Where do you want Lionhead to take Fable next?

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Boxpopper

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Feb 5, 2009
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Ironic said:
cocoadog said:
hopefully in a dark alleyway where they beat it to death for being so god awful.
Damn it, i was just going to say "The graveyard".

Also OP, you basically seemed to describe pre-apocalypse Fallout 3 there. I'm not sure how much attraction Fable would have as an FPS to be perfectly honest, but who knows?
It wouldn't be an FPS. It would be a third-person action-rpg that uses guns. Fable II already did that and it worked.

EDIT: Also, it would be different enough from Fallout 3(ignoring the fact that Fallout doesn't own the mid-1900s era). Yes it would be similar to pre-apocalypse Fallout, but Fallout just uses it as a background story. It never lets you life through the actual era. And it would be more realistic. There wouldn't be robots or laserguns.
 

IxionIndustries

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I think Fable should be set in the prehistoric times! You could have a pet velociraptor, and fight were-T-rexes with pointy sticks!

*Sarcasm*

The farthest a Fable game should go, is up to the colonial period, and even that is a stretch.
Anything else would be downright retarded.
 

L3m0n_L1m3

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Jul 27, 2009
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Boxpopper said:
Ironic said:
cocoadog said:
hopefully in a dark alleyway where they beat it to death for being so god awful.
Damn it, i was just going to say "The graveyard".

Also OP, you basically seemed to describe pre-apocalypse Fallout 3 there. I'm not sure how much attraction Fable would have as an FPS to be perfectly honest, but who knows?
It wouldn't be an FPS. It would be a third-person action-rpg that uses guns. Fable II already did that and it worked.
So, it would be Mass Effect?
 

Boxpopper

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Feb 5, 2009
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L3m0n_L1m3 said:
Boxpopper said:
Ironic said:
cocoadog said:
hopefully in a dark alleyway where they beat it to death for being so god awful.
Damn it, i was just going to say "The graveyard".

Also OP, you basically seemed to describe pre-apocalypse Fallout 3 there. I'm not sure how much attraction Fable would have as an FPS to be perfectly honest, but who knows?
It wouldn't be an FPS. It would be a third-person action-rpg that uses guns. Fable II already did that and it worked.
So, it would be Mass Effect?
Yes, if Mass Effect had an evolving, changing character and not a spreadsheet with a voiceover.
 

DrDeath3191

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IxionIndustries said:
I think Fable should be set in the prehistoric times! You could have a pet velociraptor, and fight were-T-rexes with pointy sticks!
What's sad about this is that Peter Molyneux actually wanted to make a game similar to this called BC.
 

Ophiuchus

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Mar 31, 2008
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I'm not much bothered about the time period, but it'd be nice if they could shift it geographically to somewhere that doesn't remind me of Romford.

Actually, that's one of the things I found quite jarring about it - the only accents you really hear are Romford or Somerset... surely you'd imagine there'd be something in between.
 

Boxpopper

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thecaptainof said:
I'm not much bothered about the time period, but it'd be nice if they could shift it geographically to somewhere that doesn't remind me of Romford.

Actually, that's one of the things I found quite jarring about it - the only accents you really hear are Romford or Somerset... surely you'd imagine there'd be something in between.
There was Scottish, Russian, and German accents in the game (the two latter accents being in the Bordello only).
 

IxionIndustries

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DrDeath3191 said:
IxionIndustries said:
I think Fable should be set in the prehistoric times! You could have a pet velociraptor, and fight were-T-rexes with pointy sticks!
What's sad about this is that Peter Molyneux actually wanted to make a game similar to this called BC.
It'd be a good idea.
...Just not for the Fable universe..
 

Archemetis

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Aug 13, 2008
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So what you're saying is take away all the (ok not so much unique) atleast fantasy-esque quality of this world they (pretty much) built from scratch, lore and all, and then infuse it with so much real world reference that we may as well be playing a GTA game based in the 50's and 60's...

It doesn't help that they've already some-what explained their plans for Fable 3 and from what I could gather from it, it's either gonna be a century at best in the future or it's going to be an almost direct follow on from the second one where you play the role of Albion's King.

I don't deny that they'll probably implement a waring faction or two into I mean they "frozen wastes" from The Lost Chapters as well as the still-unseen Samarkand (which is fullof "warrior monks" and black people from what I'm aware of).

DrDeath3191 said:
Anyway, I'd like to see more of a focus on childhood. You start small, and gradually grow up. The kid stuff is fairly low stuff: help out old man Potter, save a kid from bullies, what have you. Then as you grow up, these things start to have effects on the world as a whole. It gives the world more scope, and you bond with the characters through the time it takes to grow old. Yes I know that'd be huge, but that's what multiple disks are for.

I'd also like to see more of a consequence for 'death'. I'd like to see additional consequences based on what killed you. For example, if a Bandit kills you, you lose experience, gain a scar and he steals all of your equipped items, and 75% of your gold. You can recover your items and gold by raiding the nearest Bandit camp. Another example, you lose to a Balverine, you become a Balverine every nightfall. When in this form, everyone is hostile towards you and will attack. You need to either run or kill the people. You can fix this by doing a special quest. And my last example: if you are killed by a ghost, you become a ghost. During this time, you must scare a certain number of people within a haunting zone. After you accomplish this, you return to normal.

And lastly, I want to see more focus on that loveable canine. You guys made Black and White for God's sake, you should be able to alter your dog's behavior by scolding or petting him.
Also, this, with a slight bit more thrown on, I mean I understand that Fable is a story, and the developers want to portray that story, but at the very least, for the sake of freedom, let us be able to kill "bosses" in any order we like,

'cos if they pull another Lord Lucien on us, I'm, giving up on them.

I can't be the only one who thought something like this at the end of the game:

"What was the fucking point of leveling all my shit if the "final boss" can be killed with a single bullet?"

(here's the part where I start talking to the hypothetical Lionhead Studios)

If he can be killed easily then let us be able to dispatch him from the start, sure have the guards there to defend, but then implement a SNEAKING aspect to the game, y'know like you were obviously planning to add in with the original Fable (Guile points anyone?) but then forgot to add any part of the game where sneaking was actually useful?

Kill Lucien in the first part of the game, the world rejoices, but it's not long till the world remembers there's other problems out there, like Dash, Cornelius Grim, The Commandant (pissed that you killed his boss) Hell, even spare having to kill Thag before you enter Bowerstone you have potential to flesh out another character, have your renown build up in exactly the same way, just dispose of the general order and have sub-plots that could happen as a result of your actions...

Like you SAID IT WOULD!


/rant

anyway, yeah that'd kind of the direction I'd like to see Fable 3 take, less emphasis on story, especially if the final bad-guy is a potentially harmless MORTAL MAN.
 

DrDeath3191

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I just came up with some more cool ideas!

There should be other Heroes in Fable IV. But Renown should be in limited supply among all Heroes. You should be able to battle, one-up, or even murder these other Heroes for their renown, and they should try to do the same to you. That way, every time you wander near a Hero, you don't know if they're going to help you or gut you. Plus this allows you to flesh out each individual Hero's character.

If you get the dog's AI to be powerful enough, I think you should change the construct from a dog to your sibling. They have their own character, which can change depending on your actions. If you're nice to your brother/sister, they'll follow your alignment. Otherwise, they'll go the other way and try to undermine you. This could also lead up to some cool moral choices. For example, everyone knows that in Fable games there's a period in which you're in jail. I think you should be able to sell your sibling out instead and send them to jail. Your reward for doing this is, of course, your freedom. You get to do quests and earn gold while your sibling suffers! Fun! But one day your sibling escapes, and they're out for blood.

I think they're a cool ideas, at least.
 

Lazy Kitty

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May 1, 2009
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A Fable RTS (but not for Fable 3), containing the Rise and Fall of the old Kingdom and the rise of Jack of Blades.
 

Boxpopper

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Dark Templar said:
I liked fable the first game.

The second game sucked.
I actually really dislike Fable II as well. Its not like it was really bad or anything, it just didn't feel anything like Fable I. And yes, that is a bad thing. If I wanted a game that was different from it I would have played a different game.
 

Boxpopper

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Rex Dark said:
A Fable RTS (but not for Fable 3), containing the Rise and Fall of the old Kingdom and the rise of Jack of Blades.
Interesting, but too close to Warcraft for comfort.
 

Troublesome Lagomorph

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May 26, 2009
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I think they should let it die. Fable 1 was good, TLC was great, Fable 2 was tolerable. Fable 3 looks like shit.
Edit: OT idea is bad. Very bad.