What would you make?

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the_carrot

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Nov 8, 2007
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Thegreatoz said:
the_carrot said:
I'd like to make a variation on Team Fortress called Tree Fortress. You'd play as one of several types of monkies, and play either capture the flag or for control maps. You'd swing through trees and hurl monkey shit at the other team. It's kind of a sidelong comment on humans fighting :p. Your contol points could be a particular tree, or a mound of dirt...maybe bananas as intel or something. I was thinking you could have fruit and nuts around the map that doubles as ammo and health. I think it would be a good tool for resolving academic disputes.
i would seriously by that!
The funny thing is, I seriously want to make it :p
 

Count_de_Monet

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Nov 21, 2007
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First off a new MMOFPS with two factions trying to take back a city and possibly the surrounding suburban areas. You would have to be able to capture streets, individual buildings, subways, maybe sewers and so on. Ideally I'd love for it to be a destructible or at least semi-destructible environment but I don't think the computing capacity will be there for a few decades... You could set up bases, artillery installations in the suburbs, build helicopter pads, clans could take individual buildings and hold them, stalk through the sewers in small death squads, and so on. I think it would be entirely possible to do a city somewhat like Philadelphia with relatively few tall buildings and lots of row houses where you can create a block by just copying the same model down the street.

I also liked "The Fly" idea and think various animal SIM's could be a lot of fun. You could be a mouse in a house and your job is to collect various things while avoiding traps, pets, people and possibly other mice. You could do the same thing with just about any animal and I would try it out. Hawks, squirrels, snakes, whatever would be quite a lot of fun.

A more free-form RPG similar to Oblivion where you could take on various roles including non-combat ones. Be a fighter, a magic wielder or a merchant. Include dungeons spread out all over the place to explore, multiple cities and towns, quests, and maybe even a few larger-scale quests (but no main quest). I think making it semi-massively multiplayer would be kind of cool so you are in a world with a few friends or up to twenty random people but not a few thousand.

I'm sure I'll come up with more the second I hit post but that's good for now.

Oh, and I support any sequel to Homeworld 2.
 

AlexanderAstartes

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Jan 1, 2008
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First off I'd port Lords of Midnight (and possibly Patapon) to the DS...for my own satisfaction really. But then maybe...Medieval Battlefield-esque game? We have thousands of people on WoW servers, why not have hundreds in mass battles. Although if I had all this at my disposal I'd probably skip the whole single period of history thing, and go for Battlefield: Through the Ages...or some such thing. Choose a time period and wage teambased war.

Maybe a Rise of Nations, AoE style MMO. (Free naturally, I hate paying for a game I already own) The world goes through history around you...automatically or controlled by a Commander Player, kinda like Savage? Then others could jump in and help build/ fight/ research. Have missions for the teams to achieve, eg. commander sends knights on grail quest, spies to retrieve enemy techs.

Pretty unrealistic I suppose, but a man can dream.
Although I do hope a DS game designer does see this and ports Lords of Midnight! It'd work and you know it.
 

Count_de_Monet

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Nov 21, 2007
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Maybe a Rise of Nations, AoE style MMO. (Free naturally, I hate paying for a game I already own) The world goes through history around you...automatically or controlled by a Commander Player, kinda like Savage? Then others could jump in and help build/ fight/ research. Have missions for the teams to achieve, eg. commander sends knights on grail quest, spies to retrieve enemy techs.
Would you split it by servers like a Warcraft III game or make it entirely open MMO? An MMO RTS would be insane especially if you're using a specific time period. Build up towns and cities in the game then send your armies out to conquer and pillage. Use a world map and you would have people carving out areas in no time.
 

Dectilon

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Sep 20, 2007
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Would you split it by servers like a Warcraft III game or make it entirely open MMO? An MMO RTS would be insane especially if you're using a specific time period. Build up towns and cities in the game then send your armies out to conquer and pillage. Use a world map and you would have people carving out areas in no time.
I think that would be a bad idea. Not really the idea itself, but it would be a bad idea in the same way WoW is a bad idea : )

People would not stop playing, and if it's an RTS where adrenaline is constantly pumping it would be even harder to walk away. Dangerous. Veeeery dangerous.
 

Carbon016

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Nov 13, 2007
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I'd make a MMO-like-but-not-quite game similar to the Dynaverse system in Starfleet Command III, where players joined factions and competed over clearly demarcated sectors (lots of them) of territory, which gave them better weapons and vehicles. It would be persistent. I'm not sure exactly what it'd be - though I'm leaning toward a modern combat sort of simulation with Empires-like vehicle customization.

I'd also love to make a 3D first person starship command game based on Day of Sagittarius from The Melancholy of Haruhi Suzumiya. I'm working on a 2D version, but I think a team based space shooter with rounds and gameplay similar to Counter-Strike would be awesome.
 

Anarchemitis

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Dec 23, 2007
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strayjay said:
It would be an MMO. Space and atmospheric flight would both be modeled realistically, meaning in space you cant just bank you ship and turn like an X-wing. You need to compensate for momentum, like in Babylon 5, or asteroids. The planets would be unique, each having several cities to explore and interact in.

quote]

Actually I found out a group is making something like that. It's called "Infinity". Search Infinity game on Youtube or google.
 

Akirasfriend

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Jan 6, 2008
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I came up with the idea of an FPS that used game mechanics similar to a puzzle/point-and-click. The story was based around a group of military/security guards living in Slavutych, working within and around the Zone of Alienation, the designated unsafe area surrounding the ruined Chernobyl power plant that encompasses the twin cities of Chernobyl and Prypiat. Then STALKER came along, and used my setting.

But unlike STALKER, I formulated a few gimmicks and features of the game that would work a bit less conventionally. First and foremost, I believe in consequences for making stupid mistakes in a story-driven game, and that doesn't just mean 'Game Over, Continue? (Y/N)'. There would be several story arcs, but not just to give you a different ending; they would impact on how the game played out. One scenario that I formulated in my head was that, while on-duty, your character (who I didn't think about very much) finds a reporter sneaking around, allegedly with some weird story about rumours of a disturbance at Chernobyl.

What do you do?
A) Let the reporter go?
B) Arrest him?
C) Call a superior and let them deal with him?
D) Kill him?

This may sound a bit bleh, but I would have more of my stunningly original ideas if I'd've had the forethought to write them down. But suffice to say, in my mind, it would've been a classic.
 

Arbre

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Jan 13, 2007
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the_carrot said:
Thegreatoz said:
the_carrot said:
I'd like to make a variation on Team Fortress called Tree Fortress. You'd play as one of several types of monkies, and play either capture the flag or for control maps. You'd swing through trees and hurl monkey shit at the other team. It's kind of a sidelong comment on humans fighting :p. Your contol points could be a particular tree, or a mound of dirt...maybe bananas as intel or something. I was thinking you could have fruit and nuts around the map that doubles as ammo and health. I think it would be a good tool for resolving academic disputes.
i would seriously by that!
The funny thing is, I seriously want to make it :p
All my support. Not a penny though. :)
 

SpannerMan

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Nov 28, 2007
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Thegreatoz, that sounds great! Pretty much like a mmporg version of I Am Legend, except its many people trapped in the city. Everyone loves zombie blasting - setting up traps for them for 'research points' would be ace too.

- My idea -
I dont have the time or patience for Eve Online (im a FPS'er), but love the idea behind it, especially the huge community. I want a game where I can play FPS style, yet still contribute to the EVE universe and feel involved in it - without having to fly ships and go mining.
Imagine a drop ship (starship troopers style) transporting a group of players to a planet. The EVE clans are fighting over the plants control, and we are here to capture it, from the ground. When we land, its just like a game of BattleField2!
If we do well, we get extra points/money. We get contracts to fight for EVE clans, so get to play say like 5 missions before they get the chance to boot us out. We can use the money to buy weapons and ammo.
Imagine if your a really good player, and your name is legendary. All the clans in EVE fighting over your services, yet you'll only go to the highest bidder. Get in!
 

the_carrot

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Nov 8, 2007
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Arbre said:
the_carrot said:
Thegreatoz said:
the_carrot said:
I'd like to make a variation on Team Fortress called Tree Fortress. You'd play as one of several types of monkies, and play either capture the flag or for control maps. You'd swing through trees and hurl monkey shit at the other team. It's kind of a sidelong comment on humans fighting :p. Your contol points could be a particular tree, or a mound of dirt...maybe bananas as intel or something. I was thinking you could have fruit and nuts around the map that doubles as ammo and health. I think it would be a good tool for resolving academic disputes.
i would seriously by that!
The funny thing is, I seriously want to make it :p
All my support. Not a penny though. :)
I don't know how to make it anyway. Thanks though.
 

chibigowang

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Jan 8, 2008
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Thats a tough question but if i had alot of money. I know this sounds like most games. But i would love to make an 3-d fighter game that didn't suck. After powerstone i haven't found another one to pull it off right. Picture a 3-d fighting game the speed of ninja gaiden, adding swords and bullets, and fast unreal movements. Inshort i guess a advent children like fighter. With destroyable backrounds and anything is breakable or throwable, kickable whatever. Then using an online system like halos, to allow Voice Chat, current ranking bests, and Tournaments.

Console: Ps3 not really a pc man.

While the Second disc using a blue ray disc to hold the online portion. The First disc is all story mode with a branch story that never ends, free downloadable content to keep the player enjoying the rich story.
 

strayjay

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Oct 10, 2007
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Anarchemitis said:
Actually I found out a group is making something like that. It's called "Infinity". Search Infinity game on Youtube or google.
Wow, that looks incredible! Thanks for the heads up :)

Some links for others-
http://www.infinity-universe.com/Infinity/infinity_features.php
http://youtube.com/watch?v=DCzDKj3hjOE


and all of their youtube videos on one page.
http://youtube.com/profile?user=InfinitySupport
 

end_boss

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Jan 4, 2008
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I'd make a game that's got gameplay comparable to Crackdown and Shadow of the Colossus. Have I lost you yet? Let me explain.

You're in a deserted, run-down city, the kind you would see in Blade Runner. However, there is nobody around. No civilians. No enemies. You're on your own except for the ruins of a city and large billboard-sized TV screens broadcasting the narrator (and narrative) of the game. In a totally open and interactive world, much like Crackdown, one by one, super bad guys with unique weapons and abilities are let loose into the city to hunt you down, find you and fight you to the death.

For those of you who haven't realized it yet, it would be based on The Running Man.
 

DrmChsr0

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Jan 7, 2008
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I'd make a game, where you are a scientist, and your job is to make boiled water form allegiances. And I'd get Tim Schafer and Valve and those kids who made Portal work on the story and world. And in the middle of the game, you wander into a room filled with nothing but Yahtzee statues.

Yes, Yahtzee, this one's for you.
 

ZenMonkey47

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Jan 10, 2008
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The first stage of God of War and the sequal are quite possibly my favorite gaming experiences ever. You're a blade wielding mastah and you're demolishing armies single handed and at the end is a pants soiling massive boss (I for one don't mind button matching sequences, if i wanted a passive cinematic I'd watch a movie). However, after the first level both of these games they degrade into block puzzles and scavenger hunts broken up by occasional combat.

So , I'd create a game around that theme. Legions of mooks, epic bosses, and intense melee combat. Pure and simple. So there's a locked door with a picture of a blue griffin over the keyhole? Kick the stupid door down. Little children go on scavenger hunts and play with blocks, I bought a hack and slash game I want hacking and slashing confound it! My game wouldn't bait and switch on the style of game (Like say, Heavenly Sword who desperately wants to be a FPS for some odd reason) or have normal mooks who can dish out and take more damage than you can (Ninja Gaiden I'm looking at you) you're the hero of this story and hence the coolest creature in the universe (with the big bad coming as a close second). Realism will take a backseat to pure unadulterated awesomeness. If I wanted realism I'd look out a window.

Barring that, I'd make some kind of DDR type game, using martial arts movements