When games become chores

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RN7

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The entirety of Maplestory after I turned 12 and experienced WoW.
 

ShadowKatt

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SargentToughie said:
Final Fantasy 8

Drawing Magic

'nuff said
I've been there. But hey, I have GOOD news for you. This is what I did.

Find something with the magic you want, set the cursor option in the menu to "Memory". Find a battle. During everyones first turn, set them to draw a spell. Then tape(or put something on) the confirm button(x in my case) and just let them go.

Before I even went to the fire cavern, I was fully stocked on Cure, Blizzard, Sleep, Thunder, Esuna, and Water. Junctioning made easy.
 

Et3rnalLegend64

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Maplestory. Horrendous grindfest of a game. My chosen class would have become incredibly badass after level 70, but I gave up at 65. If I had the choice to invest a good amount of hours then I could pull off a level a day, but I deemed it to not be worth it anymore. Plus the fact that my parents hate gaming. We fight way too much over stupid reasons (almost always a gratuitous overreaction on their part)
 

FieryTrainwreck

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Playing Gears 2 on hard. You have to sink an entire clip into each enemy, seemingly. I feel like they should warn players if the more difficult setting is just "enemies soak 4x more damage". I'll gladly play on medium if it means I'm not fighting the exact same bad guys in super tank mode.

World of Warcraft in general, but specifically after the introduction of daily quests. When it became apparent that every new faction would involve grinding the same 10-15 quests every day for weeks on end, I stopped playing. I was sort of floored more people didn't quit. In fact, a lot of people love dailies. Apparently access to a few hundred easy gold every day is bribe enough to convince the plebes that they're having fun.
 

Biosophilogical

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Karanok said:
Getting all the pins in TWEWY is a tedious chore, especially since some pins only evolve through multiplayer, and since this game has none it's almost hopeless.

In addition, I've been trying to get the best armor for the final boss battle in Golden Sun 2, which involves gathering the rarest materials that have a low % of dropping, and then smelting a large number of those materials and have at most a 8% chance to get that armor you want. I'm doing this for all four characters and it's just so tedious
You could just abuse the RNG method (also known as the Dark Panther).

OT:Speaking of magikar. In firered I would deliberately buy the magikarp and get it to a gyarados by the end of Mt. Moon (aswell as getting my two other pokemon to lvl 20).
 

Huddo

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Animal Crossing becomes a chore,quite literally.

At the beginning, it's fun to tend to the landscape, plant flowers, catch bugs and chat with other townspeople. But once the number weeds in your town skyrocket, you just can't be bothered to go back and fix them up. Now that I think of it, watering the flowers also becomes a chore as well.
 

Theron Julius

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Tharwen said:
RuneScape. I once spent two weeks obsessively reaching lvl 60 woodcutting. That was quite possibly the most boring goal I ever set for myself.
You can't play through it like that! My philosophy is to avoid grinding as much as possible. I only grind when I have an ulterior motive like reaching a requirement for a quest or being able to make an item that would be very expensive to buy. Being able to get black masks for free was the only thing that got me through lvling slayer to 58 and then grinding my balls off trying to make a cave horror drop one. Live for the moment! Play to enjoy the game!

At any rate, I gotta say MW2. When you get to 70 for the first time it seems like you had fun and then you slowly force yourself to prestige. Then it just becomes a chore to get all your stuff back. It's like willingly dying in Diablo 2, but you were really deep in a dungeon and you do want your stuff back, but you have to go work through all the shit you just went through again. And then when you finally get your stuff back, you just do it again because you feel the compulsion to do so. Your reward for doing this process repeatedly? A meaningless symbol. It's so maddeningly pointless, yet you can't stop yourself from doing it! It's an insane cycle that's just tediously slow and rewards you with nothing. The only thing that can free you is just not playing. Thank god Halo:Reach is coming out soon. It hopefully will break a lot of people out of this cycle of stupidity.
 

TheLaofKazi

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PoisonUnagi said:
You clearly don't play the right MMORPGs XD
Holy shit, is there an MMORPG that isn't all about grinding and actually takes great advantage of the vast number of people to create a large scale, multiplayer interactive experience instead of a bunch of people in their own little grind bubbles ignoring each other?

Please, give me names.

And more pertaining to the thread. Pretty much any time where you trying to level up in any game. I hate leveling up, I feel that it ruins so many games.

Level up, gain better numbers, advance in game, face enemies with better numbers so your numbers are neutralized and you are basically playing the same exact thing. Keep leveling up, achieve God mode, gain numbers so high that it breaks the gameplay and instead becomes a crazy big numbers fest. I'm looking at you, Borderlands and Fallout 3. Honestly, in Borderlands it got to the point would lose all their hit points, drop to the ground, kill the enemy, and pop back up. And in Fallout 3, combat consisted of piercing your veins endlessly with stim-packs in the midst of combat while waiting for your VATS to recharge. I remember in Borderlands when I had to take cover, and my vehicles weren't insta-killed by the beastly level 50 number throwers. And I remember having to drink from toilets to survive in Fallout 3, and to run out of ammo and have to use your wits to survive in the sewers. All of those cool features, destroyed, because of leveling up.

But I'm curious to see how that survival, realism mode in New Vegas will work out. Maybe it will offer the post-apocalyptic, survival RPG I've been craving.
 

TheLaofKazi

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Theron Julius said:
You can't play through it like that! My philosophy is to avoid grinding as much as possible. I only grind when I have an ulterior motive like reaching a requirement for a quest or being able to make an item that would be very expensive to buy. Being able to get black masks for free was the only thing that got me through lvling slayer to 58 and then grinding my balls off trying to make a cave horror drop one. Live for the moment! Play to enjoy the game!
That's a much better way to play the game. It seems so many people have this obsessive attitude where they grind until they max everything out, and then set out on an epic quest to play the most boring, easy game in existence.
 

HuntrRose

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Kryzantine said:
It starts becoming a chore when the game is more repetitive than it is fun. Most MMOs fall into this category at some point (with notable exceptions; WoW, LOTRO, DDO in particular), and some single player games are too repetitive to be fun for most people (Assassin's Creed comes to mind).

*puts on flame suit against WoW haters*
I liked wow, but it DID get repetitive and a chore with all the damn grinding! One of the reasons I quit really. That and all the damn whiney kids!

OT: *points up* Any game that involves grinding I say.

As for a game I find close to perfect.. Well, closest thing imho is BC2. Hell, I know it's the same all the time. Go in fight against a bunch of other folks, but hell, I'm entertained and not bored.
 

Kryzantine

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HuntrRose said:
Kryzantine said:
It starts becoming a chore when the game is more repetitive than it is fun. Most MMOs fall into this category at some point (with notable exceptions; WoW, LOTRO, DDO in particular), and some single player games are too repetitive to be fun for most people (Assassin's Creed comes to mind).

*puts on flame suit against WoW haters*
I liked wow, but it DID get repetitive and a chore with all the damn grinding! One of the reasons I quit really. That and all the damn whiney kids!

OT: *points up* Any game that involves grinding I say.

As for a game I find close to perfect.. Well, closest thing imho is BC2. Hell, I know it's the same all the time. Go in fight against a bunch of other folks, but hell, I'm entertained and not bored.
I guess I just had a different experience with WoW. I took it slow, especially around the mid levels, and I usually grinded with guildies. The game is a lot more fun when you exploit the high population. I'm not saying it wasn't repetitive, but it was fun enough to get around it. And it was a lot worse pre-BC when 58-60 was almost exclusively grinding, and then BC removed a lot of repetition leveling in the late game.

I might get back into WoW when Cataclysm comes out exclusively because they're redoing most of the early and mid game, and putting in those types of fun missions. Then again, I wouldn't have the time to play.
 

Adecristo

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First one, grinding in MMORPGs. But almost always, when I've got to such point in MMORPG I've had to grind, I just stopped playing this game.

Second, Wurm Online (maybe someone heard about it) - the possibility of making one sword is, like, 5% - and I've had to make 4 of them, for me and my 3 friends. It took me 2 hours of non-stop handle carving, blade smithing and trying to insert blade into the handle. This was so annoying. Everything in wurm has so low chance of success, it is just ridiculous. How come it is possible, that your character failed to insert blade in a handle in such a way, that he COMPLETELY DESTROYED both handle and blade, thus making both of them unusable? (The handle actually disappeared, and the blade turned into 'iron scrap')
 

the_tramp

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Breaker deGodot said:
[http://dragcave.net/view/rYtd]
I've noticed this in a few of your posts... what the hell is this!? (Edit - ok, apparently it's not showing up anymore - what was the egg thing!?)

On topic: Final Fantasy X-2. I kept saying to myself "it must get better" so forced myself through it, very disappointed with this.

Crisis Core: Final Fantasy VII on hard. It's a chore, but a fun chore which is a kind of oxymoron. It's long, laborious and repetitive but I loved doing practically the same thing over and over (the optional missions) again to get the better items.

Must be a better example... The beginning stages of any GTA game in which it presumes no prior knowledge of previous games so it teaches you the basic controls of EVERYTHING despite myself using these techniques to make the earlier tutorials easier.
 

TPiddy

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Timbydude said:
Mad Moxxi's Underdome Riot, the second DLC released for Borderlands.

It was fun at first, until you realized that you had to finish the same exact 1.5-hour-long sequence six times to get all the rewards. There were three different maps, to its credit, but that didn't change the fact that you were playing the same thing.

The rewards were substantial enough to warrant the playthroughs, but it did start to feel like a chore after two of them.
Oh god yes! I had just finished the beginner challenges when I realized the enormity and banality of the task they presented me with. to this day my achievements for that game are at 66 / 70.... the only 4 missing are those damn Underdome ones.... fuck them for pulling that shit!
 

Aesthetical Quietus

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unholyavenger13 said:
GTA 4
my brother seems to love to plow through the cities killing any who get in the way
and thats fun i guess IF YOUR THICK!
but me i see NO reason to its not fun its just pressing buttons to watch a guy commit mass murder
it just feels like work like im obligated to
Was the thick comment really necessary? I mean come on, sure it's not to your tastes but suddenly everyone who likes playing GTA 4 is thick? Personally I love the game, (I mostly end up roleplaying in it though, like being a traffic cop or something like that), and find it fun and I'm thick for that? All games come down to pressing buttons, it's kinda how you interact with them...