You know, as a guy who doesn't play RPGs much anymore, it's surprising how many of my most emotional gaming memories come from Final Fantasy games. Specifically, IV and VI. Most of them have been covered already, but I've got a few more.
Locke's backstory involving his lost love, Rachel. That whole thing was
tragic. For a long time after, hearing "Forever Rachel" was enough to get me all misty.
Also, FFIV had some really strong characters, even with the quirky translation. The scene where Edward goes out to the lake in that desert oasis town and is confronted by Anna's ghost was pretty strong. Also, the part where Rosa has just recovered from her illness and Cecil's all "You're not coming with us, you need your rest," and Rydia (or was it Edward?) is all "Dude, she just wants to be with you." Plus a lot of people sacrifice themselves for the greater good in that game. Yang... man that pissed me off. I loved that guy.
lordcookies said:
When the twins sacrificed themselves to save your ass in final fantasy 4. So bloody frustrating
They had so much to live for... And fortunately, later, they still do! But jeez that was sad.
Nox13last said:
Cucumber said:
I got so immersed into the atmosphere of that game. I really thought that someone, maybe that mystic voice, was going to do something to hurt me. But that cube was the only thing that didn't look like it would hurt me. That's why I felt devestated when...
Th-That's it!
I finally understand why people are so attached to the CompanionCube now!
Thank you!
Through the test chambers, everything either looks unsociable or downright dangerous. You could probably engage in a pleasant and heartfelt conversation with the android turrets, but you know they want your blood on the walls. Everything looks cold and bleak.
But the CompanionCube - a friendly entity... It's been here before. It knows what's in store for you. It wants to help you, keep you safe. It protects you. It saves your skin. It takes bullets for you. It's reliable. It's there to help you. You're all alone in the test chambers, but the Cube is always there for you. [...] And then you show your appreciation by incinerating it.
It's pretty amazing how emotionally affecting they were able to make a scene in which you incinerate a lifeless metal cube. Kudos, Valve.
I had to explain to a friend who had also played through the game why I felt guilty about killing the companion cube... but then he's the kind of person who hates things that are popular, especially on the Internet.