Actually both serve a point as both exist as resecure or combatant either in smash bros or super princess peach it fits in quite well that even the hated for being helpless character are a fallacy in that reguardsAzure Sky said:You can remove Zelda from that helpless princess list btw, she does more then her share of ass-kickage when she isn't caught as well as when she isn't blackmailed (Twilight Princess)jamesworkshop said:Ok people stop confusing the issue
1. stop saying their are no females lead characters because a ton of them are
2. games marketed to females does not mean female MC = female primary audience, because nearly all female MC are marketed to male audiences
3. female game designers do not always make female MC, Jade richmond certainly didn't make Altair or Ezio female
4. Females are almost never helpless princess sure you have Peach or Zelda but
Sonya Blade
Lara Croft
Chun- Li
Mileena
Nina Williams
Christie Allen
Bayonetta
Setsuka
Angel (King of Fighters)
Crimson Viper (Street Fighter)
Joanna Dark
Samus
Kitana (Mortal Kombat)
Blue Mary (King of Fighters)
Helena (Dead or Alive)
Baiken (Guilty Gear)
Sophitia Alexandra
Cammy White
Nina & Anna Williams
Tina Armstrong
Taki
Isabella "Ivy" Valentine
Ada Wong
Claire Redfield
Meryl Silverburgh
Jill Valentine
Lightning
Sarah Kerrigan
Cate Archer
Mona Sax
Sonia Belmont
Rayne
Elizabeth Greene (Prototype)
Kasumi
Nariko ? Heavenly Sword
Julia Chang ? Tekken
Asuka Kazama ? Tekken
Seong Mi-na ? Soul Caliber
Lady ? Devil May Cry
Hell almost every single one comes from games based around beating the crap out of people with your fists, their isn't a human alive that would last 5 seconds one on one with any of them.
Say what you actually mean, saying that female MC don't exist and then turning around and saying they are not compelling to female audiences as a rebuttal because that has nothing to do with the number of female MC's nor does having a female MC even suggest that the character was ever intended to appeal to women.
Games having female MC and games that are marketed to a female demographic is two entirely different things.
Women at least the hetrosexual ones respond to and create idealised male fantasy figures just as much as the opposite does for men
For a game to appeal to female audience does not rest on the genders of any of the characters
asking for female MC's is not going to guaranty you a product that will appeal to you as a female stop asking for more female characters when what you really want is an experience more crafted to females wants, expectation or interests because none of that is created by simply having a female MC since it certainly hasn't happen so far despite the ridiculous number of female MC's there are and their massive success being maintained by primarally male gamers.
Also note that pink things like Barbie horse adventures is not being targeted at a 20 to 35 adult female demographic audience but to girls under 12, when you have a job and possibly some crows feet you are no longer a little girl.
She is also normally one of the most powerful people in her games, both politically and magically.