crimson5pheonix said:
Also, it had a far better combat system than either 7 or 8. Especially 8.
I have to disagree about their personalities being fleshed out - I connected less with any of them than I did with Yuna in FFX, and considering I damn near hate FFX that's saying something. However, it's hard to make any kind of objective argument in that regard, so I'll just have to let it pass.
The combat system, on the other hand, I absolutely hated in 9 for one reason: being forced to equip random items to learn new abilities. I had maybe half of each character's ability list learned by the end of the game due to a combination of not finding the items I needed for more or, and this is the more prevalent reason, not having any use for those items by the time I had them. Trying to progress through the game wearing inferior gear to get a good ability is a chore and I was in no mood to stay back and grind monsters for an extra couple of hours just to learn these things before I could move forward in my real equipment. I couldn't wait to be done with that game. The materia system of 7 is far more flexible.
Granted it lacked the uniqueness of 9 - everyone could do everything in 7, pretty much, except that some characters were melee-focused and others were ranged. There's something to be said for having forced character ability differentiation. That said, I'll take customizable generic classes over awkward-to-progress unique classes every time: it lets me use the characters I want, the gear I want them to use, and still have the spells I need at my disposal, all without playing musical chairs with my roster and arbitrary gear-check with my equipment list.
I don't keep a Final Fantasy list as I don't think especially highly of any of them (of the ones I've played). Tactics is probably at the top of the list if I had to make one, but they're all just games to me, on the whole. ...with FFX getting a special dislike in my heart for its terrible, terrible,
terrible whistle/fake laugh cutscenes. Urrgh.