So what you're saying is take away all the (ok not so much unique) atleast fantasy-esque quality of this world they (pretty much) built from scratch, lore and all, and then infuse it with so much real world reference that we may as well be playing a GTA game based in the 50's and 60's...
It doesn't help that they've already some-what explained their plans for Fable 3 and from what I could gather from it, it's either gonna be a century at best in the future or it's going to be an almost direct follow on from the second one where you play the role of Albion's King.
I don't deny that they'll probably implement a waring faction or two into I mean they "frozen wastes" from The Lost Chapters as well as the still-unseen Samarkand (which is fullof "warrior monks" and black people from what I'm aware of).
DrDeath3191 said:
Anyway, I'd like to see more of a focus on childhood. You start small, and gradually grow up. The kid stuff is fairly low stuff: help out old man Potter, save a kid from bullies, what have you. Then as you grow up, these things start to have effects on the world as a whole. It gives the world more scope, and you bond with the characters through the time it takes to grow old. Yes I know that'd be huge, but that's what multiple disks are for.
I'd also like to see more of a consequence for 'death'. I'd like to see additional consequences based on what killed you. For example, if a Bandit kills you, you lose experience, gain a scar and he steals all of your equipped items, and 75% of your gold. You can recover your items and gold by raiding the nearest Bandit camp. Another example, you lose to a Balverine, you become a Balverine every nightfall. When in this form, everyone is hostile towards you and will attack. You need to either run or kill the people. You can fix this by doing a special quest. And my last example: if you are killed by a ghost, you become a ghost. During this time, you must scare a certain number of people within a haunting zone. After you accomplish this, you return to normal.
And lastly, I want to see more focus on that loveable canine. You guys made Black and White for God's sake, you should be able to alter your dog's behavior by scolding or petting him.
Also, this, with a slight bit more thrown on, I mean I understand that Fable is a story, and the developers want to portray that story, but at the very least, for the sake of freedom, let us be able to kill "bosses" in any order we like,
'cos if they pull another Lord Lucien on us, I'm, giving up on them.
I can't be the only one who thought something like this at the end of the game:
"What was the fucking point of leveling all my shit if the "final boss" can be killed with a single bullet?"
(here's the part where I start talking to the hypothetical Lionhead Studios)
If he can be killed easily then let us be able to dispatch him from the start, sure have the guards there to defend, but then implement a SNEAKING aspect to the game, y'know like you were obviously planning to add in with the original Fable (Guile points anyone?) but then forgot to add any part of the game where sneaking was actually useful?
Kill Lucien in the first part of the game, the world rejoices, but it's not long till the world remembers there's other problems out there, like Dash, Cornelius Grim, The Commandant (pissed that you killed his boss) Hell, even spare having to kill Thag before you enter Bowerstone you have potential to flesh out another character, have your renown build up in exactly the same way, just dispose of the general order and have sub-plots that could happen as a result of your actions...
Like you SAID IT WOULD!
/rant
anyway, yeah that'd kind of the direction I'd like to see Fable 3 take, less emphasis on story, especially if the final bad-guy is a potentially harmless MORTAL MAN.