Casual Shinji said:
They can be really good (MGS1/MGS3), but they can also be pretty bad (MGS2), and even absolute shit (MGS4).
Favourite is MGS1 (not Twin Snakes). It was the first one I played and it keeps things relatively grounded, despite the masked psychics and cyborg ninjas. It also goes for a more subdued sadness, rather than the very blatent emotional gut punch of MGS3.
I think this is a reasonable assessment from my perspective.
I liked MGS1, though didn't absolutely love it. I enjoyed it and it's gameplay quite a bit. I thought 2 was "ok," but not particularly good and not nearly as good as 1. I didn't play three.
I absolutely despised 4. I thought it was the height of shit game design. The controls were terrible. The gunplay was terrible. The weapon damage was non-sensical. The story?
Ok, look, I like cut scenes. I like story. I am happy to sit through several minutes of dialogue or cut-scene just to delve more into a game story. I think my MGS game took around 15 hours? I think 8 of that was played time? Seriously, most of those cut-scenes or dialogue discussions (between Snake and Otakon mostly) went on so long that I either left or spent my time driving the stupid little cambot around and bashing it into their feet. God, it was horrible.
Also, some of the crap they did in that game's texture work is silly. I remember sitting in prone in front of a fire noticing that the fire was 3 wavy lines with a bad transparency textured over it. It looked hilariously bad, which is pretty laughable on the PS3, which had the ability to do pretty decent effects.
Nope MGS4 was the end of that series and me. I'll be opting out from now on.
Also, and this isn't Metal Gear's fault, I am just
done with stealth games or games with forced stealth mechanics. MGS, Dishonored, Batman, Deus Ex... I am just tired of being given a character, told they are the "baddest !#@#er in the valley" and then told "oh, but sneak past all these dudes who would magically one-shot you" despite the fact that you just killed 20 of them in an epic beat down two minutes ago (LOOKING AT YOU, BATMAN). It's just tired. It's fine in games like Elder Scrolls where it's an option, but I am sick of games where it is either the forced or main mechanic (MGS, Batman) or where you are actively punished for not being sneaky/non-violent (Dishonored, Deus Ex, MGS (to an extent)).