What's with the extreme Nintendo Hate?

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aba1

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I used to be with Nintendo exclusively till this generation. I can't count the amount of times I defended the GameCube hell I still love my N64 and Cube and when they put out the Wii I was so excited. The thing is though I don't care for Nintendo anymore because the Wii was a giant F-u to all the long time gamers. I bought my wii and had 2-3 games to play on it for a entire life cycle. Even now I only use it for smash bros and cube games it is a embarrassment. Nintendo forced me to go to a new system and they will have to work hard if they ever want to win me back. Even now I keep a eye on them but they fail to put out anything but re-releases or sequels that are so similar they might as well be a re-release.

It is worth noting I don't play hand-helds so everything I say only really applies to their consoles.
 

Casual Shinji

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j-e-f-f-e-r-s said:
Also, something interesting which has come up for people who say the Wii U is only current gen hardware. IGN have released gameplay footage of the upcoming Shadow Of The Eternals, the sorta-sequel to Eternal Darkness. This game has been confirmed only for PC and Wii U. And showing off the gameplay, certain controller prompts appear, strongly suggesting it's the Wii U version they're showing.

This is a game confirmed to be running on Cryengine, probably Cryengine 3 which Crytek already confirmed they had running on Wii U. What's really interesting is that when you look up close, the levels of geometry and detail are far beyond what the 360 or PS3 would be capable of. The floor tiles are uneven and show individual cracks, the wall bricks are worn and craggy, there are lighting and particle effects which in certain areas just look stunning...








This is running on the admittedly very pretty Cryengine 3, but is also the work of a very small development team with a limited budget. They're trying to crowdsource funds to do the rest of the game. If this is what a small team can do with the console, is anyone really going to sit there and say a large developer couldn't make a game with visual effects far in advance of what current gen consoles can handle?

Hopefully this game can put to bed the notion that the Wii U is only current gen hardware.
Not that I'm saying these screens look bad, I'm not. They look great. But I can't say they look a sneeze of a lot better then anything current gen. Again, don't take this as me saying WiiU games will look like crap. I'm sure there's going to be plenty fantastic looking games on the system, but interms of graphical power I'm really not seeing that leap forward compared to current tech.
 

Terramax

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Aiddon said:
j-e-f-f-e-r-s said:
Gunpo Yokoi. The man behind the Game&Watch, the Gameboy and the D-pad. His idea of using older technology in a lateral way has become a key philosophy at Nintendo, as it allows them to compete in the market without having to go bust trying to stay up-to-date with the latest hardware. In Japanese terms, the idea is known as Lateral Thinking With Withered Technology. It's the reason why the Gameboy beat all its competitors, why the DS beat the PSP, why the Wii beat the PS360, and why the 3DS is currently clobbering the Vita.
God, Yokoi's strategy should be stamped on a plaque in every development office in the world. Seriously, why do developers not understand that they should be thinking laterally? All they do is the idiotic and self-destructive brute force method which is starting to bite people in the ass big time.
I'm trying my hardest to stay out of this argument, but I really think at this point it we should be distinguishing the difference between a company being financially successful, and being creative.

As businessmen, Nintendo are the best. Even better than my beloved Sega (the original Sega, that died around 2002, NOT the current Sega Sammy Corp). Nintendo know how to make profit, even at the worst of times, often by producing technically inferior software, but knowing how to sell it. They've found new audiences to target (but they're not the first, I'll add). And they know the formula to keep selling dead horse franchises in a way that it seems fresh enough to convince many to keep buying. So, as business men, I respect Nintendo.

HOWEVER, as a creative force, I find them deeply lacking. When Sega were faced with bankruptcy, any sane person in their offices would've told them to whore out Sonic games galore, and bring back titles from their Mega-drive days i.e. Streets of Rage, Shinobi, Golden Axe, etc, and to milk people's nostalgia for all it was worth. Instead, they gave us titles such as Nights into Dreams, Burning Rangers, Phantasy Star Online, Sakura Wars (in Japan), Jet Set Radio, Crazy Taxi, Skies of Arcadia, Virtua Tennis, Chu Chu Rocket, Monkey Ball, Gunvalkyrie, Shenmue, Samba De Amigo, and Seaman. These were all huge creative risks, and while admittedly not all of them are perfect, my God most play better than what Nintendo's franchises have ever played. Sega took one creative gamble after another, and I have the highest respect for that.

Nintendo on the other hand, do not. Don't feed this bullshit that the Wii is a creative idea, because it's not. It was a gizmo specifically targeted at an untapped demographic. It was a business decision. Not a creative decision. Now, you can argue that the console allowed for creative freedom for those who developed for it, but history has taught us that this wasn't the case. How the F was aiming the wii-mote at stars in Mario Galaxy an innovative or creative idea? It wasn't. It was an arbitrary way to make any kind of use for the wiimote device.
For plenty of titles, the Wii's controls were a hindrance.

Wii Sports,Wii Play,Big Brain Academy,Endless Ocean,Wii Fit,Wii Music,Captain Rainbow,Flingsmash,Fortune Street,The Last Story,Pandora's Tower,Magnetica,Maboshi,Art Style series,Lonpos,Bonsai Barber,You Me and the Cubes,Eco Shooter,Line attack heroes,Fluidity,Thruspace,Lego City Undercover,Electroplankton,Elite Beat Agents,Hotel Dusk:Room 215,Master of Illusion,Rhythm Heaven,The Legendary Starfy,Fossil Fighters,Glory of Heracles,Art Academy,Solatorobo:Red the Hunter,Inazuma Eleven,Steel Diver,Spirit Camera:The Cursed Memoir,Freakyforms,
OK, now remove all the games on that list that weren't actually developed by Nintendo. They weren't the creative forces behind it, therefore they deserve little to no credit for their existence. Also, games like Fortune Street and Solatorobo are sequels or spiritual sequels to previous games. That's at least half of the list gone already.

Now, for the remaining ones, which there were genuinely creative titles? How many were genuine gambles? Which genuinely pushed genres to new heights? Which brought us to new levels of emotion when playing? Which attempted to create all new genres, or use video games as a way of expression? Which attempted to push the creative envelope by any means?

Wii Sports? A cheap tech demo. Wii Resort? A cash-in of a tech demo. Wii Fit - a gimmicky cash in on people's obsession with losing weight and fitness. Brain Training - consisted off puzzles found in magazines, books, and educational PC software already available for years, all rolled onto a single DS package, in a way to shamelessly exploit the naivety of non-gamers, particularly elder members of the public.

Many of these games were not developed for the enjoyment of gamers. They were sold with the promise that they'll make you healthier, fight dementia, or some crap like that. They were created for the easy money by associating their products with the latest social trends! Again, these are business decisions. Not creative decisions.

And then there's been games like Xenoblades which were just absolute s*&t.

I can agree that MS and Sony are just as obsessed when it comes to making money. But as seriously miss-guided as they are when making titles like Heavy Rain, or Steel Battalion, I can at least give some respect for their intentions to gamble in games that attempt to take the gaming experience to a whole new level of immersion, complexity, creativity and entertainment. I can't give the same amount to Nintendo.

For all the paragraphs I've read on this thread so far, nothing written down has persuaded me to rethink otherwise. All I'm reading is 'well, Ninty are making money, therefore we shouldn't hate them'. Well, by that logic, bow down to the almighty Activision for minting it also. I see them as no more or less creatively bankrupt than Nintendo. Their Guitar Hero and Band Hero peripherals are hardly different than Nintendo's Wii controller. Both are sold as innovative items developed to make it easier for non-gamers to get in on the action. Both companies are more than adequate business people.
 

deadish

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GeneralFungi said:
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I apologize but at this point you're demonstrating the exact kind behaviour I was referring to. Whether or not the Wii still has the same market appeal is debatable, but you're so determined to believe that Nintendo has done nothing positive in the past decade so you're simply calling intelligent business decisions luck. You're telling me that these 'fanboys' can't be debated with because they never concede on any points, but you're doing exactly that now. You're being the exact thing you are rallying against just on the opposite scale. The DS, 3DS and Wii weren't dumb decisions that got lucky. They were very deliberate, and Nintendo made those positive business decision deliberately. You might want to look up this thing known as 'confirmation bias' because at this point I'm seeing quite a lot of that.
There is a difference in getting good grades because you researched and studied and getting good grades because you just so happened to pick the right answers at random.

Perhaps more elaboration is required.

DS. It succeeded because,
a) cheap
b) good battery life
c) brand recognition.

"Cons" - the start of the gimmick train
a) The dual screen was a gimmick. Majority of games have no use for 2 screens. Players can't look at 2 screen simultaneously either, so one screen is "wasted" all the time. It would have been better to have 1 screen at 2x the size.
b) The touch screen is pretty useful. But half the time it's use seem "forced", e.g. Draw this to do that. Why can't I just press some button combo and be done with it?

The 3DS proves Nintendo has no idea why it's successful.
a) expensive at launch - only dropped the price because it wasn't selling. Insulting compensation to early adopters - seriously, a bunch of dated games?
b) battery life sucked AND for some reason it takes longer to recharge then to run the battery down through use. What kind of brain dead electronics design is that?
c) in their rush to beat Sony to the market, no second analog stick - have to buy a hideous looking addon that runs on an AAA battery ... AAA battery! WTF!!

It's obvious that they were threatened by Sony, the PSP wasn't a run away success but it wasn't a total failure either as it filled the niches the DS could not, so they tried to enter the "high end". They blew a ton a money I'm sure with the custom CPU and GPU chips. They could have just used off the shelf smartphone CPUs/GPUs and get better bang for buck. Another mistake.

d) then there is the 3D that almost everyone turns off. That can't be used on the move because of the horribly small sweet spot. Gimmick.

Wii. /sigh
Motion control is a gimmick half the time. A lot like the touch screen in the DS, it's used seem "forced" in many games. Do this motion to pull the lever ... Why can't i just press A? The Wii's motion control was not accurate enough for games to "detect skill" and the lag didn't help. Most of what it does is "gesture recognition". But why bother with "big" gestures like waving your arms when you can just "get to the point" and press A?
It's sold well, the mainstream loved the novelty of "virtually reality" ... until they didn't and mothballed their Wii because the novelty has worn off.

With the Wii U, their luck finally ran out.

Another thing that is starting to get on my nerves is how easy it is to dismiss something as a 'gimmick' so that they can be conveniently ignored. I thought everyone's problem with Nintendo was that they're not taking enough risks and that they aren't being creative? Yet you get all kinds of people who will completely dismiss a console because 'gimmicks' as if it is the all encompassing word that confirms a gaming device is bad and forever will be bad. The Wii was an awfully big risk. The Wii U, once again, is an awfully big risk. People want Nintendo to innovate but that's exactly what they've been doing. They're giving you new ways to play games to give you unique experiences that no other console can provide.

But no, Nintendo would be much more innovative if they created a console identical to the next xbox and playstation. I'd rather all of my consoles be the exact same box with the exact same controller. For innovation's sake.
If it isn't generally useful, then it's a gimmick. That's my definition. It's very sad that Sony and MS too have jumped aboard the gimmick train as of lately because they think that's what people want thanks to the Wii.

You know that old Apple ad, "Think different.". I always found it kind of funny. Sure Einstein "thought different", but so do the patients in the loony bin.

Innovation requires that the result IMPROVES things. Else it's not "innovation", it's not "creativity", it's just being stupid/nuts.
 

Olas

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From what I can tell, OP, people on this site dislike Nintendo because they've developed the impression that Nintendo just tries to repackage the exact same game again and again and resell it to loyal fans who'll buy anything with the Nintendo brand on it.

Most of these people won't go into any specifics, outside of maybe mentioning the New Super Mario Bros games, but will insist that every single Nintendo franchise is being overused again and again without enough new inspiration. They then listen to each other reiterate these points and become more and more convinced of it.

Don't listen to these people, most of them don't actually play many Nintendo games and are just basing this worldview on the hazy impression of Nintendo that they've developed from distant observation. If you actually play and enjoy Nintendo games then you already know better than they do and don't have to convince anyone of anything.
 

shrekfan246

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GeneralFungi said:
If two people disagree and they provide reasonable evidence that supports their opinion then how do you determine that anyone is wrong? People like j-e-f-f-e-r-s have done a reasonable job of providing fact and evidence in order to support why they believe what they believe, but no one, including the people vehemently against Nintendo has really conceded on anything.
Jeffers cited Nintendo as the creators of the analog stick and then never responded when he got called out on it. Makes you wonder what other "fact and evidence" he's providing that's been completely willed into existence by his vigor to defend Nintendo. ¬_¬

Moonlight Butterfly said:
The gameplay is different enough between iterations unless you are suggesting Bowser's Inside Story is the same as Mario Galaxy :/

It just seems like having a go at DC for using Superman and Batman.
This is a two-day old post, but you keep bringing the same stance up again and again, and I'd like to point out that people who go off against Nintendo aren't usually looking at the less publicized handheld titles like the Mario RPGs.

In my case, I'm not even looking at Super Mario 64 or Super Mario Sunshine, because fair enough those and Super Mario Galaxy do just enough differently to warrant being so popular. No, I'm looking at Super Mario Galaxy 2. I'm looking at New Super Mario Bros. I'm looking at Ocarina of Time 3D, at Twilight Princess (OoT with a wolf and shadow realms), at Skyward Sword (Wind Waker in the sky). I'm looking at Donkey Kong Country Returns, at Kirby's Return To Dreamland, because as fun and solid as I think those games are, there's practically nothing that distinguishes them from the games released over a decade ago in the same franchises, except that they look better now. Kirby's Epic Yarn wasn't even supposed to be a Kirby game until Nintendo stepped in, but I suppose again - fair enough that it's different.

Paper Mario, Mario Party, Mario & Luigi, Super Mario Galaxy, and New Super Mario Bros. are all different, yes. But the consequence of that is that Mario is everywhere, and considering that when people think of Mario they think "Platformer", you look at the last six Mario platformers released (independent of Galaxy because as I already said, all credit to Nintendo for that one):
Super Mario Galaxy 2
New Super Mario Bros.
New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
Super Mario 3D Land

SMG2 was basically an expansion pack for the first game. NSMB was basically Super Mario Bros. 3 in 2.5D. And the three games that have followed have been the exact same thing with slightly different power-ups each time. Every New Super Mario title has been criticized for being too much like other 2D Mario platformers, but they're not changing. Oh no, Bowser stomped into Peach's castle instead of stealing her, it still means Mario and Luigi have to trek across a plains world, a forest world, a desert world, an ice world, a water world, and a lava world/castles to rescue her. Oh, but now there's a flying squirrel suit that does the same thing the Tanooki suit did! But there's an ice flower and a fire flower!

And I'm sure that you wouldn't think it's fair for me to say that 3D Land is basically just NSMB and Super Mario 64 fused together, because obviously that should be different enough. Yeah, at least it's not NSMB, but it's still sticking pretty rigidly to the tried-and-true Mario formula, and a slightly different perspective shouldn't preclude it from being criticized as such.
 

Olas

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Casual Shinji said:
Having different characters helps though. When people say "Nintendo just keeps making the same game", what I think they mean is that they keep using the same characteristics. The same Mario, the same Link, going through the same overarching ordeal as they have been for years.

Creating a new character in a new world with a new visual style can add some freshness. And depended on this new character and world, it can open up newer gameplay possibilities.
Since when did every Zelda game feature the same Link? Or the same world? Or the same visual style? Or even the same overarching plot? In fact none of the last 4 console Zelda's have had any of these things in common. You can argue that they all sorta have the same basic plot structure, if you ignore Majora's Mask, but otherwise they've all been very unique.

Really the only thing every single Zelda game has in common is Link's outfit, that and the basic premise of fighting things with a sword.

The same can be said of the Mario games, Paper-Mario is totally different than traditional Mario, which is different from the Mario and Luigi rpg games, not to mention the Luigi's mansion spinoffs which are more like Ghostbusters than Mario. Even the 3D mario platforming games have changed it up a bit. Mario Sunshine had the pump mechanism that dramatically altered gameplay, while the Galaxy games played with the concept of gravity.

The criticisms escapists throw at Nintendo are unfounded if you ask me.
 

shrekfan246

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j-e-f-f-e-r-s said:
This is a two-day old post, but you keep bringing the same stance up again and again, and I'd like to point out that people who go off against Nintendo aren't usually looking at the less publicized handheld titles like the Mario RPGs.

In my case, I'm not even looking at Super Mario 64 or Super Mario Sunshine, because fair enough those and Super Mario Galaxy do just enough differently to warrant being so popular. No, I'm looking at Super Mario Galaxy 2.
The game widely acclaimed for being even better than its predecessor?
Cite me evidence of where critical acclaim means I can't criticize it for being essentially the same as its predecessor, even if it is better.

j-e-f-f-e-r-s said:
I'm looking at New Super Mario Bros.
A game series that's had four instalments in about 8 years, and repeatedly sold like gangbusters?
Again, cite me evidence of where sales mean I can't criticize it for not changing.

j-e-f-f-e-r-s said:
I'm looking at Ocarina of Time 3D, at Twilight Princess (OoT with a wolf and shadow realms), at Skyward Sword (Wind Waker in the sky). I'm looking at Donkey Kong Country Returns, at Kirby's Return To Dreamland, because as fun and solid as I think those games are, there's practically nothing that distinguishes them from the games released over a decade ago in the same franchises, except that they look better now.
You were using MotionPlus to control Ocarina of Time back in 1998?
Oh, you've got me there. A new control system means it's a new game.

j-e-f-f-e-r-s said:
And I'm sure that you wouldn't think it's fair for me to say that 3D Land is basically just NSMB and Super Mario 64 fused together, because obviously that should be different enough. Yeah, at least it's not NSMB, but it's still sticking pretty rigidly to the tried-and-true Mario formula, and a slightly different perspective shouldn't preclude it from being criticized as such.
Super Mario 64 had an entire second singleplayer campaign following on from the first, while making use of parallax-3D?
Right, I remember now, tertiary and optional features make a new game too.

j-e-f-f-e-r-s said:
shrekfan246 said:
GeneralFungi said:
If two people disagree and they provide reasonable evidence that supports their opinion then how do you determine that anyone is wrong? People like j-e-f-f-e-r-s have done a reasonable job of providing fact and evidence in order to support why they believe what they believe, but no one, including the people vehemently against Nintendo has really conceded on anything.
Jeffers cited Nintendo as the creators of the analog stick and then never responded when he got called out on it. Makes you wonder what other "fact and evidence" he's providing that's been completely willed into existence by his vigor to defend Nintendo. ¬_¬
I did actually. No-one has been able to link me to an example of the 360-degree analogue stick before the N64. All anyone have been able to prove is that other companies had analogue joysticks sometime before the N64. The joystick is a fundamentally different input device to the analogue thumbstick.

Again, if you can link me to evidence showing me a company using a 360 degrees analogue thumbstick as part of a gamepad before the N64, I'll concede the point. But you won't, because it didn't exist before the N64. Just let it go...


I don't care enough to debate with someone who is going to claim that the analog joystick and analog thumbstick have nothing in common, and that the addition of one to a 'standard' controller means that a company can be hailed as some grand innovator.
 

Casual Shinji

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OlasDAlmighty said:
Since when did every Zelda game feature the same Link? Or the same world? Or the same visual style? Or even the same overarching plot? In fact none of the last 4 console Zelda's have had any of these things in common. You can argue that they all sorta have the same basic plot structure, if you ignore Majora's Mask, but otherwise they've all been very unique.

Really the only thing every single Zelda game has in common is Link's outfit, that and the basic premise of fighting things with a sword.

The same can be said of the Mario games, Paper-Mario is totally different than traditional Mario, which is different from the Mario and Luigi rpg games, not to mention the Luigi's mansion spinoffs which are more like Ghostbusters than Mario. Even the 3D mario platforming games have changed it up a bit. Mario Sunshine had the pump mechanism that dramatically altered gameplay, while the Galaxy games played with the concept of gravity.

The criticisms escapists throw at Nintendo are unfounded if you ask me.
We can argue about the slight differences between the various Links and Marios, but the fact is that they are always Link and Mario. I have nothing against these characters at all and I don't want them to disappear, but if every platformer and action adventure Nintendo makes features the same mascot over and over and over again, my enthusiasm really starts to wane. More so in regards to Mario, because that guy has been in freaking everything.

j-e-f-f-e-r-s said:
Look at the tiles again. Games on current gen systems don't have the ability to individually render wonky tiles with gaps inbetween like that. That was either done with heavy, heavy use of parallax mapping, or tessellation. And not only have they managed to map out the gap inbetween tiles, they've managed to weather and roughen the edges of those tiles as they sink into the gaps.



I can't think of a current gen games which has done that. That wall to the left of the character isn't a single polygon with a texture painted over the top, it's a mass of uneven, wonky polygons, with even the gaps inbetween the bricks rendered, and the weathered edges textured. When you combine that with some of the beautiful looking particle effects in the hellish looking section of the video, I think we're looking at visuals much better than what the HD twins could put out. I'm sure the game could be downgraded to run on them (Cryengine 3 is remarkable scalable, after all), but I doubt they'd look anything close to this.

And again, this was the result of an 8 man team.
Really, to me the only thing that looks better is the shading on the robes. But then there have been PS2 games with better shading then many current gen games. The environmental detail doesn't look significantly better than that in, say, the Uncharted games. Unless this is like an open world game or something.
 

shrekfan246

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j-e-f-f-e-r-s said:
shrekfan246 said:
Cite me evidence of where critical acclaim means I can't criticize it for being essentially the same as its predecessor, even if it is better.
Something cannot be the same as something else if it is better. It has to do something different in order to raise the quality. And I find it telling that you can concede that SMG2 is a better game, yet still use that as justification for complaint.
If "better use of mechanics and aesthetics" is enough to qualify something as 'different' to you, then good for you. But I don't hold to that. It's why I don't play Call of Duty, it's why the only God of War games I've actually finished are the PSP ones.

Oh, you've got me there. A new control system means it's a new game.
Whoever said anything about an entirely new game. You and others on this thread have moaned about Nitnendo essentially re-releasing the same games for thirty years. When it then gets pointed out that games have changed over time, quite dramatically, you then move the goal posts and say it's not a 'brand new' game, and therefore not worthy of comment.

People don't buy the latest LoZ because they want an entirely new game. They buy it because they want a Zelda experience married to new ideas, which is what Nintendo has done time and again.
Actually, I haven't moved the goal posts. On my re-entry into this thread I specifically stated that I'm looking at the games Nintendo has released since 2006. My opening post in this very thread I said nothing about what Nintendo has done.

I would never make the claim that Super Mario World is the same as Super Mario 64. As I stated in my reply to Moonlight Butterfly, I wouldn't even say that Super Mario 64 is the same as Super Mario Galaxy. On that note, maybe it is a bit unfair to include The Legend of Zelda, since it's changed far more than the likes of New Super Mario, but Nintendo's seeming love affair with Ocarina is still disconcerting.


You could not play Mario 64 with a joystick. You could not play Ocarina Of Time with a joystick.
Actually, I'm relatively sure that you probably could play Mario 64 or Ocarina of Time with a joystick, considering they don't require use of the D-Pad. Something as relatively unwieldy as Sony's 'Flightstick' would probably still work just fine considering it contained all of the normal buttons on a regular controller. It wouldn't be ideal, but that's not the point here.

And I don't consider the thumbstick to be different enough from the joystick to warrant the praise you're lavishing on the company for it. Yes, Nintendo was the first company to put a thumbstick on a controller. But they weren't the first to use analog control, which is what it sounded like you were trying to imply and was my original point. Which is why my first response was the non-specific "analog stick", since you were talking about "analog controllers".
 

Casual Shinji

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j-e-f-f-e-r-s said:
Casual Shinji said:
Really, to me the only thing that looks better is the shading on the robes. But then there have been PS2 games with better shading then many current gen games. The environmental detail doesn't look significantly better than that in, say, the Uncharted games. Unless this is like an open world game or something.
I just went and checked out some temple levels from the Uncharted games. I don't see it.




Graphically, the temple walls are still for the most part just flat polygons with textures painted over the top. There's some nice bump mapping going on here and there, maybe a slight amount of parallax mapping in that second screen on one of the ledges, but nothing anywhere near the same level as the Eternals demo. I'm not trying to argue that Uncharted is an ugly game, because it's definitely not. But I don't see any environmental details with the same high-end visual features as what was shown in the demo, features which need beefier hardware in order to support. Again, with the Eternals demo, we're seeing walls and floors get broken up into dozens of polygons, with the gaps and textures inbetween fully rendered. That's a lot of extra work for a games machine to have to process.
Well, that's from Uncharted 2 which is already a good couple of years old, so it's obviously not going to look as graphically impressive. And when you look at this screen, there's already more going on...


Given that's because the game is linear as fuck, but still.
 

Lightknight

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MetalDooley said:
Whether those games I listed are any good or not is utterly irrelevant.You claimed that Nintendo don't release anything that's not a sequel or part of a well known franchise.I gave you a list of Nintendo developed/published titles from the last 7 years that are either brand new IPs or obscure franchises that proves your claim to be nonsense
Of course the quality and type of games is entirely relevant. If you think that Captain Rainbow is a serious entry then we have a problem. When people complain about the lack of new IPs, we're talking about mainstream titles, not small offshoots that never make anything of themselves. No one in their right mind is complaining that there aren't enough Captain Rainbows. They're complaining that there aren't wide-market appealing AAA IPs. Things that actually sell a system. I don't know about you, but if I buy a Nintendo console nowadays, it is solely for the ancient ones. The Marios, Zeldas, Metroids and Kirbys of yore.

Now, I'm not saying that any game can be presented and then "MAGIC" it's a Mario-level game. That will take some time to be considered part of Nintendo Canon, so to speak. The issue is that there aren't really any contenders now. There's no new face of the system. No Nathan Drakes or Marcus Phoenix of the Wii generation and not the Gamecube generation unless I'm forgetting someone. No serious heavy hitters. Your list of "new IPs" only shone light on the issue all the more that their new IPs are garbage and consumers know this. Especially if they're Wii owners but not DS players.

What's going on, in my opinion. Is that the big names are stealing those spots. Why make a new world exploration game with a new character and a new universe when you can just slap a Mario skin onto the protagonist and just build everything up from that universe? Let me be very clear on this point: For a system that could not play the big AAA games that called the other systems home, a lack of new properties is a big thing. The fact that the WiiU is capable is great, but why would we believe that the same thing isn't going to happen all over again with the ps4 and 720 being rolled out this year?
 

xaszatm

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Lightknight said:
MetalDooley said:
Whether those games I listed are any good or not is utterly irrelevant.You claimed that Nintendo don't release anything that's not a sequel or part of a well known franchise.I gave you a list of Nintendo developed/published titles from the last 7 years that are either brand new IPs or obscure franchises that proves your claim to be nonsense
Of course the quality and type of games is entirely relevant. If you think that Captain Rainbow is a serious entry then we have a problem. When people complain about the lack of new IPs, we're talking about mainstream titles, not small offshoots that never make anything of themselves. No one in their right mind is complaining that there aren't enough Captain Rainbows. They're complaining that there aren't wide-market appealing AAA IPs. Things that actually sell a system. I don't know about you, but if I buy a Nintendo console nowadays, it is solely for the ancient ones. The Marios, Zeldas, Metroids and Kirbys of yore.

Now, I'm not saying that any game can be presented and then "MAGIC" it's a Mario-level game. That will take some time to be considered part of Nintendo Canon, so to speak. The issue is that there aren't really any contenders now. There's no new face of the system. No Nathan Drakes or Marcus Phoenix of the Wii generation and not the Gamecube generation unless I'm forgetting someone. No serious heavy hitters. Your list of "new IPs" only shone light on the issue all the more that their new IPs are garbage and consumers know this. Especially if they're Wii owners but not DS players.

What's going on, in my opinion. Is that the big names are stealing those spots. Why make a new world exploration game with a new character and a new universe when you can just slap a Mario skin onto the protagonist and just build everything up from that universe? Let me be very clear on this point: For a system that could not play the big AAA games that called the other systems home, a lack of new properties is a big thing. The fact that the WiiU is capable is great, but why would we believe that the same thing isn't going to happen all over again with the ps4 and 720 being rolled out this year?
...so when Sony and Microsoft releases the same Call of Duty and Halo/Gears of War games, it's something different? Or when they rehash the same games over and over again with different skins, it's different? And yes, I know that this is a gross simplification of Sony and Microsft's game consoles but that is exactly what you are currently doing with Nintendo. You are taking the grossest simplification and saying it as fact. It's getting quite silly.
 

MetalDooley

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Lightknight said:
- You claim that Nintendo never releases anything apart from sequels or entries in their big franchises
- I present you a list of nearly 40 Nintendo developed and/or published titles from the last 7 years that is entirely made up of new IP's and obscure franchise entries that proves your claim to be utter bollocks
- You dismiss my list because according to you they're not the correct type of games

Yeah I'm done with this bullshit
 

Lightknight

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Nov 26, 2008
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j-e-f-f-e-r-s said:
Lightknight said:
My argument isn't that they have created nothing. It's that they've created very little by comparison with respect to the competition. My response to Wonderful 101 is that you are citing a game which is not out yet. Jumping the gun there.
New IPs this gen from Sony:

Little BigPlanet
Uncharted
Uncharted: Zombie Edition The Last Of Us
Resistance
Journey
Dragon's Lair HDHeavy Rain
Beyond: Two Souls
I wouldn't list games that haven't shown up yet. An inferior new IP might as well not exist and I'm not trusting any games consumers haven't vetted. Though I'll admit that Sony is finishing strongly in the new IP category. Here's a full list (and of course we're not counting handhelds):

*Demon's Souls (89 Metacritic)
*Folklore (a B game)
*Heavenly Sword
*Heavy Rain
*inFamous (a huge personal favorite)
*Journey
*Little Big Planet
*MotorStorm (I'me loathe to list racing game but this one has favorable scores)
*PixelJunk (started off weak but made it with PixelJunk Eden as the third installment)
*Resistance Fall of Man
*Uncharted
*Warhawk (Maybe Starhawk too?)


(Note that the God of War series was 2005 and most of the series was spent in the ps3 gen)


Hopeful new IPs scheduled for release on the ps3:
Beyond: Two Souls
The Last of Us
Puppeteer (I'm actually looking forward to this one)
The Last Guardian

I left several off the list as lower metacritic games and so didn't include them as significant titles.


That's not bad. Now let's look at Microsoft:
Well, I'm by no means the first to defend microsoft. They tend to have only a few but very heavy hitting IPs. Please note that even Halo 1 was released within the 2000's but necessity is the mother of invention and being a new entrant to the market like Sony was a few years before is certainly enough to push companies to innovate. It's important to contrast the relatively recent creation of these IPs because Nintendo's heavy hitters were mostly created in the 80's and much fewer in the 90's. Halo was a genre shaper and has been significant in reassigning Nintendo and Sony market shares to itself. Microsoft exclusivity is also a bit of a misnomer because they often have games that they allow to be on the PC as well (because Microsoft profits either way). So while the 360 may have exclusives amongst consoles, they may not be exclusives where consoles are considered. For example, Bioshock was for the PC and the 360 but it wasn't until a year later that it was made available on the ps3. Still, they've got some interesting new IPs that they made:

*Bioshock (for a year).
*Crackdown
*Dance Central (similar to Wii-Sport, I guess, but it seems to be more like a Rock Band/DDR scenario even though it showcases the kinect and has spawned a serious franchize)
*Gears of War
*Left 4 Dead
*Lost Odyssey/Blue Dragon (I can't tell if they're related or not. They appear to have been well liked but I can't personally vouch for them aside from their high-70's scores and decent sales)
*Saints Row
*Viva Pinata

Arguably Minecraft as a console exclusive, but we all know it was designed for just the pc to start and was independent all the way. I did not include games with less than 70 metacritics (there were several legitimate attempts that just didn't make the cut).

I think we can agree that this generation brought some excellent new IPs to the forefront.

I think we'd both call Kameo a flop.

Considering that the 360 has got about four exclusive series of note, and only one of them wasn't a pre-existing IP from this generation, I don't think you get to claim the competition are doing better in the new IP front. Sony's been pretty good at allowing new IP, but it's still relied on pre-existing franchises to provide its highest selling exclusives (Gran Turismo, God of War, Killzone, Metal Gear Solid), and they've milked three entries each of Uncharted and Resistance in the same time it took Nintendo to produce two console Mario titles.
You forget that most of Nintendo's proprietary titles are from the 80's. The 2000's is a long way away from the 80's where recent memory is concerned.

Keep in mind that I don't care how often Nintendo milks the chaffed and bloodied teets of its decades old characters. The world is no worse off for having another Mario title as long as it is done properly. I don't want to see them throw out crap titles that abuse the name, but that's their concern as long as they also produce the quality mario galaxies of the gaming world. What's important is that new IPs are being produced and experimented with some sort of success while these other nostalgic IPs are guarding the fort. Understand, this isn't someone hating on Nintendo, this is someone who has loved Nintendo games who just wants this over-a-century-old company (1889 as a playing card company) to have a bright and productive future. Every product has a life cycle. You have to expand or you will die. I do not want Nintendo to go that route. If you really love a product, you have to be willing to see its weak points and to criticize them. Ignoring them will only cause damage.

And who are you to talk about jumping the gun when you yourself said "the WiiU's titles are not as impressive as the ps4's." If you're entitled to call that, I'm perfectly within my rights to claim W101 as a new IP, given that your statement is subjective opinion, whereas mine is objective fact.
I see that you put quote symbols around a sentence but I can't find anywhere that I stated that the WiiU's titles are not as impressive as the ps4's. I do believe that the PS4 has a much stronger launch title lineup that the WiiU had (and has failed to deliver on). I also went on to state that Sony may falter come launch the same way Nintendo has but only time will tell. Other than that, I haven't made any other comparison regarding the WiiU titles so I'm not sure what kind of context you think that quote was in. Nintendo has acknowledged the weak lineup themselves and believe that remedying that issue will be vital to their success. They believe it's responsible for their weak WiiU sales. This belief, is extremely good for Nintendo fans. It should mean that we'll see some real titles come out soon. Hopefully not so soon that corners are cut.

Would a new IP have sold over 10 million copies? No. New original games simply don't sell as much. Nintendo made a legitimately awesome platformer, it sold spectacularly well. What does it matter to you that it so happened to star Mario?
Gears of War sold 6 million. Gears of War 2 sold over 6 million. Minecraft by itself sold over 10 million on the xbox but I feel like it was already a proven success rather than a risk. Several of Sony's exclusives have sold over 1 million.

The idea is generating a new franchise that will be viable for years to come. Games that can launch close to Mario titles and the like without being considered the same IP and watering down the sales of both. There's a myriad of reasons to establish a new intellectual property that is far reaching.

This isn't replacing old titles. It's launching these new IPs in addition to.


Gunpo Yokoi. The man behind the Game&Watch, the Gameboy and the D-pad. His idea of using older technology in a lateral way has become a key philosophy at Nintendo, as it allows them to compete in the market without having to go bust trying to stay up-to-date with the latest hardware. In Japanese terms, the idea is known as Lateral Thinking With Withered Technology. It's the reason why the Gameboy beat all its competitors, why the DS beat the PSP, why the Wii beat the PS360, and why the 3DS is currently clobbering the Vita.
I don't see how this disproves what I said or really disagrees wth anything.

No. Don't even start with this crap. Generation is a descriptor of time, not power. The Wii, 360 and PS3 were all seventh generation consoles. The Wii U is the first of the eighth generation consoles. Trying to describe it as anything else is a complete bastardisation of what the term 'generation' was meant to describe in console terms.
This is subject to debate. I can see I touched a nerve here.

I'll say it this way, the WiiU is more powerful than any machine of the 7th generation but nowhere closed to the officially announced specs of other 8th generation consoles. The WiiU is closer to the power of 7th generation consoles produced by Sony and 360 than it is to what we know the ps4 to have.

Is that more agreeable? Keep in mind that this generation's consoles are already remarkably viable.

Given that next-gen engines have been designed to scale all the way back to run on iPhone hardware, I think you might be jumping the gun a little bit there. Cryengine 3 is already running on the Wii U, Unreal 4 is going to be designed to scale to iOS platforms, and therefore should be able to run on Wii U by default. Retro are apparently working on their own high-end engine. Engines are being designed to be more scalable than ever, and Wii U shouldn't have any problem running any engine being developed right now, even if it's not as high-end as the PS4. Remember, PC games have to be designed with minimum specs in mind as well as maximum specs.
I think you're REALLY overestimating the ability to scale back major AAA games enough to be playable on weaker processors. I also think you know what I mean as far as next-gen capable. Saying that games can scale down to run on iPhone hardware doesn't mean an iPhone is a next-gen quality processing computer. From what we've seen, it looks like the ps4 at least will be multiple times more powerful than the WiiU. We'll have to reserve a final judgment until it gets here but I'd say they're in different leagues.

But do you really think the AAA of the future will scale down that much?

Again though, what matters about a system is its titles. The WiiU can be whatever power it wants to as long as it delivers on the titles.

No, in terms of time period, it puts it squarely at the start of the eighth generation. By your logic, the N64 would have been a 5.5 generation machine between the PS1 and PS2/Gamecube, which is balls.
This topic is hotly debated:

http://en.wikipedia.org/wiki/History_of_video_game_consoles_(Eighth_generation)#Wii_U

There appears to be an element of both time and processing capabilities. The weight of either appears to be subjective and so firm answers are made fuzzy. That's why you get statements like this from the link above:

After the announcement, several journalists classified the system as the first eighth generation home console.[14][24][25] However, prominent sources have brought this into speculation because of its comparative lack of power with respect to the announced specifications for PlayStation 4 and the successor to the Xbox 360.[26][27]

You also start to get statements like the following from various people (here's the much beloved (haha) former EA CEO):

http://www.forbes.com/sites/insertcoin/2013/02/04/ea-ceo-doesnt-think-wii-u-is-a-next-gen-console/

The article goes on to say:

"What he?s essentially saying here is that he?s seen what the Wii U is capable, of, and he?s seen what the upcoming versions of the Playstation and Xbox are capable of, and the gulf is sizable enough that we?ll be classifying the Wii U as ?last gen? once the other two are released."

I'm sorry if you disagree with this. But if you take a step back and allow yourself to evaluate the system as is you should be able to acknowledge this perception of the system. The criticism didn't matter with the Wii because the Wiimotes were a fantastic innovation that everyone wanted and the pricepoint was excellent and it did get some really great titles at launch including a new Zelda game. A good one to boot.

I simply don't think it's being honest to say it's on par with the specs already released for the ps4 if those specs prove to be true.

The Ps4 is already outdated when compared to PCs, so by that logic it isn't next gen either.
Console generations =/= PC generations. Consoles optimize hardware in an entirely different way than PCs do. In any event, console specs drive the development market. Games are typically made with consoles in mind and then the pc gets whatever it gets while only sometimes getting the ability to display things more powerfully if it is able to. This is because a developer would rather sell to PS3, 360 AND the PC than just the PC. I'm sure they'd have loved to sell their games on the Wii too but the scalability issues would have been too significant.

The Wii U's managed to just about stay level with the 6 month sales of the PS3 and 360 despite not having had any major releases out for it yet. When games like Zelda, Mario, Smash Bros and what ever else IPs Nintendo is currently working on are released (Star Fox, F-Zero, Kirby, Wii Fit U, etc), sales are going to pick up dramatically. Nintendo's been hinting pretty heavily that they're arranging their releases to have a packed second half to 2013. If they do that, then the PS4 and Nextbox won't have to compete with the Wii U having a 3.4 million lead. They'll have to compete with the Wii U having a 10 million lead.
I'd say some good titles will help them along. I don't know by how much.


...really? Because all I saw was a level editor sold with a barebones platforming campaign. That 'magical and campy' atmosphere was done far better (IMO) in Kirby's Epic Yarn, given that the actual gameplay was fun, not just the level editor. But hey, opinions...
Eh, to each their own I suppose. Do you own a ps3?

Consider this, if you owned all the consoles and a powerful PC, as I do, then you wouldn't be so invested in any one console. They all have problems and they all have benefits. It's unfair and frankly dishonest to think any one of the systems fart cinnamon and roses comparatively if you haven't had serious experience with the others. For example, I had a PSP when it launched. The fact that Sony absolutely screwed us on legitimate titles for that was not lost on me. But then again, I had their main system and other consoles to compare it with. As such, I can tell you that I got a lot more out of the other consoles this past generation than I did the Wii.