When Has A Game Made You Angry??

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Vivace-Vivian

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Apr 6, 2010
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Brink and Duke Nukem but those are purely for political, opinionated reasons.

Otherwise, a lot of games frustrated me but the ones that actually make me mad are fighting games. Any fighting game. I?m terrible art them and so when said terrible is matched against a far better opponent I get owned, hard. It makes me rage.
 

Pedro The Hutt

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Apr 1, 2009
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Cheater AI, particularly that of the SNK boss variety can get me pretty worked up. I can lose in hard games just fine, but if I lose due to the AI simply being unfair, yeah, it can get frustrating.

Also people who refuse to have any sportsmanship when it's just 3 v 3 on a public community server in TF2. In a competitive match, sure, use every dirty trick you know, fine with me. But on a pub, especially when you're trying to get the server to fill up, I kind of expect a bit of fair play.
 

Keshie

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May 16, 2008
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Bioshock. Because it crashed again and again.
Assassin's Creed 2: Because I hate Ubisoft's DRM. (Personally, I always count DRM as a bug.)
Lost Planet. Because I bought it retail and thanks to a bug, it'll never install on XP Pro.
Dawn Of War 2. Because Windows Live is total bloatware and noone I know wants to play DoW2 because of it.

I won't whine about games that are too 'hard' (that's just part of the challenge, right?) or games with awful AI because that's an essay in it's own right.

I do hate games that take cheap shots at the player. Bosses with a gajillion hitpoints (except in that one vulnerable place), games that promise features and don't deliver (you'll never complain about FarCry 2's lack of stealth after you've played Soldier Of Fortune) or
the infantile balancing that goes on in game design.

(You know what I mean: The best gun in the game takes a minute to reload and there are only ten rounds for it in the whole damn game. The UltraCannon 9001 is your best unit, but it took five years and 200 men to build, you're only allowed one and it moves about as fast as a mobile cathedral. The chick with the long legs kicks faster than you can see but hits like a sparrow. etc.)

Me, I hulk out at the bullshit quality control in (so called) triple-A titles.
 

urahara75

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Aug 21, 2010
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Dane Corle said:
1. Mass Effect 2, playing through the game as a Vanguard on Insanity.

I hit a snag during the mission when you enter the seemingly disabled Collector ship, activate the command console for EDI, and get ambushed by wave after waves of Collectors along with two rotating Scions. For some reason when it comes to the Collectors and their floating platforms(after they land), biotic charge only works when it FEELS like it. Had to give it 17 tries before I got through it -_-
I hear ya... my raging against the ME heavens was fighting the damn Praetorian here on any difficulty north of Normal, as either Infiltrator or Adept class. Just the particular angle you re-enter that room (forked highground w/ limited cover @ the entrance) spells "deathtrap" for a long-range engagement. I try to bite chunks out of the Praetorian with a heavy assault with rifle(s)/biotics/tech, I get my squadmates owned by drones and Harbinger(s). I focus on the drones/Harbinger(s), or (God forbid!) pull double assault/suppressive fire duties, I run the risk getting my own ass pwned by the Harbinger(s) &/or Praetorian. My 1st epic fail during this mission came after I had emptied my M-5, M-490 Blackstorm & my Widow during this last segment & still got (pitifully) curbstomped via the Praetorian. I swear that thing regens barrier power faster than Krogans regen health on Insanity.
 

bullman422

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Feb 22, 2011
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J.J. & Jeff - TurboGrafx's answer to Mario Bros. The difficulty level was high enough when trying to make it through to the final stages, but then there are hidden warps that can either help you immensely or royally fuck you up. Of course I ran into the latter type where after spending hours upon hours in getting to the final stage, I accidentally missed a jump and landed on one which warped me right back to the very beginning of the game!! AARRGGGHHH!

I never played that game again. EVER!!
 

TheKmanofAwesometon

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Jan 30, 2011
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I have 2...

The first is from Pokemon Gold edition, I had finally defeated Lance for the first time in the elite 4, while only using a Fearow. My batteries were running low so I mashed "A" as fast as possible to claim my final reward and then the game dies on me.... I have never played that game without it plugged in since.

The secound comes from a game which I have brought up many times on this forum, Super Meat Boy. Anyone who has played the game knows the infuriatingly hard I Want to Be the Guy warp zone. I had finally gotten to the third level after one hour of playing. I then procedeed to play the third level for TWO HOURS before I finally triumphed.
 

Tsukikagenoknight

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Jan 3, 2011
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Malboro's. If you've never seen them before, there first move and stupid amounts of health make you WTF, at first, then after you heal your party and get off 1 or 2 attacks, they do it again and then I get the urge to reload my game and go grind or skip that part if I can help it.
 
Jun 11, 2008
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CalabusDabus said:
Dead or Alive 4....
I was an SS rank in DoA Ultimate, not exactly special but still, I didn't suck at the game. I get DoA4 and first go to story mode to unlock some costumes etc. The first thing I noticed is about round 5 the AI was getting 12 hit combo's on me that was taking half my health away from me in a couple seconds. I go the options menu to see if I had accidentally changed the difficulty to very hard. Nope, it was still on "normal" the easiest difficulty in the game.

I get a couple costume unlocks from characters I was already used to, and having already looked at the achievements, I knew I would have to complete the story campaign for ever character multiple times to go get all costumes for an achievement.

I started playing Kasumi's campaign struggled through the story a couple times. (It's only 8 round for each campaign.) And then, I noticed that Kasumi and all the other female characters in the game had 6-12 costumes per character (Half the cast is female.) I detest playing the female characters because they are clunky, over used, cheap, and weak to boot.

I still have not this achievement in the 4 years I have gotten the game.

(Seriously fuck the Kasumi clone at the end, and the developers with a 12ft rusty spear.)
They only have at max 5 you have to unlock. I will agree female characters are over used but I don't how they are cheap. A bit high speed maybe but then so is Jann Lee and Hyabusa. I suppose if that is how you think I can't really change your mind as I detest playing most of the male characters as they are too slow and heavy handed but yes the boss is annoying.

OT: Playing CoD WaW on veteran and feeling that I had a giant nade magnet stuck to my chest and getting blown up every 2 mins.
 

Mauso88

A Simply Dignified Manly Man.
Feb 3, 2011
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D&D - Daggerdale, it took me ages to figure out how to beat a boss fight only to have the encounter completely reset. I like the game, but it's just damn buggy. :/
 

SouthpawFencer

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Jul 5, 2010
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Star Wars: Battlefront II's Galactic Conquest campaigns. I've lost count of the number of times I've been the only person on my side at a control point as countless enemy grunts come in, eventually overwhelming me. I've actually heard myself saying "Back me up, guys! I need backup, guy! I really need some help defending this control point, guys! And now I'm dead. Way to back me up, you worthless assholes!". Not a particularly useful rant when the game has no chat function and my teammates are all computer controlled.

Scarface: The World Is Yours. The final mission had no checkpoints, and endlessly spawning bad guys. Plus, they take away all of your weapons at the start of the mission. Goodbye machine gun. Goodbye M-16 with grenade launcher. Goodbye rocket launcher. Hello pistol with exactly 7 bullets in my inventory.

Uprising: Future Tactics: Three members of your party are arbitrarily killed in a single cutscene, including the best combatant in the game.

Borderlands: Mad Moxie's Underdome Riot. The arena fights involve 20 Rounds of 5 Waves each, with randomly selected debuffs, and no save points at all, so you couldn't leave the arena and pick up where you left off later. This is a MULTI-HOUR fight. They could have easily kept track of how many Rounds you'd survived and allowed you to do it piecemeal. This lack of checkpoints didn't enhance the challenge, only the frustration.

Gears of War 2, for all the times they interrupted the action to include some more plot exposition.
 

EMP Me

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Nov 26, 2010
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GothWolf117 said:
My third post in here but i was thinking on this one and it still pisses me off.

In EndWar, you pick from an assortment of battalions the one you will use for your entire single-player campaign, and they have different specializations (an Armored battalion has more tank squads and fewer infantry squads, for example). Now i'd picked up the EndWar strategy guide which has a list of all the battalions, their commanding officers and their unit counts, and i'd noticed that every battle pits you against one of those officers and their (in theory) specialized battalion.

Having grown quite frustrated with the downright AI cheating on Hardcore difficulty and the easiness of Normal, i've been trying to get better at Veteran to the point of someday tackling Hardcore again, at least for the accompishment. And here i'm thinking, hey i could plan individual battles based this 'intel' on my opponents, like i'd be taking on an Airborne battalion with the knowledge they only have a single Transport unit, so knocking it out should give me an edge in the air for spamming Gunships.

So i start the great experiment, opposite an Airborne with my tactic to locate and destroy his lone Transport unit. Up til now i hadn't payed much attention to the different types of battalions under enemy use and about the only predictable tactic of theirs was to rush with a Gunship flight, which duly happens and i duly shred them from the skies. A little bit later i spot their Transport, got my Artillery on the field and let them have it, with a squad of Engineers in a building keeping them too busy to dodge the fire. They get taken out, evac bird grabs the survivors, my Gunships move out across the map on the hunt...

And then i see it, another Transport unit rolling forward, catches my Gunships and tears em apart before i can do much about it, i'm thinking its possible the survivors were quickly put in new vehicles and sent out again, but it seems pretty soon for it... i smash them too, and then made sure of them by completely killing the unit before the evac bird arrived, figuring there's no way they're coming back...

A minute later as im consolidating my positions and holding off everything else the enemy is throwing at me, not one but TWO new Transport units appear, rolling to certain doom against my lines but i'm raging too much to care.

TL;DR, my whole strategy to get better at EndWar by outsmarting the enemy AI fell apart when the game refused to play by the rules.

I don't know you if you've played enough Endwar to realize this or not, but you basically have unlimited supplies of every type of unit. The only difference is the ones that you see actually maintain their rank after the battle is over. So if you picked a commander that only has 1 transport, then he only has 1 transport that will maintain the same rank throughout the campaign. This meaning he can call in as many transports as he wants just they will all be recruits except for the 1 that he can maintain.
 

The Harkinator

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Jun 2, 2010
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EndWar, its supposed to be a RTS that rewards clever tactics and skilled direction of battles. Ok I can forgive its assumption that everyone in Europe is French but I can't forgive DEFCON.

Picture this, playing as Europe (I'm British and was hoping to find some British accents) fighting the Americans on an open grassy battlefield made up of sort of little islands and my tactic of baiting the American infantry into easy range of my artillery tanks and gunships was working well. They had lost almost all of the uplinks and I was making my final assault on their last two uplinks and because the map was set out like islands my army got tightly packed. Then the game announced that the Americans could now use DEFCON, they destroyed one of my uplinks and all of my army with a nuke. The Americans had one unit of riflemen with 3 guys in it and they eon the battle.

Sorry EndWar but in my eyes rewarding getting your ass kicked with handing victory to you on a plate is not a good strategy game. I know it makes a good turning point but when it punishes the player for systematically destroying the opposition (the aim of the game) by dropping a nuke on them makes me MAD!

I'll stick to Total War.
 

mikeli4194

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Jan 10, 2010
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Far Cry 2, near the end. I'd been playing for about an hour and a half without a save (the game didn't really have autosave) without realizing. So close to rescuing a reporter, then I get killed from an out-of-nowhere mortar.

FFFFUUUUUUUU...
 

The Lugz

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Apr 23, 2011
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magicka 1.0 ( or whatever release was )
PING 15 minute battle erased because a mob flung you off the screen
then grats you killed the boss! 'crash' level / save reset...
still makes me angry thinking about it >.>

i loved that game so much but it made me so so angry! lol