what would be your "perfect" RPG?

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acidk44

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Oct 25, 2009
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What I meant by this was that if you were to make a RPG tailor by your tastes to mass produce and sell; what would it include? to make it easier for others(myself included) give some examples by using other games if you could. Thank you for participating!

Things to think while you are posting:

1.*GAMEPLAY: what game gave the best gamplay experience? and Why?

2.*IMERTION: what game drew you in (the game and the experience) and made u care for the characters (if it actually made you) as well as made u relate to it for some reason?

3.CHARACTERS: what game do you think offered the best in character: making, personallity, tactical ability, and AI control?

4.*STORYLINE: We all know that RPGs all offer a great storyline which one was it for you? (Base your game on it (or at least as close as you could))

5.GRAPHICS and SCENERY: polygons used to be okay, but nowadays games (RPGs involved) are going up inside the over high-tech indulgeance in the gaphics deparment; So this one is a matter of personal opinion. High quality graphics over the top scenery, or should it be kept moderaly simple with focus elsewhere?

6.*and my favorite THE BAD GUY or VILLAIN: TO me the villain always seals the deal in making a great RPG, my favorite all the up to this day has been Sephiroth. SO which game gave/offered you "the best villain, and why?

7.*WEAPONS: I for one am ashamed of the travesty that Final Fantasy 12 was because of the weapon section. IT SUCKED FOR ALL THAT IT WAS WORTH. To me the point in weapons was to make the player focus on making great decisions/tactics/judments ahead of time by giving each character only one weapon and making him/her stay with such. Which all so made their specials/limits/overdrive or whatever you might call it unique and really awesome to watch.
So the question is do u think multi-weapon characters are better or should they remain single-weapon based characters?

8.TRANSPORTATION: I bet even you have notice this one the transportations are losing spotlight in some RPGs making the player walk from one end of the "world to the other" dinamic. Which can get anoying after a while. If you could put any vehicle, what would it be?, how would it move? and How long the charaters could use it?(begin of the game, mid-game, end-game)

9.NPCs: There is noting more annoying than an NPC that would not tell you what you just want to hear, or make you do stupid quest to make an effort in extend the lenght of the game. This one again is a matter of oppinion; would you regulate the interactions of NPCs with the main character or would you still keep allowing the to give you the annoying sidequest? (NPCS are still pricks regardless of your answer in my oppinion.)

SECONDARY and SUPPORTING CHARACTERS: ...... you decide what to say here.

Please try to answer in number format so that we may all follow the issue you would address in your "perfect" RPG and just;

A REMAINDER the ones that have * (that symbol) are usually the ones we (players) complain the most and I WOULD LOVE TO SEE WHAT YOU HAVE TO SAY ABOUT THOSE IN ESPECIFIC?

THANK YOU AGAIN! Acidk44
 

Cargando

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Apr 8, 2009
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Oblivion. Just with the depth of Morrowind and the character customisation of Fable II.

That would be my perfect RPG.
 

SantoUno

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Aug 13, 2009
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Mine would be too long to explain as well, but I envision a game in which you can be any kind of character you want. Every single game that exist fails to do this in my eyes, and I seriously mean a game in which your customization of spells and fighting styles could literally produce thousands of possibilities.
 

Heart of Darkness

The final days of His Trolliness
Jul 1, 2009
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My perfect RPG is turn-based, with 2D graphics. And it's a cross between Mother 3, Golden Sun, and FFIV. To fully explain it would be much too long.
 

Aunel

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May 9, 2008
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Fallout 3, with a decent length campaign.
and some more different weapons.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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The Elder scrolls 5. Hurry up and make it for fucks sake.

Actually, just make Morrowind even snazzier, that'll do.
 

Kruxxor

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Jan 18, 2009
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More RPG's need more awesome looking dudes (or dudettes) with 2 Handed Axes. People who wield 2 Handed Axes are few and far between.

Or Scythes, for that matter.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
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Ummm... actually, Dragon Age: Origins comes pretty damn close to my idea of the perfect RPG. The only thing that seriously bogs the experience down for me are the frequent crashes in the beginning and the occasional graphical glitch (which is usually fixed by messing around with the resolution).
 

hamster mk 4

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Apr 29, 2008
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I am a fan of the RPG 7 my self. The russians make very reliable weapons.


EDIT: Damn ninja'd by Woodsey
 

ChaosTheory3133

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Jan 13, 2009
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acidk44 said:
1.*GAMEPLAY: what game gave the best gamplay experience? and Why?
Anything with tactical appeal, doesn't have to be overly complicated I liked Persona 4's gameplay enough to play it 4-5 times.
2.*IMERTION: what game drew you in (the game and the experience) and made u care for the characters (if it actually made you) as well as made u relate to it for some reason?
I think Mass effect's way of immersion is probably best, where the decisions you make are cannon (Meaning it effects the story although in this case, a more simple cosmetic way) Characters have to be fun, quirky, and interesting. I prefer the main character to not be a mute and have a personality you ascribe to them. Just enough personality not to be a tool and not too much personality that you don't want to relate to the main character

3.CHARACTERS: what game do you think offered the best in character: making, personallity, tactical ability, and AI control?
In personality make them fit more humanistic characteristic and not be so simple. Don't make a character's personality a certain way just because someone had to fit the archetype, give them motivation. In making characters I cannot stress this enough about RPGs, GET GOOD VOICE ACTING. Its not enough to have a talented voice actor, you have to make sure that the voice fits the character type (I'm looking at you Mana Khemia II's Raze). I want my partners to be AI controled in action RPGs (Magna Carta fails here) and in turn based controlled by me (Persona 3... just... grrr...). I want my AI partners smart enough that they can take care of themselves without too much micro management (KOTOR and Persona 3 has this problem, use a health pack if you need it damnit!) /endwall text

4.*STORYLINE: We all know that RPGs all offer a great storyline which one was it for you? (Base your game on it (or at least as close as you could))
I liked the Persona game's storylines that broke the old RPG mold to a more modern time that you can relate to. I'll take a fantasy one if tastefully done and follows my creeds for characters and immersion

5.GRAPHICS and SCENERY: polygons used to be okay, but nowadays games (RPGs involved) are going up inside the over high-tech indulgeance in the gaphics deparment; So this one is a matter of personal opinion. High quality graphics over the top scenery, or should it be kept moderaly simple with focus elsewhere?
Well done sprites are fine by me, but I'll take 3D graphics done well too. Graphics aren't a big deal to me though I have my limits for the 2 extremes, I won't play a poorly sprited game nor a game that sacrifices length and story for full blown graphics

6.*and my favorite THE BAD GUY or VILLAIN: TO me the villain always seals the deal in making a great RPG, my favorite all the up to this day has been Sephiroth. SO which game gave/offered you "the best villain, and why?
No saturday morning cartoon villians that are just evil for the sake of being evil. Persona 3's end boss was interesting though I wanted my actions to add up to a happy ending

7.*WEAPONS: I for one am ashamed of the travesty that Final Fantasy 12 was because of the weapon section. IT SUCKED FOR ALL THAT IT WAS WORTH. To me the point in weapons was to make the player focus on making great decisions/tactics/judments ahead of time by giving each character only one weapon and making him/her stay with such. Which all so made their specials/limits/overdrive or whatever you might call it unique and really awesome to watch.
So the question is do u think multi-weapon characters are better or should they remain single-weapon based characters?
Doesn't matter too much for me though I hate wading through equipment so can I say single weapon with upgradable features that actually customize (Like chrono cross but more choices in your weapon upgrades)

8.TRANSPORTATION: I bet even you have notice this one the transportations are losing spotlight in some RPGs making the player walk from one end of the "world to the other" dinamic. Which can get anoying after a while. If you could put any vehicle, what would it be?, how would it move? and How long the charaters could use it?(begin of the game, mid-game, end-game)
Not a big issue to me either, you can for go all that and have a map that instantly transport you places for all I care. Open world just leads to unused bits and pointless scavenger hunts I just don't want to do.

9.NPCs: There is noting more annoying than an NPC that would not tell you what you just want to hear, or make you do stupid quest to make an effort in extend the lenght of the game. This one again is a matter of oppinion; would you regulate the interactions of NPCs with the main character or would you still keep allowing the to give you the annoying sidequest? (NPCS are still pricks regardless of your answer in my oppinion.)
Interactions with NPCs should be fluid and CANNON! I cannot stress this enough. Your interactions must mean something. Persona 3 and 4 does this, if I'm going out with someone I want them to say something about it as if it were a natural relationship (Just an example). Other frivolous little NPCs don't bother me if they aren't involved in the story, then they can sink silently into the background. If they hold a sidequest don't make me hunt for it, you're just going to piss me off.

SECONDARY and SUPPORTING CHARACTERS: ...... you decide what to say here.
See NPCs & Characters
Please try to answer in number format so that we may all follow the issue you would address in your "perfect" RPG and just;

A REMAINDER the ones that have * (that symbol) are usually the ones we (players) complain the most and I WOULD LOVE TO SEE WHAT YOU HAVE TO SAY ABOUT THOSE IN ESPECIFIC?

THANK YOU AGAIN! Acidk44
 

Uilleand

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Mar 20, 2009
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TheDoctor455 said:
Ummm... actually, Dragon Age: Origins comes pretty damn close to my idea of the perfect RPG. The only thing that seriously bogs the experience down for me are the frequent crashes in the beginning and the occasional graphical glitch (which is usually fixed by messing around with the resolution).
At this moment (having finished DA last night), I think I totally agree. Any game that has me yelling at the computer in the closing moments ... ("FU**ER FU**ER FU**ER FU**ER FU**ER!!!!) no matter how painful it is at the time ... wins at creating a compelling, immersive environment.
 

Azraellod

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Dec 23, 2008
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Well, I'll just use my 3 favorite RPGs here to create what I want.

1.*GAMEPLAY: what game gave the best game-play experience? and Why?
Well, I'm going with the Pokemon franchise here. There is so many possibilities for what you can do with your party, and it's so satisfying to see them pay off.

2.*IMMERSION: what game drew you in (the game and the experience) and made u care for the characters (if it actually made you) as well as made u relate to it for some reason?
The immersion of Final Fantasy IV was glorious. The characters weren't ones I really related towards, but it still somehow managed to make any deaths seem tragic. It was the first and only game to ever make me feel immersed enough to cry.

3.CHARACTERS: what game do you think offered the best in character: making, personality, tactical ability, and AI control?
Umm... none that I've played have really got character creation as that much of an option, unless you include AQWorlds. And that's an MMORPG, so I'm not sure if it counts.

For all other options, it's Pokemon again. The personality isn't much of an aspect, and the AI control is abysmal, but the strategic and tactical elements of it easily makes up for it.

Though Golden Sun: The Lost Age comes extremely close afterwards. The AI control is considerably better, the characters are extremely well developed, and strategies you can use are very varied, although nowhere near the level on the Pokemon games.

Final Fantasy IV is around the same level of Golden Sun: The Lost Age, but though the personalities are slightly superior, the strategic and tactical elements are more limited, so it loses out there.

4.*STORYLINE: We all know that RPGs all offer a great storyline which one was it for you? (Base your game on it (or at least as close as you could))
Well, the storyline in the Pokemon games is just an excuse really, so that can be ignored.

Final Fantasy IV and Golden Sun: The Lost Age are both glorious in their storyline aspect. I rate this a draw between the two of them, because though Final Fantasy IV has the edge against Golden Sun: The Lost Age through most of it, it completely ruins the story at the end by introducing a new villain suddenly at the end for no very good reason.

5.GRAPHICS and SCENERY: polygons used to be okay, but nowadays games (RPGs involved) are going up inside the over high-tech indulgence in the graphics department; So this one is a matter of personal opinion. High quality graphics over the top scenery, or should it be kept moderately simple with focus elsewhere?
Well, all of my favorite RPGs have been on hand-held consoles. Graphics don't matter to me too much, and I think really that they should be kept at the quality shown on Pokemon Ruby/Sapphire. Trying to improve them endlessly just slows the game down and breaks the immersion.

6.*and my favorite THE BAD GUY or VILLAIN: TO me the villain always seals the deal in making a great RPG, my favorite all the up to this day has been Sephiroth. SO which game gave/offered you "the best villain, and why?
Well, here I'm torn. There is Golbez from Final Fantast IV, and though he is an awesome villain throughout most of it he's kind of ruined at the end. Then there's Alex from Golden Sun: The Lost Age. He's just cold and manipulative... actually, I'll go with him. He's just a brilliant villain.

7.*WEAPONS: I for one am ashamed of the travesty that Final Fantasy 12 was because of the weapon section. IT SUCKED FOR ALL THAT IT WAS WORTH. To me the point in weapons was to make the player focus on making great decisions/tactics/judments ahead of time by giving each character only one weapon and making him/her stay with such. Which all so made their specials/limits/overdrive or whatever you might call it unique and really awesome to watch.
So the question is do u think multi-weapon characters are better or should they remain single-weapon based characters?
Multi-Weapon is probably the better option, but there should be limits as to what they can use. I'd go with Golden Sun: The Lost Age for this. It had wonderful weapons, and they were finely balanced... unless you include the Sol Blade. That was just overpowered.

8.TRANSPORTATION: I bet even you have notice this one the transportations are losing spotlight in some RPGs making the player walk from one end of the "world to the other" dinamic. Which can get anoying after a while. If you could put any vehicle, what would it be?, how would it move? and How long the charaters could use it?(begin of the game, mid-game, end-game)
All three of the games I mentioned dealt with transportation beautifully. Pokemon comes in last place due to the need for a HM whore in order to get around sometimes, with Golden Sun: The Lost Age coming in at second due to the low speed at which you could travel early on. Final Fantasy IV had a magnificent transportation system, although it's still not perfect because I had a tendency to get lost while in the Airship.

9.NPCs: There is noting more annoying than an NPC that would not tell you what you just want to hear, or make you do stupid quest to make an effort in extend the length of the game. This one again is a matter of opinion; would you regulate the interactions of NPCs with the main character or would you still keep allowing the to give you the annoying sidequest? (NPCS are still pricks regardless of your answer in my opinion.)
Sidequests are good options, but interactions with NPCs will always be limited. Golden Sun: The Lost Age probably did this the best though. If they kept information from you, it was for a valid reason, and you could probably find the information fairly quickly if they just didn't want to tell you.

SECONDARY and SUPPORTING CHARACTERS: ...... you decide what to say here.
I'm indifferent. If they are well made, then by all means include them, but otherwise they are unnecessary additions.

I've ranted here, when all I really need to say is that it's a game based on the same principles as Pokemon, but with a better storyline. True, that's not likely to happen, as in some areas it's just impossible: if you tried giving the Pokemon actual personalities it would wreck it completely as far as I'm concerned.

Still, hope this answered your question.
 

Arkhangelsk

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Mar 1, 2009
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Mine already exists. Final Fantasy VII. All it needs is some graphic upgrading and we're all set.