I hear ya... my raging against the ME heavens was fighting the damn Praetorian here on any difficulty north of Normal, as either Infiltrator or Adept class. Just the particular angle you re-enter that room (forked highground w/ limited cover @ the entrance) spells "deathtrap" for a long-range engagement. I try to bite chunks out of the Praetorian with a heavy assault with rifle(s)/biotics/tech, I get my squadmates owned by drones and Harbinger(s). I focus on the drones/Harbinger(s), or (God forbid!) pull double assault/suppressive fire duties, I run the risk getting my own ass pwned by the Harbinger(s) &/or Praetorian. My 1st epic fail during this mission came after I had emptied my M-5, M-490 Blackstorm & my Widow during this last segment & still got (pitifully) curbstomped via the Praetorian. I swear that thing regens barrier power faster than Krogans regen health on Insanity.Dane Corle said:1. Mass Effect 2, playing through the game as a Vanguard on Insanity.
I hit a snag during the mission when you enter the seemingly disabled Collector ship, activate the command console for EDI, and get ambushed by wave after waves of Collectors along with two rotating Scions. For some reason when it comes to the Collectors and their floating platforms(after they land), biotic charge only works when it FEELS like it. Had to give it 17 tries before I got through it -_-
They only have at max 5 you have to unlock. I will agree female characters are over used but I don't how they are cheap. A bit high speed maybe but then so is Jann Lee and Hyabusa. I suppose if that is how you think I can't really change your mind as I detest playing most of the male characters as they are too slow and heavy handed but yes the boss is annoying.CalabusDabus said:Dead or Alive 4....
I was an SS rank in DoA Ultimate, not exactly special but still, I didn't suck at the game. I get DoA4 and first go to story mode to unlock some costumes etc. The first thing I noticed is about round 5 the AI was getting 12 hit combo's on me that was taking half my health away from me in a couple seconds. I go the options menu to see if I had accidentally changed the difficulty to very hard. Nope, it was still on "normal" the easiest difficulty in the game.
I get a couple costume unlocks from characters I was already used to, and having already looked at the achievements, I knew I would have to complete the story campaign for ever character multiple times to go get all costumes for an achievement.
I started playing Kasumi's campaign struggled through the story a couple times. (It's only 8 round for each campaign.) And then, I noticed that Kasumi and all the other female characters in the game had 6-12 costumes per character (Half the cast is female.) I detest playing the female characters because they are clunky, over used, cheap, and weak to boot.
I still have not this achievement in the 4 years I have gotten the game.
(Seriously fuck the Kasumi clone at the end, and the developers with a 12ft rusty spear.)
GothWolf117 said:My third post in here but i was thinking on this one and it still pisses me off.
In EndWar, you pick from an assortment of battalions the one you will use for your entire single-player campaign, and they have different specializations (an Armored battalion has more tank squads and fewer infantry squads, for example). Now i'd picked up the EndWar strategy guide which has a list of all the battalions, their commanding officers and their unit counts, and i'd noticed that every battle pits you against one of those officers and their (in theory) specialized battalion.
Having grown quite frustrated with the downright AI cheating on Hardcore difficulty and the easiness of Normal, i've been trying to get better at Veteran to the point of someday tackling Hardcore again, at least for the accompishment. And here i'm thinking, hey i could plan individual battles based this 'intel' on my opponents, like i'd be taking on an Airborne battalion with the knowledge they only have a single Transport unit, so knocking it out should give me an edge in the air for spamming Gunships.
So i start the great experiment, opposite an Airborne with my tactic to locate and destroy his lone Transport unit. Up til now i hadn't payed much attention to the different types of battalions under enemy use and about the only predictable tactic of theirs was to rush with a Gunship flight, which duly happens and i duly shred them from the skies. A little bit later i spot their Transport, got my Artillery on the field and let them have it, with a squad of Engineers in a building keeping them too busy to dodge the fire. They get taken out, evac bird grabs the survivors, my Gunships move out across the map on the hunt...
And then i see it, another Transport unit rolling forward, catches my Gunships and tears em apart before i can do much about it, i'm thinking its possible the survivors were quickly put in new vehicles and sent out again, but it seems pretty soon for it... i smash them too, and then made sure of them by completely killing the unit before the evac bird arrived, figuring there's no way they're coming back...
A minute later as im consolidating my positions and holding off everything else the enemy is throwing at me, not one but TWO new Transport units appear, rolling to certain doom against my lines but i'm raging too much to care.
TL;DR, my whole strategy to get better at EndWar by outsmarting the enemy AI fell apart when the game refused to play by the rules.