Yes! It's to fucking small. I mean, it can't possibly hold more than 1000 people at most. I hate things like that. Makes me murderous.Axolotl said:Surely a more important question is why is the richest, largest and most powerful city in the entire world smaller than almost every other city in every other game?
Entirely subjective I would strongly disagree.Daveman said:OK, I'm just going to have to give up and say you're wrong.
-Oblivion is not a bad game
It's a dull setting which given the nature of the game mkaes it at least a highly unsuitable setting.-It's not a bad setting
A tower. That's you're idea of fantasy a tower? Do you have any imagination at all? And what else does Oblivion have? Faux medieval hamlets and buggy fields. Oh and the occasinal generic hellscape.-There are fantastical sights, just not in the imperial city... actually no, fuck that, that tower in the middle of it is pretty fantastical.
So no you didn't use the map then.-The map's a piece of shit in vivec, it was most useful when using the boots of blinding speed so I could see a rough outline of the path ahead as I walked
I get out plenty, that's why I find those things bland, the problem is the ones in Oblivion are bland even by generic field and woodland standards. It's visully dull.-It's not bland, if you think a field or a forest is bland you don't get out enough, don't make me sing "colours of the wind" from pocahontas!
What is? The endless copypaste fields of glitchyness? The randomly generated linear tubefests they call dungeons? The faux-feudal hamlets they call cities?-It is interesting.
Endless randomly generated landscape.Out of interest, how'd it look in Arena? I was just wondering...
I don't get how you can criticise ME for being subjective. That was basically why I said I give up. And if we go by general consensus and professional reviews then yes, oblivion is a good game. Don't say it's subjective because that's the nearest thing to objectivity we can have when reviewing. I'not saying you're wrong I'm just saying that the majority of people and professional opinion disagrees with you. ;-)Axolotl said:Entirely subjective I would strongly disagree.Daveman said:OK, I'm just going to have to give up and say you're wrong.
-Oblivion is not a bad game
you mean YOU found it dull, looks who's being subjective NOW! Anyway, I'm done pointing out how many different sights there are in the game, I don't get how it's any different in terms sight-seeing-spots generally speaking.It's a dull setting which given the nature of the game makes it at least a highly unsuitable setting.-It's not a bad setting
"A city made out of a shell. That's your idea of fantasy, a shell?" That's not an argument. That's just acting superior. Generic landscape... well I'm sorry that there aren't giant mushrooms everywhere... oh no wait, there are in the shivering isles, because people like you couldn't stop whining about it.A tower. That's you're idea of fantasy, a tower? Do you have any imagination at all? And what else does Oblivion have? Faux medieval hamlets and buggy fields. Oh and the occasinal generic hellscape.-There are fantastical sights, just not in the imperial city... actually no, fuck that, that tower in the middle of it is pretty fantastical.
how else would I know that the map is a piece of shit if I didn't use it? How does that comeback of yours work?So no, you didn't use the map then.-The map's a piece of shit in vivec, it was most useful when using the boots of blinding speed so I could see a rough outline of the path ahead as I walked
I still don't get how you're defining "bland" and "dull". If by that you mean it has normal plants and animals then I wouldn't use it as criticism. If you're saying that everywhere looks the same, I'd say buy new glasses and try exploring the map. There's plenty of variation.I get out plenty, that's why I find those things bland, the problem is the ones in Oblivion are bland even by generic field and woodland standards. It's visually dull.-It's not bland, if you think a field or a forest is bland you don't get out enough, don't make me sing "colours of the wind" from pocahontas!
COPY PASTE?? that's a bit rich when the entirety of morrowind can be coloured with about 3 different textures! And as for glitches, got none with my game, ever. Now THAT's subjective!What is? The endless copypaste fields of glitchyness? The randomly generated linear tubefests they call dungeons? The faux-feudal hamlets they call cities?-It is interesting.
If this isn't the right answer, it damn well should be. Thank you for your time.dimensione510 said:So that it looked like a wheel from above. Dragons are afraid of wheels, as they make air dragonback travel obsolete. Luckily they don't think of attacking wheels, but of placating them.
Lol, if you think New Orleans' streets are fun have a look at pretty much any European city. Barring the ones that were smashed in the war, every city has more history than the US can even dream of. Look at London on google maps and tell me that New Orleans doesn't look rigid and orderly in comparison!BloodSquirrel said:...
But also recall that most cities were not really designed, they just slowly grew, and as such do not always follow a completely logical design. Hell, you should see the way New Orleans' streets are laid out. It's like they were designed by M.C. Esher.
As an architecture student I take offence to the 'inhuman arcitects [sic]' quipAxolotl said:Morrowind has fantastical swamps and wastes unlike the real world with cities built by inhuman arcitects. Oblivion is just buggy green fields. Art direction trumps mere technological power.