fun, and useful when I'm bored in lectures. And whenever I was designing maps of cities, I would use a similar system. Split up districts by walls to aid defence. I have to agree with option 1. Plus, the circular design isn't as interesting as the district design. With a circular design like in Minas Tirith, any attacker is basically going to be attacking from the front every time, and with fewer entry gates and whatnot in each circle and less space to maneuver around, the defenders will be much easier to kill each attack. Whereas with a district design, it can be much easier then for defenders to position troops in key districts and defend key locations, and to use their own controlled areas to maneuver troops around to flank the enemy. From a tactical point of view it's much more like a game of chess, and in fact benefits a defending army right from the off. Designing a city in the style of the Imperial City is actually a much more sensible approach, from a tactical point of view.beefpelican said:I was playing Oblivion the other day, when I noticed something that had never occurred to me before. The design of the Imperial City doesn't make much sense. There are walls on the outside, which makes sense, given the monster hordes outside the city gates, but there are also huge walls in between each of the city sections. Why would they make these? I have a couple thoughts, but none that really make too much sense.
1)Makes the city more difficult to conquer.
An enemy would have to conquer each segment separately, and re-breach the walls every time. Still, a more sensible design in that case would be circular, ala Minis Tirith in Lord of the rings.
2)Quarantine Zombies.
This would make sense according to normal zombie rules, but Oblivion zombies aren't a result of infection but of magic, and they don't spread like other zombies, so not that idea
3)Making load times easier in the game
This is meta logic and will not be tolerated!
4)It's pretty.
That much manpower and wasted stone for aesthetics? Probably.
So what do you all think?
I think it's pretty grand seeing as it's visible from most areas of the huge map, which may be smaller than morrowinds but it looks quite significantly better. the inside is a little weird but if you think about it, it's just a game, why would you make loads of houses and stuff that basically nobody would ever go in or have need of? I say fun and usefulness is more important than some abstract standard of realism.Axolotl said:No. I'm saying that in a series that once prided itself on it's detailed seting and realistically sized settlements and landscape, the Imperial City in Oblivion breaks both verisimilitude and internal consistancy. It fails to convey the sense of grandeur that is expected of the location and is ultimately a bland and mundane disappointment.Daveman said:Oh shit! Are you telling me that in a game where I can battle goblins with my magical powers that the cities are unrealistic. GASP.Axolotl said:It really isn't it's underwhelmingly small. This city is the heart of a continent spanning empire. The city itself is smaller than vivec and it's nowhere near as impressive as it should be.
Thanks for the crappy strawman by the way.
that's what she said XDAxolotl said:It really isn't, it's underwhelmingly small.
hey, they had to cut corners somewhere to keep it under budget.Sebenko said:Well that goes out the window when you realise how fucking TINY the place is. Mournhold was a similar size and that was just the palace and rich district.rathorn14 said:it's the "Imperial" city. It has to look imperious: grandiose, intimidating, and symmetrical.
It could at least have been the same size as Vivec.
That's just because of Oblivions simiarly undersized map.Daveman said:I think it's pretty grand seeing as it's visible from most areas of the huge map,
You think Oblivion looks better than Morrowind?which may be smaller than morrowinds but it looks quite significantly better.
How is a small constrained immersion killing setting fun or useful?the inside is a little weird but if you think about it, it's just a game, why would you make loads of houses and stuff that basically nobody would ever go in or have need of? I say fun and usefulness is more important than some abstract standard of realism.