What's with all the LoL hate?

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NightmareExpress

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LoL is both more casual and direct competition to DOTA.
The popularity really doesn't matter, as most DOTA player's arguments against LoL would be based on the above reasons even if LoL was a fairly unpopular game (only they would say "who even plays that" in addition).

More people choosing a side = more people making the same arguments.
Pretty sure it happens with League players, too.
 

Arcane Azmadi

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The MOBA genre has the most aggressively combatative fanbases of any game genre. There's always been just as much hate between the LoL and HoN communities as well and the LoL community is starting to take up arms against DotA 2. Don't expect anyone to be reasonable in there, on either side.
 

scarfacetehstag

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I don't hate LOL, I played it for almost a year before switching to DOTA. The main problem for me is not the fan base(DOTA has some incredible mongoloids too, almost every Pudge player etc.) It's the developers.

LOL is just such a limiting game, there are so many heroes that are similar, the meta is completely static, the whole amp is just so simple. No destructible trees, no couriers, no real juking, no pulling, no stacking, no hierarchy for creep camps, no affect-able creep equilibrium.

And it's all like this becuse the developers treat the palyer base like idiots. Look up the LOL developers(Guinsoo I believe) talking about their thoughts on DOTA. That whole thing about the burden of knowledge still makes me an to punch a wall.
It basically boils down to if the player can't immediately pick up and play any aspect fo the game then it shouldn't be there, out there styles and secrets like invoker, micro, elevation have no place in any game because they are too hard. It just pisses me off how they treat their players.

To be honest I really hope a lot of players eventually cross over, Valve is just a better company right now all around.
 

JaceArveduin

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Arcane Azmadi said:
The MOBA genre has the most aggressively combatative fanbases of any game genre. There's always been just as much hate between the LoL and HoN communities as well and the LoL community is starting to take up arms against DotA 2. Don't expect anyone to be reasonable in there, on either side.
what's going on with HoN anyway? I heard it went F2P and haven't heard a thing since.

scarfacetehstag said:
LOL is just such a limiting game, there are so many heroes that are similar, the meta is completely static, the whole amp is just so simple. No destructible trees, no couriers, no real juking, no pulling, no stacking, no hierarchy for creep camps, no affect-able creep equilibrium.
Well, Riot does at least try to shake things up, people are just stuck in their ways. As for all the extra things, that's why I play LoL, I prefer being able to play a game without it becoming a chore. Honestly, if I wanted to worry about all the tiny details n such, I'd play Witch-King some more, or maybe get into SC2.
 

aeroblaster

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Popular stuff gets flamed a lot.
Wrong.

You'll find that a lot of people that dislike LoL do so because it has one of the worst documented online communities of any game.
Not exactly.

To DOTA2 fans, League of Legends is an "imitation" of the original DOTA mod in WC3.
LoL is both more casual and direct competition to DOTA.
Close.

The real reason so much hate for LoL exists is because of the Pendragon incident.

For anyone out of the loop, back in 2009 and before, Pendragon owned the website Dota-allstars.com. It was THE premier dota community website, it was basically the team liquid forums for DotA. In 2009, Pendragon announced that the website was going down for a database transfer, and it'd be a week. He then replaced the entire website with a bullshit letter and put a big ol' shoutout to league of legends telling everyone to go download it and play it. He never released the backups of the forums, so a lot of people who only knew some friends through their contacts inside the Dota-allstars community had no ability to talk to them anymore. On top of that, a massive, gargantuan amount of written knowledge and guides for the game was lost.

So TL;DR, Pendragon owned the most visited dota community forum with thousands of guides on it and millions of posts, and he took it all down and replaced it with a LoL advertisement in 2009.

LoL players, put yourselves in a Dota player's shoes and imagine how much hate you would feel. That's where the hate really comes from, not so much the game but the people behind the game. They had attempted to destroy Dota to get people to play LoL. That left an everlasting taste of piss in our mouths that makes us dislike LoL with such a passion.
 

ejb626

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LoL is considered more "nooby" because it doesn't have some elements like "denying" or killing your own creeps to keep the enemy from killing them. I'm a LoL player and I couldn't care less what some people in the DoTA community think. I've always hated "skill" obsessed people who dismiss one thing or another as "noobish". I mean it's not like there's enough of them in the TF2 community regarding certain weapons, now we need whole games to be written off as well.

EDIT

aeroblaster said:
Not exactly.



LoL players, put yourselves in a Dota player's shoes and imagine how much hate you would feel. That's where the hate really comes from, not so much the game but the people behind the game. They had attempted to destroy Dota to get people to play LoL. That left an everlasting taste of piss in our mouths that makes us dislike LoL with such a passion.
I'm quoting this because I didn't read the thread before posting and my post is probably going to be quoted at some point. I can definitely understand how that would be frustrating. I was always only aware of the people who were elitists toward LoL because it was considered easier a DoTA Jr. if you will. These people also exist in the HoN fanbase of course. I always thought the fact that some of the WC3 mods original designers are working with Riot on LoL would appease the DoTA community. Weren't they (I mean the DoTA community) hating on Valve a few months earlier because of the whole IceFrog controversy? In fact I think there's now a splinter group still playing Allstars. MOBA fanbases are complicated.
 

aeroblaster

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ejb626 said:
Weren't they (I mean the DoTA community) hating on Valve a few months earlier because of the whole IceFrog controversy? In fact I think there's now a splinter group still playing Allstars. MOBA fanbases are complicated.
Those people are somewhat of a vocal minority.
The new main website for everything Dota (wc3 dota allstars to be specific) is www.playdota.com.

Some of the people who criticize Dota 2 frequent those forums.
Their general complaints are: 1. Dota 2 has slightly different mechanics, and 2. The game's art direction.

Those people are simply full of nostalgia and stubborn to change. To be clear, they are a very vocal minority.
They blame IceFrog and Valve, but really all the dev team is doing is improving the game. They listen to all feedback and often will implement it right away.
 

SgtMcgee23

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What are these MOBA games all about? Could someone just give me a general rundown please.

I have seen videos, but have no idea what on Earth is going on
 

Xdeser2

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Meh, I dont hate the GAMES (LoL and DoTA2), I hate the community sounding them

They seem to forget the "Game" part of Video Games
 

tkioz

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Simple answer, the community. I tried the game a few times... and the abuse hurled at new players is staggering...
 

aeroblaster

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SgtMcgee23 said:
What are these MOBA games all about? Could someone just give me a general rundown please.

I have seen videos, but have no idea what on Earth is going on
While I have no problem with you using the term MOBA, be careful with that term since the Dota community hates it general.

Mostly because the term was invented by Riot to differentiate LoL from Dota... but moreso what the term stands for. Multiplayer Online Battle Arena is a terrible blanket term that can be used to describe any multiplayer game.

To get more specific, Dota and LoL are 2 entirely different games. So I will cover some of the similarities between them to make it easy to understand. I will be using Dota terminology simply because I am familiar with it, not because of bias.

What is Dota? The General Rundown
The game is played from an RTS style view, with the player controlling a single unit hero. Traditionally played in 5v5 teams, the objective is to destroy the opposing team's base.

Your hero gains experience and levels over time, which you use to upgrade your hero's abilities in an RPG type fashion.
Exp and Gold are gained by laning, in which you kill waves of computer controlled units called creeps. But you don't just kill them, you have to get the last hit on them to earn gold. There are also neutral creeps in the jungle areas of the map, but I won't get too specific there.
Exp is used to level up and make your hero stronger in stats, while gold is used to buy items. Items have a very game changing effect, and are incredibly important.

The main obstacles to overcome are enemy heroes and towers. Towers must be destroyed to be able to advance further toward the enemy base. Working as a team to defeat the enemy team, and then subsequently kill their tower, will put your team on the path to victory. It will get increasingly difficult the further you go into enemy territory.

-------------------------------

That's about as basic as I can get without delving into the intricacies.
There are a lot of nuances involved in the game, and that's what I love about it.
 

NightHawk21

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WOPR said:
The Wykydtron said:
Because DOTA 2 is more complex than LoL. That's a fact.
Except in...
Viable Characters (LoL - 92% vs Dota2 - 14% in champion use in tournament play)
Resource Types (LoL - Mana/Energy/Fury/Rage/Shield/H­eat/Cooldown vs Dota2 - Mana)
Character Customization (LoL - 13 adjustable stats vs Dota2 - 3)
Innovation (LoL - Original characters and new ones every 3-4 weeks vs Dota2 - Copy/paste WC3)
...every aspect

So you may want to go look up what "fact" means, because I don't think it means what you think it means...
I would love to know where you're getting the numbers for viable characters, because those don't seem right at all. Unless Lol has changed drastically in the year I left it, there were maybe only like 20-30 heroes played on a regular basis (so about 20-30%) in tournaments or in pub play.

Resources:
Dota: Mana. You're right there isn't anything else.

LoL: Mana - same as Dota.
Energy - essentially mana that recharges fast
Fury - essentially mana that you recover by attacking
Shield - essentially the same thing as fury
Heat - again, essentially mana that just recharges fast (oh and it goes in the opposite direction lol)
Cooldown - Not unique to Lol
>>>Note: Some of these resources (cooldown) are already in Dota (yes there are abilities with no mana cost and only a CD, and some with a negligible mana cost), and while some of these "mana-variants" might not be in directly there are passive auto attack modifiers that can act like them.

Character Customization:
Lol has less customization then dota. In LoL you got your stranded move speed, attack speed, crit lifesteal, etc. In Dota you have almost all these plus attribute modifiers (strength, int, agi) which modify a combination of these stats.

Innovation:
Dota 2: Copy and past from Dota (WC3), which is to be expected because the game is essentially a sequel/ remake.
LoL: In terms of lore they are good and creative, but if you're talking about abilities, most are just copy and pasted Dota abilities.

For example:
Ammu Bandage Toss - Clockwerk Grapple
Ammu Despair - Necro Aura
Ammu Ult - Treant Ult
>> These are just a few from one of the first champs on the list and you can do this for almost every champ in the game (especially the older ones), and doesn't even include iconic abilities that are blatantly copied like Karthus Ult and Blitz Hook.
 

JaceArveduin

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NightHawk21 said:
Innovation:
Dota 2: Copy and past from Dota (WC3), which is to be expected because the game is essentially a sequel/ remake.
LoL: In terms of lore they are good and creative, but if you're talking about abilities, most are just copy and pasted Dota abilities.

For example:
Ammu Bandage Toss - Clockwerk Grapple
Ammu Despair - Necro Aura
Ammu Ult - Treant Ult
>> These are just a few from one of the first champs on the list and you can do this for almost every champ in the game (especially the older ones), and doesn't even include iconic abilities that are blatantly copied like Karthus Ult and Blitz Hook.
Well, there's only so many abilities that you can think of that are completely unique. That, and as someone mentioned, a lot of Riot's original team were apart of DOTA, so of course they're going to pull in some of their favorites. Though, I'd like to add they at least swap the kits up. I'm about 90% sure there's not a hero from LoL that's a complete copy/paste of a DOTA hero.

Of course, if there is one, I'd like to know, so if i ever do play DOTA2 I'll have someone familiar.
 

rcs619

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WOPR said:
I've noticed that as Dota2 grows in popularity, so do LoL hate threads/forums/posts/comments/everything.

Why do Dota2 fans hate LoL so much? Is it just here in America? Have you witnessed this too? Can anyone explain this?
It's a couple reasons really. First and foremost, DOTA is basically the coca-cola of the MOBA genre. It's basically what started it all. Now that there is a true sequel to DOTA out again, a lot of the older, more devoted fans have gone back to it and sometimes lash out at LoL for being a clone, which is kind of is, in a few ways. So are Heroes of Newearth, Awesomenauts, Smite and any other game using the MOBA formula that DOTA created. LoL and HoN are the closest to DOTA in gameplay and style though.

The other reason is that DOTA 2 was designed from the ground up to be an eSport. Mechanically, it is actually a bit deeper, more complex and more challenging than League of Legends. It was designed specifically to have one of the highest skill ceilings in the MOBA genre. League of Legends on the other hand, while still being quite challenging especially at higher levels, is a bit more streamlined, more accessible and with a slightly lower skill ceiling (although, really, 90% of the players will never reach the highest levels of any game, so a lot of the time talks of skill ceilings are just that, talk). Also it is completely free to play. So, it gets bashed by DOTA's hardcore fans because it's the game a lot of the more casual MOBA fans play. And as you know, casual gaming of any sort is a scourge upon is all =P

Personally, I prefer League of Legends. I can respect DOTA 2's devotion to being an eSport and being the more mechanically demanding of the two, but I just enjoy LoL's aesthetic more. It's a more colorful game, and to me anyway, it's playable characters are more distinct and have a greater amount of personality. Being totally free-to-play is a nice plus too.
 

meryatathagres

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I had thought to try DotA2, but from the quotes or caricatures seen in this thread, I think I'll stay clear of the genre.
I'm quite touchy, and get upset if random unknowns spew insults and hatred at me in a game. :/
 

AsurasEyes

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WOPR said:
I've noticed that as Dota2 grows in popularity, so do LoL hate threads/forums/posts/comments/everything.

Why do Dota2 fans hate LoL so much? Is it just here in America? Have you witnessed this too? Can anyone explain this?
I wasn't aware it was hated. It's pretty universally liked by everyone I know...
 

EHKOS

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I don't play DOTA but I don't like LoL because I'm threatened by it. I have no idea what it is, I don't want to learn, it's top-down and I hate that, and it seems very complex. I dun liek eet.