What I meant by this was that if you were to make a RPG tailor by your tastes to mass produce and sell; what would it include? to make it easier for others(myself included) give some examples by using other games if you could. Thank you for participating!
Things to think while you are posting:
1.*GAMEPLAY: what game gave the best gamplay experience? and Why?
2.*IMERTION: what game drew you in (the game and the experience) and made u care for the characters (if it actually made you) as well as made u relate to it for some reason?
3.CHARACTERS: what game do you think offered the best in character: making, personallity, tactical ability, and AI control?
4.*STORYLINE: We all know that RPGs all offer a great storyline which one was it for you? (Base your game on it (or at least as close as you could))
5.GRAPHICS and SCENERY: polygons used to be okay, but nowadays games (RPGs involved) are going up inside the over high-tech indulgeance in the gaphics deparment; So this one is a matter of personal opinion. High quality graphics over the top scenery, or should it be kept moderaly simple with focus elsewhere?
6.*and my favorite THE BAD GUY or VILLAIN: TO me the villain always seals the deal in making a great RPG, my favorite all the up to this day has been Sephiroth. SO which game gave/offered you "the best villain, and why?
7.*WEAPONS: I for one am ashamed of the travesty that Final Fantasy 12 was because of the weapon section. IT SUCKED FOR ALL THAT IT WAS WORTH. To me the point in weapons was to make the player focus on making great decisions/tactics/judments ahead of time by giving each character only one weapon and making him/her stay with such. Which all so made their specials/limits/overdrive or whatever you might call it unique and really awesome to watch.
So the question is do u think multi-weapon characters are better or should they remain single-weapon based characters?
8.TRANSPORTATION: I bet even you have notice this one the transportations are losing spotlight in some RPGs making the player walk from one end of the "world to the other" dinamic. Which can get anoying after a while. If you could put any vehicle, what would it be?, how would it move? and How long the charaters could use it?(begin of the game, mid-game, end-game)
9.NPCs: There is noting more annoying than an NPC that would not tell you what you just want to hear, or make you do stupid quest to make an effort in extend the lenght of the game. This one again is a matter of oppinion; would you regulate the interactions of NPCs with the main character or would you still keep allowing the to give you the annoying sidequest? (NPCS are still pricks regardless of your answer in my oppinion.)
SECONDARY and SUPPORTING CHARACTERS: ...... you decide what to say here.
Please try to answer in number format so that we may all follow the issue you would address in your "perfect" RPG and just;
A REMAINDER the ones that have * (that symbol) are usually the ones we (players) complain the most and I WOULD LOVE TO SEE WHAT YOU HAVE TO SAY ABOUT THOSE IN ESPECIFIC?
THANK YOU AGAIN! Acidk44
Things to think while you are posting:
1.*GAMEPLAY: what game gave the best gamplay experience? and Why?
2.*IMERTION: what game drew you in (the game and the experience) and made u care for the characters (if it actually made you) as well as made u relate to it for some reason?
3.CHARACTERS: what game do you think offered the best in character: making, personallity, tactical ability, and AI control?
4.*STORYLINE: We all know that RPGs all offer a great storyline which one was it for you? (Base your game on it (or at least as close as you could))
5.GRAPHICS and SCENERY: polygons used to be okay, but nowadays games (RPGs involved) are going up inside the over high-tech indulgeance in the gaphics deparment; So this one is a matter of personal opinion. High quality graphics over the top scenery, or should it be kept moderaly simple with focus elsewhere?
6.*and my favorite THE BAD GUY or VILLAIN: TO me the villain always seals the deal in making a great RPG, my favorite all the up to this day has been Sephiroth. SO which game gave/offered you "the best villain, and why?
7.*WEAPONS: I for one am ashamed of the travesty that Final Fantasy 12 was because of the weapon section. IT SUCKED FOR ALL THAT IT WAS WORTH. To me the point in weapons was to make the player focus on making great decisions/tactics/judments ahead of time by giving each character only one weapon and making him/her stay with such. Which all so made their specials/limits/overdrive or whatever you might call it unique and really awesome to watch.
So the question is do u think multi-weapon characters are better or should they remain single-weapon based characters?
8.TRANSPORTATION: I bet even you have notice this one the transportations are losing spotlight in some RPGs making the player walk from one end of the "world to the other" dinamic. Which can get anoying after a while. If you could put any vehicle, what would it be?, how would it move? and How long the charaters could use it?(begin of the game, mid-game, end-game)
9.NPCs: There is noting more annoying than an NPC that would not tell you what you just want to hear, or make you do stupid quest to make an effort in extend the lenght of the game. This one again is a matter of oppinion; would you regulate the interactions of NPCs with the main character or would you still keep allowing the to give you the annoying sidequest? (NPCS are still pricks regardless of your answer in my oppinion.)
SECONDARY and SUPPORTING CHARACTERS: ...... you decide what to say here.
Please try to answer in number format so that we may all follow the issue you would address in your "perfect" RPG and just;
A REMAINDER the ones that have * (that symbol) are usually the ones we (players) complain the most and I WOULD LOVE TO SEE WHAT YOU HAVE TO SAY ABOUT THOSE IN ESPECIFIC?
THANK YOU AGAIN! Acidk44