What's the deal with FF6?

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Taxicab Samurai

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Vii is my favorite among the series, I do enjoy vi a lot though.
The characters are what keep me playing, they're varied enough and the few funny moments are cool enough to make me want to play it more.

Final fantasy goes this way for me.

vii > V = vi > xiii > ix > I > iv > II > Xii

Yeah...
 

crimson5pheonix

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My personal Final Fantasy order goes,

IX>Tactics>III>I>VI>V>X>IV>II>VII>VIII>XII

I haven't played XIII yet, but I've watched it played and I like what I see so far. Probably going to make the top 5
 

SirCannonFodder

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Entropyutd said:
The game is 16 years old, you will most likely take a look at it, fiddle with it and then say "I'm not playing this crap"
It is one thing to reminice about old games you enjoyed when they were at the peak of the technology and another thing altogether to play them again X years on.

I think most of they hype is rose tinted spectacle syndrome, FF6 is in the past, the fact that it is heralded as the best in the series is not an indication of how good it was, it is an indication of how poor SE have been.

Seriously how many of you have played the game recently, and if so when?
I played it for the first time about 5 years ago, and it, along with Chrono Trigger which I played at about the same time, absolutely blew me away.
 

asinann

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Kefka was the greatest video game villain....ever. He actually managed to destroy the world, unlike every other video game villain.
 

DoombladeGrimscythe

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Honestly i enjoyed 6 a lot more than 7-12, and i haven't played 13 yet. sure 6 had a lot of bugs, but some of those bugs are what made it so endearing. and you can't tell me that the opera scene wasn't awesome. honestly though the SNES era had some of the best rpgs ever, barring the one ff stinker that was mystic quest.

i think what makes it more memorable is the story, you have a cast of a girl that lost her memories, a treasure hunter, a enemy general, a engineer prince of the desert, a big brawling martial artist, a samurai knight, a boy of the wilds, a moogle, a ninja, a old man who casts the spells of monsters, a young painter, a high flying gambler, and the option of adding a mimic, and a yeti to your team, all who had intricate realtionships to eachother (well besides the mimic).

It is a fun game, i would advise you to try it for yourself, and form your own opinions.
 

asinann

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Rodyle2 said:
asinann said:
Kefka was the greatest video game villain....ever. He actually managed to destroy the world, unlike every other video game villain.
No, stop, cease this foolishness.

Destruction does not make you a good antagonist. Having an interesting character (or else a TON of style) does.

Off the top of my head, better antagonists than Kefka include Doctor Cid from FF12, The Boss from MGS3, Luca Blight from Suikoden 2, Ganondorf from WW, The Queen from Ico, The Pig King from Mother 3, Glados from Portal, and Darth Traya from KOTOR 2.
I refused to finish 12 so I never saw Cid (if I'm half way into the game and I have no clue who the guy is, he wasn't the antagonist) the Boss wasn't actually the antagonist, she was still working for the same people as Snake and had volunteered to be a scapegoat. Luca Blight was nothing more than a psycho, no villain on the Gamecube even gets to be in the running. Since I've never even HEARD of Ico (I had to Google it) it's also out of the running. Mother 3 isn't universally available and is out of the running. Glados might be an antagonist, but it sings a happy song at the end, so lost too many points. Darth Traya regrets being the villain and lost all credibility as the villain because of it.

Since you added an arbitrary style rule, Kefka had style too. He was interesting (the first time through I always wondered what atrocity he would commit next.) And again, he accomplished the thing no other villain has, that scores a ton of points. And as far as soundtracks, aside from a couple of actual songs it's the same sound track as 7.
 

Shjade

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crimson5pheonix said:
As I say all the time, 7<6<9.
Wait, what? Nine?

How does the monkey fighting the crazy DBZ monkey with the support of a clown knight, a princess with nearly absent personality and an assassin version of Raggedy Andy get the top slot?

...actually an assassin Raggedy Andy sounds kinda badass now that I put it that way...but I stand by my statement of incredulity!
 

crimson5pheonix

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Shjade said:
crimson5pheonix said:
As I say all the time, 7<6<9.
Wait, what? Nine?

How does the monkey fighting the crazy DBZ monkey with the support of a clown knight, a princess with nearly absent personality and an assassin version of Raggedy Andy get the top slot?

...actually an assassin Raggedy Andy sounds kinda badass now that I put it that way...but I stand by my statement of incredulity!
Because they had the best motivations and were the most fleshed out story wise. Complex personalities are always good. Also, it had a far better combat system than either 7 or 8. Especially 8.
 

Shjade

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crimson5pheonix said:
Also, it had a far better combat system than either 7 or 8. Especially 8.
I have to disagree about their personalities being fleshed out - I connected less with any of them (due to seeing little in them to relate to as genuine people) than I did with Yuna in FFX, and considering I damn near hate FFX that's saying something. However, it's hard to make any kind of objective argument in that regard, so I'll just have to let it pass.

The combat system, on the other hand, I absolutely hated in 9 for one reason: being forced to equip random items to learn new abilities. I had maybe half of each character's ability list learned by the end of the game due to a combination of not finding the items I needed for more or, and this is the more prevalent reason, not having any use for those items by the time I had them. Trying to progress through the game wearing inferior gear to get a good ability is a chore and I was in no mood to stay back and grind monsters for an extra couple of hours just to learn these things before I could move forward in my real equipment. I couldn't wait to be done with that game. The materia system of 7 is far more flexible.

Granted it lacked the uniqueness of 9 - everyone could do everything in 7, pretty much, except that some characters were melee-focused and others were ranged. There's something to be said for having forced character ability differentiation. That said, I'll take customizable generic classes over awkward-to-progress unique classes every time: it lets me use the characters I want, the gear I want them to use, and still have the spells I need at my disposal, all without playing musical chairs with my roster and arbitrary gear-check with my equipment list.

I don't keep a Final Fantasy list as I don't think especially highly of any of them (of the ones I've played). Tactics is probably at the top of the list if I had to make one, but they're all just games to me, on the whole. ...with FFX getting a special dislike in my heart for its terrible, terrible, terrible whistle/fake laugh cutscenes. Urrgh.
 

crimson5pheonix

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Shjade said:
crimson5pheonix said:
Also, it had a far better combat system than either 7 or 8. Especially 8.
I have to disagree about their personalities being fleshed out - I connected less with any of them than I did with Yuna in FFX, and considering I damn near hate FFX that's saying something. However, it's hard to make any kind of objective argument in that regard, so I'll just have to let it pass.

The combat system, on the other hand, I absolutely hated in 9 for one reason: being forced to equip random items to learn new abilities. I had maybe half of each character's ability list learned by the end of the game due to a combination of not finding the items I needed for more or, and this is the more prevalent reason, not having any use for those items by the time I had them. Trying to progress through the game wearing inferior gear to get a good ability is a chore and I was in no mood to stay back and grind monsters for an extra couple of hours just to learn these things before I could move forward in my real equipment. I couldn't wait to be done with that game. The materia system of 7 is far more flexible.

Granted it lacked the uniqueness of 9 - everyone could do everything in 7, pretty much, except that some characters were melee-focused and others were ranged. There's something to be said for having forced character ability differentiation. That said, I'll take customizable generic classes over awkward-to-progress unique classes every time: it lets me use the characters I want, the gear I want them to use, and still have the spells I need at my disposal, all without playing musical chairs with my roster and arbitrary gear-check with my equipment list.

I don't keep a Final Fantasy list as I don't think especially highly of any of them (of the ones I've played). Tactics is probably at the top of the list if I had to make one, but they're all just games to me, on the whole. ...with FFX getting a special dislike in my heart for its terrible, terrible, terrible whistle/fake laugh cutscenes. Urrgh.
What you dislike about the combat system is exactly what I like. It forces you to work in constraints and I loved that. It's also why 8 is at the second to last spot on my list. 7 was kind of bad about the "everyone could learn everything" but their stats did make it preferable to build characters in a certain way. 8 just gave you 6 empty shells to do whatever with. Their base stats had almost no effect on their output, the magic system flat out sucked, and you really just had 3 over powered characters to run through the game with.

The other reason I like 9 so much is because I enjoy dark story lines, and 9 was the most depressing Final Fantasy game in my opinion. I love it.
 

Shjade

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Interesting. My gamer's intuition told me to skip 8 so I've never touched it - which, considering everything I've heard about the game, is a decision I have yet to regret - so I can't say anything about that. We just look for different things in games, I guess. It's been known to happen. ;p
 

crimson5pheonix

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Shjade said:
Interesting. My gamer's intuition told me to skip 8 so I've never touched it - which, considering everything I've heard about the game, is a decision I have yet to regret - so I can't say anything about that. We just look for different things in games, I guess. It's been known to happen. ;p
Yes, avoid 8 like the plague. It has almost no redeeming features. You mentioned that 9's princess had no personality? I'm pretty sure it lethal for one any of the characters in 8 to show emotion. And as much as Necron came from nowhere, I still think 8's final boss is worse. Not only did she come from nowhere, we're supposed to believe she's been present the whole time.
 

Dragoonit

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asinann said:
Kefka was the greatest video game villain....ever. He actually managed to destroy the world, unlike every other video game villain.
haha your exactly right...plus his laugh makes my hair stand on end....wadda creep
 
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LeonLethality said:
Every character in it (except for the two optional ones) was well rounded and unique, unlike FFVII it had a great villain and story and is in my opinion the best, I would say if you can get the PS1 port or the GBA port of it to try for yourself if you have no SNES
Sephiroth is a good villain he is just a different kind of villain so don't say it like it is fact.

Rauten said:
Seriously. I started playing FFs at 7, like a lot of people. Actually, my first reaction upon seeing the box at a local retailer was "blegh, looks a crappy ass brawler or fighter". Then a friend showed it to me, and proceeded to bash my head against the wall.

Now, I'm not one of those "OMG FF7 IS DA BEST RPG EVAH!!1!!!1!111!!", I certainly like the game, but nowhere near such levels of devotion, but almost every time I see on the net an argument about FF7 being or not the best RPG, there's always a group that comes out with FF6 as being much much better.

Is it REALLY that good? I've no SNES, and I don't think it was actually ever released here (Spain), so I'd probably have to resort to emulation. Is it worth truly worth it?
Also yes it is worth it to play it as it is a brilliant game. If you're like me though you will get bored of it about 1/2 way through in the World of Ruin. I still maintain that World of Ruin ruined that game and killed the nice flow it had.
 

Dragoonit

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UnusualStranger said:
AccursedTheory said:
It was not just you. The world was huge, its questing and dungeons expansive, and its coliseum glorious.

Damn... now I miss that octopus...
Hehe....What was his name again? That ridiculous thing, interrupting my damned opera. And then coming back again later!



Man, I'm going to fire it up this evening and enjoy my badass "Treasure Hunter".

Ultros...that jerk....very funny though