Whats The Big Deal About Valve?

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Arcanist

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Feb 24, 2010
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Monkeyman8 said:
Frostmourn said:
Monkeyman8 said:
Rusty Bucket said:
You criticised Valve on these forums? You, my friend, have behemoth sized balls of steel.
b-b-b-balls of steel! (couldn't help myself)

Don't like valve, never enjoyed their games with the freak exception of portal which I don't consider a valve game. (if you know the story behind the portal dev team you'll know why)
I agree on Portal. I loved it (still loved the rest of the games, but Portal just has a special place in my heart). However, the game idea was before they got recruited into the VALVe team. It was called Nebecular Drop, if I'm correct? Anyways, they developed Poral while in the VALVe team.

Although it did seem a bit unlike VALVe. A really short game. But an extremelly satisfying one.
yup, it's nabacular drop with a story (anyone that comments on how it went from fantasy to future tech so it's not the same game is a moron) yeah it was longer, and it had cake, but the basic game was the same, right down to death balls. but that's not why I don't attribute it to VALVe, I don't attribute it to them because portal was made by the nabacular drop people, they were specifically hired by valve to make it. When you higher a team to work on their idea, they're not developing a game for you, you're publishing theirs.
I'd take your opinion more seriously if you used proper spelling and punctuation. Just sayin'.

Just because VALVe published Portal with the team that developed Nabacular Drop, it doesn't meant that isn't their game. They where hired by VALVe, to work with other VALVe writers and devs(Which they did, by the by), and they where published under the auspices of VALVe Ltd. Open and shut, if you ask me.

Further, the only thing that Nabacular Drop has in common with Portal is that Nabacular Drop also lets you use portals. It's like saying that Half-Life and Call of Duty are the exact same game because you use guns in both of them.
 

CheckD3

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Dec 9, 2009
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It's because while you don't see their games as gems, a lot of people do. They don't release games every other day but hell, at least they TRY and take their time with the games, and while I'm not a huge TF2 fan and find HL2 only above average, at least I have fun with them

The reason people like them is that they seem to put actual work and care into the games that is felt by the player, and instead of making a mech studio that makes out samey games all the time, Valve seem to make a heart and soul that pumps love through their veins, so they cut their wrists over the discs and bleed their love into the games...if that makes any sense at all ^^
 

Kwaren

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Jul 10, 2009
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Cheveyo said:
Valve has proven themselves to me, to be trustworthy enough as a company. I rarely feel like they're trying to screw me over for a quick buck.


Corum1134 said:
I bought the orange box for the 360 and was not impressed with any of it.

Completely off topic, but:
I was using that avatar for a while on these forums, so every time I see you post I think for a split second that it's me.
"When the hell did I post here? Oh yeah, not me."
It's nice to see someone else who likes Kimura Sensei.
 

Katana314

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Monkeyman8 said:
yup, it's nabacular drop with a story (anyone that comments on how it went from fantasy to future tech so it's not the same game is a moron) yeah it was longer, and it had cake, but the basic game was the same, right down to death balls. but that's not why I don't attribute it to VALVe, I don't attribute it to them because portal was made by the nabacular drop people, they were specifically hired by valve to make it. When you higher a team to work on their idea, they're not developing a game for you, you're publishing theirs.
You have the horribly misguided misconception that the basic idea for a game is all that's needed to make it great. Let me give you an example:

"Okay, I've got an idea for a great game. It involves using a sword in combat...but not with a controller, but with a motion-sensing device! And You hold it sideways to block, and actually slash forwards at people, and stuff, right?"
"Oh my god! That's awesome! If you can actually pull that off well, that would be the greatest game ever! I KNOW! Let's call it....Red Steel!"
(several years later)
"...You failed."

Valve could see that Narbacular Drop was a VERY solid idea, but it had little to nothing besides that. The original game was kinda fun, but had no consistent art style, not many well-used ideas in the levels besides riding a turtle through lava and dodging rocks, etc. The Valve team was pretty much needed to expand on everything that made it into Portal, so that every mechanic fit together. They put in the graphics mechanics that allowed the portals to be seen through (NB had some, but it was glitchy), the physics code to fly through portals, the unique characterization of GLADOS and her turrets (I dare you to tell me the Digipen students had anything like that in NarbDrop) and much more. If you try to say that their college project has the same production quality, or was solely made by them, you're kidding yourself.
 

Audioave10

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Mar 24, 2010
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My problem is that I don't play online. I buy a single player game retail and want to own it. You
don't own any game with Valve. As stated here, its probably the best online client. I remember the
start of Steam...what a terrible start it was. Valve never published that Half-Life 2 needed the Steam
client to run. The game was screwed-up for a week. The history behind Valve & Steam is not as wonderful as it would seem today. They finally got it right though. I don't want a game that needs Steam however, because I have no rights to own it - they can take it away at any time. My disk is
then useless.
 

Worldbearer

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Mar 31, 2010
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Blatherscythe said:
Alright why do we all seem to love Valve so much? They take a long time to produce a single game and yet they are never really critizied if the game was not worth the wait. It seems that they owe most of their fanbase to the Half-Life series which I have tried, don't say HL1 is better than most games today because it isn't, it's a piece of shit by todays standards and take off your rose coloured glasses. As for HL2 played it didn't like it, gun play was bad, story wasn't great, no real characterization and an over used physics engine.

My main problem with Vavle is that they hold so much gaming prestige and only release maybe 1 game a year, most of the time (in my point of view anyway) it seems that it truely wasn't worth all the effort they put into it. Granted I haven't played Portal, and when I tried to play Team Fortress 2 no one was playing it (that usually means it's not that great), so maybe I should try Portal though that probably won't change my mind about Vavle being a mediocre game studio with a fanbase that is completly devoted to them if they release a certain game within the next 1000 years.
First off, Valve has, and always will be, a PC based company for me. Consoles just don't do it justice.

Now, as many have said before, a high quality game that takes time to polish and finalize is far better than a game released purely for cash (though I do wish Blizzard would hurry up with SC2, the beta is just not enough...). Personally, I didn't grow up with HL1 or 2 (and subsequent episodes), they were released before I heard of them, however I still found I enjoyed them to some degree. Whilst I agree that HL1 may be outdated by the gaming standards set today, such as the intense visuals and special effects used in Crysis, or the awesome destruction physics of BFBC2, it is still a classic game in its genre: That of a first person PUZZLE/action game.

Before anyone freaks, yes the puzzle aspect of the half-life series is slightly damp, but it is still mainly about being given a situation and having to figure your way out of it, without just blasting away at everything in sight (unless your playing on easy, then shooting everything seems to work all too well). TF2 on the other hand, now that is a Valve FPS; but I believe (before some of the class updates) that they managed to nail a lot of game-play aspects in it that current-gen Online Team-based FPSs don't quite achieve: eg. team/class balance, community support and free DLC, such as new maps (to avoid the dreaded Mapathy syndrome). Don't get me wrong, I do acknowledge that other company's do this too (EA games for instance), but they continue to lack the same dedication to the community that Valve does. A game is only as successful as the number of people who buy it: if the developer cares about its customers (patches and support are readily available, interactivity between designers and players is encouraged, the general experience of a game is positive), then through word-of-mouth/the internet/other forms of media, those customers tell other potentials; and if it receives enough praise, they get another customer, and the cycle continues. Heck, a perfect example of this is Starcraft, how many years old is it now? 12? and its still going strong, because people continue to talk about it.

On top of this, Valve's Steam system is quite ingenious. Did they invent the idea of an online store? No. But, they have managed to bring the idea of purchasing games online to the spotlight quite well - I find the ability to look at a game, read a synopsis and view the system requirements all in one location very handy. Yes, Steam has its share of problems, any program does, however; given that not only can you purchase a game and have it sent straight to your account, but also send games to friends, interact with them through the IM system and compare achievements and statistics with one another (promoting friendly competition), all from a single platform, I'd say that the good points outweigh the bad.

Am I a Valve fan? Yeah, to a degree. But more than just the games they make, its the distribution system and most of all the COMMUNITY which I like. You find me a company which can make online-game-networking and community as easy as Valve does (yes I acknowledge things like Xbox Live - which you have to pay through the teeth to be able to use properly), and we'll take a look at the two. But I can almost guarantee that as of right now, Steam is leading the way.
 

Zenn3k

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Feb 2, 2009
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BolognaBaloney said:
Zenn3k said:
Value rules
you suck
end.
Grow up and stop being so myopic. Gaming is personal, and based on people's tastes and opinions.
I'm sorry, I can't hear you over the march of the Nazi Moderators.
 
Jul 22, 2009
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Game4Fun said:
GamesB2 said:
Valve are currently pissing me off -.- i've joined the herds of people screaming for the release of half life 2 episode 3 and i didn't enjoy left 4 dead 2 as much as i enjoyed number 1.

Also i hate steam, i've voiced my opinion on why i hate steam many times and valve will get no love from me on that front.
Well to start this off people are waiting for episode 3 because its supposed to be a big part in the half life series, which A TON of gamers love. l4d2 was sort of a let down in some cases but in other cases it was pretty good in the sense of gore, zombies and campains and one thing

Can you explain what you hate about steam? its just a game community were people can buy games from other companies and can chat with up to 100 freinds while playing.
GamesB2 said:
I don't like steam... i liked xfire as it was optional and very unintrusive, Steam is incredibly intrusive and i hate being forced to install it, It basically acts as DRM and i just want to stick a disc in and play without steam booting up or complaining that my internet has cut out again.
 
Jun 26, 2009
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Valve are SHIT!! and lazy fuckers who can't be botherd to port games to the PS3 and Yes i do have an xbox its shit the only time i go on i is to play dragon age or ME2 i only got dragon age on it by acident fuckin faulty piece o'shit.
 

zombays

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Apr 12, 2010
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If you don't like it, you don't like it. But that doesn't mean you have to act like it's a fact cause it isn't.
 

YuheJi

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Mar 17, 2009
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Monkeyman8 said:
Rusty Bucket said:
You criticised Valve on these forums? You, my friend, have behemoth sized balls of steel.
b-b-b-balls of steel! (couldn't help myself)

Don't like valve, never enjoyed their games with the freak exception of portal which I don't consider a valve game. (if you know the story behind the portal dev team you'll know why)
Based on that logic, you could say that Left 4 Dead wouldn't be a Valve game because it was started by Turtle Rock. The fact that Valve takes in these talented devs from all over the place I think says a lot about the company. Not to mention that Portal does feature writing from Valve writers, and has the traditional polish through tons of playtesting that Valve is known for.