Tukadian said:
Freelancer - Favorite space combat of any I've tried, I've been praying for a proper successor forever!
This would be one: though tbh, just a fully completed version would be very welcome.
Others I'm split on so screw it, here's all of 'em.
System Shock series (as in both of them): FPS/RPG. Redone with gameplay and story intact but new graphics and physics engines. I really shouldn't need to explain why.
Tachyon: The Fringe : Space combat. I loved this game, for the time it looked gorgeous, the story, characters and writing were superb (first game which managed to trigger a real emotional response in me... Anyone who's played Bora campaign mission 'The Attack' knows what I'm talking about), and the universe was fascinating, not least because it felt like such a continuance of our own civilisation. Given graphics updates, control updates (maybe use Freelancer's system, myself i always just used the keyboard), and a more free form world (again, similar to freelancer's).
Ground Control : RTS. One of those few RTS games which threw the whole resourcsing, base building and unit production into a fire wholesale, and managed to pull it off with stunning grace. Yeah ok, the difficulty curve was a touch harsh, esp. in the second campaign, but hey, that was the good thing about it. Graphics update only for this one.
And honorable mention (it was terrible, but plus points for trying) goes to...
Fire Warrior: FPS. It was a nice idea. Pity about what came of it(i.e. a diabolical mess of a game that didn't even bother pretending that it wasn't both tightly and poorly scripted). I'd say, keep the story intact (or better yet look up the book and use that), go look up the WH40K art styles (probably also Codex: Tau while you're at it), then remake from scratch.