In no particular order:
Top 3 Games of the Year: Fat Princess, Arkham Asylum, Street Fighter 4
-Fat Princess is one of the most crazy addictive games I've ever played. Crazy in that I have no fucking clue why I can't stop playing it, but it might have something to do with the mad-cap multiplayer action and the little quirks you find spread out through the game.
-Arkham Asylum is quite possibly the one game to best emulate the Batman universe and mythos since the original Batman for the old NES. Also, AA is one of the few games I've ever played in all my 23 years of gaming to have the trifecta; 1)responsive controls that aren't too responsive(anybody remembering old-school Castlevania or Mega Man knows what I mean), 2)an engaging storyline that will attempt to convince me to call in to work just so that I can see what comes next, 3)enough difficulty to give you a frustrating challenge; but not enough to where you want to put your foot through a TV.
-Street Fighter 4 had it's flaws, but in the end is a welcome return for the 2D fighting genre. Now if only someone took those cues and brought back the side-scrolling brawlers. I'd love me some good next-gen Final Fight or Streets of Rage, especially the latter.
Top 3 Disappointments: Resident Evil 5, Halo 3-ODST, X-Blades
-I will admit Resident Evil 5 is a solid game with solid gameplay; but as with most disappointing games it's the little things that matter. While RE4 did in fact change the name of the game in the survival horror biz, RE5 could very well have lived up to that and then some. However with a semi-bland story, a partner AI which would prolly lose an IQ test to a brick, and a steep learning curve as opposed to past RE's; this entry in the series is officially damned to rental hell.
-ODST was actually Halo goodness at it's core, but I couldn't help shaking the fact that it seemed more like something that could've been better as a DLC add-on campaign for Halo 3. The story itself was actually hard to follow, and the difficulty felt like what Bioshock is to System Shock 2; Halo for noobs.
-X Blades is one of those games that actually starts out as a tease working it's way around the pleasure center of your brain, before kicking you in the shins and running away with your time and rental money. Although labeled a God of War clone(and rightfully so), the raw gameplay is actually better and more responsive than God of War 2 as chain after chain just feels damn fun. Also, the 'leveling' aspect of the game is very intuitive and reminds me of Dante's ability menu in DMC1 or even FF 10's sphere grid in it's flat out ease of use. Where this game kicks you and runs is in the bland to almost non-existent storyline and the typical 'flashing' of the main char. The storyline just plain sucks, the cut scenes are all unskippable, and into the second cutscene I caught myself thinking "Is there a face to go with that ass or what?"
Why is there always more bad things to say about bad games then there is good things about good games? Oh well.